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underdog

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About underdog

  • Birthday 03/07/1962

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  1. I have a game going with the DeArness and ScSII no problems I can think of other then difficult battles.
  2. Couple of things, with the goodberries part, PC and sometimes another NPC will only use the highest level of berries once they start becoming available, the others will use whatever is given to them. Battles are tougher, took 2 tries to kill the lich in the UD, then PC was the only one surviving, he cast some starting spell triggers, and an ADHW, Keldorn and 3 mages, cast some protection removing spells, and a breach but no one could hit him weapon ineffective (PfMW?), then he cast a TS, beat Aerie several times, cast some protectoin removing spells, beat Aerie, cast ADHW, beat Aerie, cast Sunfire? beat Aerie, cast contigency?, beat Aerie, Summon Fiend, beat Aerie, TS ends I get ~ 3 pages of dialogs of lich damages Aerie and she dies, so remaining 2 mages, remove protections try breaching and still no effect, (PfMW still?). Another TS , another AdHW, beat PC, trigger protections back up, beat PC, remove magic, beat PC, fireball, sunfire? beat PC, TS ends, another mage down, still cant hit him, carsomyr won't remove anything, Keldorns 18thx2 level dispel don't do any good, truesight ain't working either. Another TS, remove magic, beat Jaheira, Greater Malison, beat Keldorn, AdHW, (how many does he Have?) Beat Keldorn, summon fiend, (another one?) beat Jaheira, TS ends, another mage dead, jaheira dead, keldorn took out a Glabrezu, PC just beat with MoD, (no effect) anothe spell and Keldorn is down, so I just stood there beating with MoD, (PfMW don't last forever), ate whatever he threw at me finally hit with MoD when it ran out, several rounds later, PC drank almost 30 of the 17 point healing potions, and used about 30+ on the rest of the party through out the battle mostly with keldorn. In Suldenessler now, don't even get me started on those battles, lose 2-3 per battle, have to teleport back to planar sphere after each battle to rest, PC has one raise dead, Keldorn has upgraded paladin bracers, and Aerie has 2 raise dead and still burning out rod of ressurection to bring them all back, those Rakashasa's are even worse.
  3. I may have found the cause, the Biggs petrification and imprisionment fix, instead of petrifying you it knocks you to 1 hp and permantly stuns you, you are out of play, but not 'dead' or out of party and that's why it couldn't be removed. Imprisonment fix will permantly maze you, It didn't really say how it handled the petrification or imprisonment in the readme, and you just get a green stone to flesh scroll and it undoes it.
  4. I see also he finds the case of plenty+1, but doesn't recognize the quiver of plenty+1.
  5. First stun was yoshimo, i missed a trap, second was Jaheira hit by a beholder. both times I had to reload, and last night Yasraena got mazed, wouldn't come out of that either, Ctrl-T or several rests didn't work, I just cast that magic spell CreateItem and made a freedom scroll, that was in the planar prison. she has and effect of maze(213) duration instant/permanant(1). I appear to have worked around the stun problem by using NI to extract an original stun.eff and toss it in the override directory because I have been stunned several times since then and it has worn off, although now that I think of it I could have just removed the stun.eff from the override. Once again not sure if this is from your mod or not. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun ~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4 ~PLANARTELEPORT/SETUP-PLANARTELEPORT.TP2~ #0 #0 // Planar Sphere Teleporter ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #75 // Revised Armors & Shields. -> Update the descriptions, no penalties to movement rate. ~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested) ~TB#QUEST/TB#QUEST.TP2~ #0 #2 // A large battle ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10) ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10) ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10) ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10) ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish. (v2.10) ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2550 // Faster Romances: -> Medium. (v2.10) ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries ~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal ~SETUP-D0TWEAK.TP2~ #0 #16 // Dream Flag ~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table ~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v1 ~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles ~SETUP-Z#MISC.TP2~ #0 #2 // Transfer Yoshimo's XP to either Imoen or the Party ~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers ~SETUP-Z#MISC.TP2~ #0 #18 // Expanded Spell Progression for Bards ~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins ~SETUP-Z#MISC.TP2~ #0 #22 // XP Evener Script ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest ~SETUP-UB.TP2~ #0 #7 // Restored Encounters ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations" ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0 ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher ~SETUP-UB.TP2~ #0 #12 // Item Restorations ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good ~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components) ~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll ~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning) ~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility ~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach) ~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc. ~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures ~SCSII/SETUP-SCSII.TP2~ #0 #155 // Replace +1 magical weapons with Fine ones ~SCSII/SETUP-SCSII.TP2~ #0 #160 // Remove unrealistically helpful items from certain areas ~SCSII/SETUP-SCSII.TP2~ #0 #190 // Make Watchers' Keep accessible between SoA and ToB ~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly ~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI ~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help ~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs ~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders ~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards ~SCSII/SETUP-SCSII.TP2~ #0 #250 // Smarter genies -> Genies have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #260 // Smarter celestials -> Celestials have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards ~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the beholders found in the hive in the Underdark (borrowed from Quest Pack) ~SCSII/SETUP-SCSII.TP2~ #0 #289 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game) ~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki ~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages) ~SCSII/SETUP-SCSII.TP2~ #0 #320 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting ~SCSII/SETUP-SCSII.TP2~ #0 #330 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting ~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priestss get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #379 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game ~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave ~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord ~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI ~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic) ~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack
  6. twice I got a character stunned and it wouldn't wear off, rest for several days, Ctrl-R don't work, Ctrl-Y and Ctrl-R will remove the stun and they respond but then they still aren't able to move, and they won't Ctrl-J either. checked with NI, it appears they have stun.eff applied to them, with stun(45) on them and it's listed as Instant/Permanent after Bonuses(9), is this something modified by SCSII? that is the only new mod added this install, other then newer versions of G3tweak,fixpack, and refinements. if there's a quick fix with NI I could probably do it, but not sure what to change, or could try copying a stun.eff form another install.
  7. when Cromwell was going through my items, he says 'I can upgrade those with some crushed stones for ye' Problem is he didn't say 'what' he can upgrade, I figured it was the bracers but he never said what he was talking about. all other items (so far at least) he would say 'ah the golem manual (or whatever) I can upgrade that for ye'.
  8. underdog

