Hello everyone! It has been a long time since I last posted, but I got the urge to finish a kit I was working on around a decade ago. The Holy Liberator kit has been done before (in Oversight), but I wanted to make it as close to the spirit of its 3rd edition pen-and-paper counterpart as possible. This interpretation is based on Defenders of the Faith's iteration of the Holy Liberator, and it took some time determining exactly what immunities should be derived from its "immunity to charm and compulsion" feature. After quite a bit of reading and reasoning and comparing 2nd edition's spells to 3rd edition's, I have the general outline and concept in mind.
However, I forgot what little I knew about making kits about a decade ago, so any guidance would be appreciated. I do not know if some of the implementation is possible, so that is another reason for asking. Here is the general outline:
Holy Liberator
The holy liberator is a holy warrior, a distant cousin of the paladin, who is dedicated to overthrowing tyranny wherever it may be found. These champions of freedom and equality are strong-willed, independent-minded, and virtuous. Holy liberators must be of Chaotic Good alignment.
Advantages:
- May use Subversion ability once per day per to free a creature from charm, confusion, feeblemindedness, and all hold and sleep spells.
- Immune to charm, confusion, feeblemindedness, and all hold and sleep spells.
- +2 to save vs. spells and an extra +2 to save vs. Enchantment/Charm spells
Disadvantages:
- May not use Lay On Hands ability.
- Immune to Bless, Chaotic Commands, and Defensive Harmony
First question: The kit will have immunity to the opcodes for charm, confusion, and feeblemindedness. Hold will just be Hold Person/Hold Animal/Hold Monster, Sleep will be the spells Emotion, Sleep, Power Word: Sleep, Command, and Greater Command. Is there anything I should know about implementing those immunities?
Second question: Is it possible to make Subversion only heal hold specifically from Hold Person/Hold Animal/Hold Monster and Sleep from Emotion, Sleep, Power Word: Sleep, Command, and Greater Command? For example, I am trying to avoid the opcode for hold, because that would heal paralysis from ghouls, and that is supposed to be outside of the kit's capabilities. The same is also true for avoiding the sleep opcode, because it should not be immune to Stinking Cloud and the Staff of Air's special ability. If I remember correctly, it is possible to give a character immunity to specific spells, but I was not able to find anything about healing effects from specific spells.
Third question: The innate +2 to spells is something I think should be possible, but is giving the kit the extra +2 to save vs. Enchantment/Charm spells possible to implement? From an in-game perspective this means only Miscast Magic and Ray of Enfeeblement are affected, but it is part of its abilities. If it is not possible, then the lazy route of giving the kit immunity to all Enchantment/Charm spells is possible, but I would rather not given not all Enchantment spells are mind-affecting compulsions in either 2nd edition or 3rd edition.
Fourth question: Immunity from beneficial spells is unusual, but can this be implemented? It is important as part of the immunity to charm/compulsion type enchantment spells.