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Gwendolyne

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Everything posted by Gwendolyne

  1. For example, blun38.itm gives a +1 bonus to hit rolls at night via a spell (effect #232). You could use the same trick to lower or increase stealth bonus...
  2. Mod updated with other features. Thanks for writing EET compatibility and saving my time.
  3. I know the author is not very active, but I can ask him to include your patch in his official release.
  4. Hello, I need a few lines to be translated into German before updating an old mod. Thanks in advance.
  5. Spellhold Studios The Jerry Singer Show mod has been updated and is now available with macOS and Linux support. This mod allows the PC and his companions to view (and take part in) the live talk show of Jerry Zinger, well known Amnish celebrity! Version 5.0 is ToB, BGT, BG2:EE and EET compatible, and provides updated Russian translation. Read the Readme Visit the Mod Forum Download the mod at SHS SHS official GitHub alternate download center Change log: Added jz.ini metadata file to support AL|EN's "Project Infinity". Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity". Renamed Setup-JZ.tp2 -> jz.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `VERSION` keyword. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. Added native EET compatibility: Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games. Added `ADD_JOURNAL` function for EE games. Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function. Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games). Provided wbm movie file for the EE games. Replaced deprecated old-school `DECOMPILE_DLG_TO_D` plus `COMPILE_D_TO_DLG` and `DECOMPILE_BCS_TO_BAF` plus `COMPILE_BAF_TO_BCS` processes with more accurate `DECOMPILE_AND_PATCH` command. Fixed barkeeper name incorrectly displayed when hovering over it bug. Fixed typos (Gwendolyne). Updated Russian translation (by Austin). Updated deprecated modding tools links. Re-formated, updated and renamed readme file to "jz-readme-english.html", then moved it into new "readme" folder. Lower cased files. Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Updated OggDec to v1.9.7 and added sox v14.4.1 for mac. Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247. Uploaded mod to official Spellhold Studios GitHub mirror account.
  6. Spellhold Studios The Luxley Family mod has been updated and is now available with macOS and Linux support. This mod introduces two joinable NPCs, Sebastian and Andrei Luxley, to your game. Sebastian is a Chaotic Neutral playwright with a rather idiosyncratic sense of humor who appears to take great delight in showing his cousin Andrei the world outside their family home. Andrei is a polite, Lawful Neutral young monk with a strong sense of self who has led a rather sheltered life until now. Throughout your journey with them, you will discover that their family is not all that meets the eye. You may have to make some tough decisions - and the path you choose will have repercussions. Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible. Read the Readme Visit the Mod Forum Download the mod at SHS SHS official GitHub alternate download center Change log: Added luxleysoa.ini metadata file to support AL|EN's "Project Infinity". Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity". Renamed Setup-LuxleySoa.tp2 -> luxleysoa.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. Commented code as much as possible. Added native EET compatibility: Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games. Converted inventory BAMs to EE: This feature attempts to modify original inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the "override" folder. Added `ADD_JOURNAL` function for EE games. Provided NPCs portraits for EE games. Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music files to acm. Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games). Removed useless audio decoding and tiz unpacking `AT_NOW` and `AT_UNINSTALL` batch processes. `ADD_KIT` process: added missing lower kit strref and WeiDU `fl#add_kit_ee` function for EE games. "Portraits for non-joinable NPCs" optional component: Does not overwrite joinable NPCs portraits anymore. fhlseb.baf: Fixed wrong Gavin romance active variable (set to `B!GavRA`, was `B!GavinRomanceActive`). Moved extended scripts into new "scriptsext" to avoid compiling useless baf files. bfhlseb.d: Fixed the dialogue teasing Aerie not ending bug. Sebastian and Andrei soundsets: harmonized string references and removed duplicated ones (due to typos) Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... http://www.shsforums.net/public/style_emoticons/default/wink.png Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one. Updated *setup.tra* file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements, which automatically removes items usability restrictions for EE games. Proofread strrefs (Gwendolyne). TRAified the mod. Feel free to provide me with translations. I will include them as soon as possible. Updated deprecated modding tools links. Reformatted, updated and renamed readme file to "luxleysoa-readme-english.html", then moved it into new "readme" folder. Removed useless "backup" folder. Lower cased files. Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Updated OggDec to v1.9.7 and added sox v14.4.1 for mac. Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247. Uploaded mod to official Spellhold Studios GitHub mirror account.