    Crashes

    If you want to test out chunking the killsword will chunk when dealing 1024 damage, where a Ctrl-Y won't chunk doing the same 1024 damage, you may want to try testing it that way rather then with Ctrl-Y. (oh you also get the XP for the kill that way)
  9. Maybe it's a way to simulate that they are small and hard to get a good hit on, so they reduce the damage dealt.You are swinging at the ground to hit the rats, how long do you think the flail would last hitting the ground? Although I would just chalk it up to bad luck on the rolls to break.
  10. Official ToB patch on the BG1 install?
  11. underdog

    Amber Romance

    Yes. No. No. http://forums.gibberlings3.net/index.php?showtopic=9305 You could start a multiplayer game.
  12. underdog

    can't install Amber mod

    Doesn't one of those bif the override directory, if so would that caus the problem?
  13. Thanks everyone, looks like I survived another year.
  14. underdog

    Amber and multiromance

    Kiara romance active =3 is over, she's not interested in you, if you change it back to a 1 she will start talking (flirting/attempting to romance) again,(until you say something wrong ) if Amber is already at 2 it will change it back to a 3, once either one goes to a 2, the other will goto a 3, no way around it. If you keep altering the variables they will keep getting reset you will not be able to romance both, if you muck with them enough you may get some strange results that you don't want. It's probaly counting the inactive's if you have the multi-romance patch (which ONLY affects the bioware NPC's) everytime Amber sets the RA to a 3 the MR patch sets it back to a 1 or 2, after setting a set number of times it 'gives up' and sets Amber to a 3. I believe that the Ctrl-I would go through the non-romance dialogs, not the romance dialogs, but as always I may be wrong. RA=1 is flirting or getting to know you/them RA=2 is a serious or exclusive relationship RA=3 is over or not interested.
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