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Smiling Imp

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Everything posted by Smiling Imp

  1. LOL! It is being worked on as we speak. The next version should contain a few bug fixes and at least a playable version of Dynaheir.
  2. Yup, that's right. The newer version has the default portraits on there and some optional portrait options towards the end.Wow! I did not even know about PaintBG until now! Good work as always, Lava. I'll have to give it a whirl though before I can confirm 100% compatibiltiy.
  3. Nice. Need to check this out when I get a chance.
  4. Destroy Trademeet through Force of Steel and Might of Magic! (if you are evil and you know it, you have to try this at least once) Or watch the people suffer.. as it becomes Dogtown! http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177 The choice is yours!
  5. Hey guys, version 7 of this mod is done, along with the completed Montaron Romance. BG1 NPCs for SoA: version 7 http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177 EDIT: Also w/ The great Gazib, restored to the circus tent in the promenade!!
  6. Thanks Aion. Hope all is well with you. Let me know if you are interested in doing some cross banter stuff with Coondred, Lockheart or Wikaede. Now that this mod is winding down, I'll have more free time to work on other projects.
  7. Hey guys, Smiling Imp is back again after a short absence. Thanks Cmorgan for that Gaal fix, and thanks Lollorian for those other fixes you brought up at SHS. Just so you guys know, this mod now has it own forum at the Chosen of Mystra. As a planewalker, I like to visit different places, but that will probably be the quickest way to reach me and report bugs. http://www.baldursgatemods.com/forums/index.php?board=133.0 Thanks again guys!
  8. Hey guys, just wanted to let you know that a new version has been created, fully TRA-ified and ready for translation!!! Enjoy! Baldur's Gate 1 NPCs in SoA version 5.0 http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=25302
  9. Thanks for that Miloch, I didn't know. But now thanks to you, here is the newest version of the mod with some bug fixes, grammar fixes, and finished the new area...now hosted at SHS! http://www.shsforums.net/index.php?app=dow...mp;showfile=974
  10. Okay, here you are. http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177 The mod is broken into different components. Skie, Branwen, Garrick, Yeslick Shar-Teel and Deekin Scalesinger and in one component. Xzar+Montaron, Coran+Safana and Tiax+Quayle are teamed up in their components. Otherwise, everyone else in on their own. I did that so people could try and mix and match different mods with this one. For example, Kulyok's Kivan Mod is one of my favorites, and I usually play with it, but I added added my 1 day NPC Kivan for variety anyways. This way, I can play that mod while using this mod at the same time. If you wanted you could just skip the Coran and Safana component and add your Safana Mod and the other Coran mod out there and still enjoy the other portions of the mod, which has been updated since I converted it into a .ZIP and now adds a new city area for Athkatla that I call the Water Gardens. Still in development but playable.
  11. What's up Jarno? .ace archive ? I don't know.. Guess it was the easiest way I could figure on my computer. I've never played BGT so I couldn't tell you, but as far as tweaks, I didn't mess with anything in that aspect. NPC Locations.. Skie and Yeslick can be found together in the Bridge District. It seems that daddy has finally cut her off and she is trying to recruit Yeslick into her new merchant guild. If you have Skie in your party in the graveyard at night, you will have an encounter with Eldoth. Garrick will be found at the Sea's Bounty after the Cyrando episode. He will have quite the story to tell you. He has an encount with Silke in the Five Flagoons. Branwen can be found in the Temple District, fresh from teaching another tutorial. If you bring her with you to the sewers, you will have an encounter with an old foe from Baldur's Gate 1. Shar-Teel can be found by the Battle Pits in the Copper Coronet. if you talk to Caratacus at the Blue Unicorn (The new private club in the slums) with her in the party, you will be able to enter the battle put league and have a chance to fight the legendary gladiators of Hillsfar. Coran and Safana can be found in the temple in the slums after the Lanfear encounter. Safana must have been killed, but you must keep Coran alive for them to be there. They have an encounter in Wuakeen's Promenade if you have them together. Safana also has a a large battle/encounter if you bring her with you in the docks. Alora can be found in the Weaponsmith Shop at Waukeen's Promenade. She is pretty much 1 day NPC status though right now. Ajantis will be found after you kill Tazok. He is 1 day NPC status right now too. Kagain can be found near the Dragon Restaurant in Waukeen's Promenade. He can join the party, but at this point is mostly a store mod. Kivan can be found in the City Gates. He is 1 day NPC status right now too. Xzar and Montaron will be found at Xzar's home after the whole episode with Lucette is over. Montaron has an encounter in the sewers. Xzar has a quest that begins near the water in the Bridge District. Xan can be found in the drow city in the Underdark. I originally wanted to place him in the city so he could be readily found, but I did it to mix and match with the novel. He is 1 day NPC status right now too. Tiax will be found outside the circus in Waukeen's Promenade. Quayle will sneakily join your party when all his dialog options are up. This component expands the circus quest, making it more fun and difficult and adding a new area. This also adds Oswald and Maralie Fiddlebender from Icewind Dale. Both are located in/near the Jansen home. Apart from the encounters listed above you will find a few more quest to do in the Blue Unicorn or at the Battle Pits in the Copper Coronet. All the NPCs will banter with the Bioware NPCs though only a few will banter with the PC right now. Because there are so many characters, I focused on my favorites like Shar-Teel, Tiax and Coran and then worked on the other characters that were not so heavily modded already.
  12. Opppss.. put the wrong link in the last post. The correct one is the one from my sig. http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177 edited 3/19/13
  13. Hey guys, Smiling Imp here! Just wanted to drop in and tell you that the newest version of my mod has just been released. It adds the majority of the NPCs from Baldur's Gate 1 into part 2 along with new items, banters quests,items and areas. I hope you enjoy!!! http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177
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