  7. Spellhold Studios Yoshimo Friendship has been updated to v4.6 and comes with a Russian translation (by Arkie). Read the Readme Visit the Mod Forum Download the mod at SHS SHS official GitHub alternate download center Change log: Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity". Added Russian translation by Arkie. Proofread French translation and English strrefs. Re-formated, updated and moved readme files into new "readme" folder. Removed useless "backup" folder. Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247.
  8. Spellhold Studios The Rolles mod has been updated to v5.0.5. Read the Readme Visit the Mod Forum SHS official GitHub alternate download center Change log: Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity". Fixed wrong shaman usability flags setting for shaman items in EE games. Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247.
  9. Isra NPC has also been updated to v3.5 with an Italian translation (thanks Coland). Visit the Mod Forum Download the Mod from Spellhold Studios Read the Readme Download the Mod from SHS official GitHub Mirror Change log: Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity". Added Italian translation (by Coland). Fixed wrong rh#israj.tra file encoding (was UTF-8). Readme file: updated deprecated external links. Updated WeiDU installer to v247.
  10. That's the fix I posted. Sorry. Forgot to explain it.
  11. Try this one (not tested). 1395245035_LPwr01.SPL
  12. @Lauriel Before Argent77 released this wonderful tool, I spent days testing all its features re-building hundreds of icons and creature animation files, and you can trust me: this BAM converter is a real bomb! In particular for tuning existing bam files.
  13. It seems you forgot to update VERSION number in tp2. Hence, the package with wrong version number (1.1.3 instead of 1.2).
  14. He seems to have benn very active with the WeiDU GitHub repo the last few days. So let's keep our fingers crossed!
  15. afaik 1PP does not interfere with Aurora and its content has not been modified in last version (only the way of coding it, and, to be sure, I checked every file patched by v4.1.0 and v4.2.0 : there are no differences...).
  16. La Couronne de Cuivre The Shuri Ninja kit mod, from Twinblades2, has been updated and is now available on the Couronne de Cuivre forums. This mod adds a new thief kit to the game: the Shuri Ninja. Created many years ago by Twinblades2, it has been rewritten to the WeiDU modern standard way of coding and ported to Enhanced Editions games by Aalkaor and Gwendolyne? Version 2.0.0 is BG2:ToB, Tutu, BGT, BG:EE, BG2:E, IWD:EE and EET compatible, and is now available with macOS and Linux support. It comes with a French translation, many fixes and two new components for EE games. Mod Forum Readme: English - French Download Compatibility: Games supported This mod is designed to work on most Infinity Engine games. This includes: The series of Enhanced Editions published by Beamdog, which at present includes Baldur's Gate: Enhanced Edition (BGEE) and Baldur's Gate II: Enhanced Edition (BG2EE). The BGEE Siege of Dragonspear expansion (SoD) is supported as well. All the Enhanced Edition games include the original expansion packs.The original Baldur's Gate II (BG2, or just SoA) with the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498.The conversion projects based on ToB: Baldur's Gate Trilogy (BGT), Baldur's Gate Tutu (Tutu) and Enhanced Edition Trilogy (EET). Other Mods Compatibility This is a WeiDU mod, and therefore should be compatible with all WeiDU mods. However, we cannot test every single one. Though we are striving to make it compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. Below are the ones discovered thus far: Kit Revisions ☛ If you encounter any bugs, please report them on the forum! Installation order Although it is not required for the Shuri Ninja mod to function properly, ToB players are strongly recommended downloading and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod. Here is the recommended installation order: Please install Shuri Ninja after ToBEx, BG2 Fixpack and EET.Please install Shuri Ninja before EET_End, and any final "biffing" routines. Components: The installer includes the following components. The number of each is the component `DESIGNATED` number which gives it a fixed install position, lets other components detect it and allows automated installers to specify component choices. ☛ Due to IE limitations, it is not possible to restrict weapons the Shuri Ninja can equip to katana, scimitar, dagger, short bow and dart, without breaking other mods compatibility. This feature is only available in EE games. [10] Shuri Ninja Kit (legacy) This component installs the original thief kit: The two next components don't need further explanation, I guess... [20] Shuri Ninja may not wear heavier armor than leather (EE only) [30] Shuri Ninja may not wear any armor (EE only) Enjoy ! Change log: Added shurininja.ini metadata file to support AL|EN's "Project Infinity". Renamed Setup-Shurinin.tp2 -> shurininja and moved it into mod top folder to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `VERSION` flag. Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`. Added `HANDLE_CHARSETS` function to convert string entries for EE games. Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added components `DESIGNATED` numbers and "gw_shuri_ninja_kit_original", "gw_shuri_ninja_kit_only_leather" and "gw_shuri_ninja_kit_no_armor" `LABELS`. Added "always.tpa" library. Added Modmerge check for SoD games. Externalized tp2 code into "main_component.tpa" library for more comfortable readability and maintenance. Commented code as much as possible. Added native BG:EE, BG2EE and IWD:EE compatibility (probably with EET, but not yet tested): Added armor restrictions (new sub-components). Added weapons restriction: from now on, Shuri Ninja can't equip long sword, short sword, quarterstaff, club, crossbow and sling, as per description. Unfortunately, IE limitations does not allow to code it for classic games, without breaking other mods compatibility. Shuri Ninja can't wear any shield. Added specific Stunning Blow and Quivering Palm abilities: applied op#248 to any weapon wielded (EE games: parameter2 is set to 4 - fists only). Added two sub-components (EE only): "Shuri Ninja may not wear heavier armor than leather" and "Shuri Ninja may not wear any armor".BGT, tutu and IWD:EE: Added katanas, Ninjatos and Wakizashis to the games, so that she Shuri Ninja kit should be friendly playable. Removed one extra Blinding strike at 40th level. Fixed innate Chaotic Commands ability: duration reduced to 1 turn and included a few fixes. Fixed wrong proficiencies pips. No longer overwrites system files (cloned and patched existing SPL files to improve compatibility). Handled special classic game engine restriction: kit descriptions can't exceed 4815 characters, or the game crashes at chargen! Updated and renamed readme file to "shurininja-readme-%LANGUAGE%.txt" (Shuri Ninja now supports translated readmes). Proofread English texts (Gwendolyne). Added French translation, including readme (Aalkaor and Gwendolyne). Traification. Feel free to provide me with translations. I will include them as soon as possible. Removed unused files and "backup" folder. Reorganized mod architecture tree: created or renamed folders to sort files according to their types. Lower cased files. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247.
  17. @Graoumf I already translated this strref in a rather didactic way.
  18. It is probably due to the way old IA had to be installed: Players were to DL IA contents and extract them into /content folder before launching IA main component. Then, each component checked for one bam file to be run. Unfortunately, if players forgot to extract one single file in one subfolder content (which was not the one checked by the installer), the game crashed. The next version will avoid this kind of behavior by forcing all needed files installation if they don't exist in game.
  19. One is equipped with a special ring that seems to apply a blur effect. I will install NToTSC and IA to check what's wrong. But I am pretty sure it has nothing to do with IA and NToTSC as this bug has never been reported before and, as you see in the above post, it works fine... @Nathan82 Can you please post all the cre files resulting from your change-logs?
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