Jump to content

Ishad Nha

  • Content Count

  • Joined

  • Last visited

About Ishad Nha

  • Birthday 10/10/1977

Profile Information

  • Gender
  • Interests
    Computer games: Baldurs Gate 2, the Icewind Gate 2 mod.
    Some interest in Icewind Dale 2.

Contact Methods

  • Website URL
  • ICQ

Recent Profile Visitors

5,944 profile views
  1. One thing to check is that the Geomantic Sorceror spells are not overriding official class/Kit spells from BG2EE. Things like Shadow Step...
  2. Your PC seems to be a total control freak: "languages/english: Permission denied" "[Francais (Translation by zooloo of the D'Oghmatiques)] has 4 top-level TRA files" That is dead wrong, there is only the one Tra file in the folder... Check the English and French sub folders of the Languages folder. There should only be one file in each. Right-click on each file and click on the Properties line of the context menu. Check that the file does not need to be Unblocked because it has come from another PC.
  3. I don't speak French all that well, so the problem was not spotted by me. I know nothing about HANDLE_CHARSETS or how to properly use this function, I will need to look into this...
  4. From the mod help file: Please note: when you encounter a joinable NPC for the first time in a new game, that NPC is added to your saved game. Consequently, using this mod to change such NPCs after you've visited the area they're in will do nothing to that saved game, and uninstalling a component's modifications after a party member has already joined will have no effect on that save. A workaround: (1) Alter the save game to send the NPC to some place where you won't encounter them again. If you left Irenicus's dungeon a good place would be the starting area, AR0602. (2) Create your own version of the NPC: via the Level 1 NPCs mod, ShadowKeeper, Near Infinity or whatever. (3) Summon them via the Console. In detail, how to do this: For Nalia, the Console command would be: CLUAConsole:CreateCreature("NALIA8") For other NPCs, the "Non-player characters" box will list most of the correct file name. You need to replace the initial "*" with the correct first letter. How to use the BG2 Console. This information below was copied from the BG2: ToB part of the guide to the CLUA Console, as found in the IESDP manual.
  5. In the topic "Version 8 of Icewind Dale in Baldur's Gate II (BETA) now available" you will find links to downloading the main IWD1 in BG2 program and the Tweaks pack: http://forums.gibberlings3.net/index.php?app=downloads&showfile=727 http://forums.gibberlings3.net/index.php?app=downloads&showfile=949 When I clicked either link I got returned to the main G3 forums page, no download happened. Idea is to go to the Downloads page and click on the "In Progress" link. That will take you to a page where both the programs are found. Click on each link, that will take you to a new page with a functioning Download link.
  6. Presently the kit works well for the BG2 part of the trilogy. If you want to start in the BG1 part there are options open: For NPCs, Level 1 NPCs mod will turn them into Geometric Sorcerers. For the protagonist, you won't be able to speak to Aataqah the Genie the way you can in BG2. I have no skill with dialog files, so I have rigged this temporary solution. Add the following code to AR6516.bcs: IF Class(Player1,SORCERER) CheckStatGT(Player1,12,WIS) CheckStatGT(Player1,8,CHR) !Alignment(Player1,LAWFUL_GOOD) !Alignment(Player1,LAWFUL_EVIL) !Alignment(Player1,CHAOTIC_GOOD) !Alignment(Player1,CHAOTIC_EVIL) Global("GEOSOR","AR6516",0) THEN RESPONSE #100 SetGlobal("GEOSOR","AR6516",1) ActionOverride(Player1,AddKit(CA#DSORC)) END If the file does not exist you can create it. This also applies to any mega-mod that uses the BG2 engine to play the BG1 game. Current ca#dsor.2da file gives all of the spells and powers in one hit. Below is a new version that gives them at the correct levels. Simply delete the existing contents of the file and replace it with the data below:
  7. Chev/A_Gamer1745 from Pocket Plane Group and Spellhold Studios forums has been doing a good playthrough of BG1 and BG2, on YouTube. He has recently started the latter game. For his latest releases see: https://www.youtube.com/channel/UC3dhz7KQXyI7ICVCM5E3nPA/videos?shelf_id=1&view=0&sort=dd His channel is thus at: https://www.youtube.com/channel/UC3dhz7KQXyI7ICVCM5E3nPA
  8. Druidic Sorcerer can cast arcane spells while wearing armor because of SPDMARSC.SPL, which gives Immunity to Effect (101), the effect is Disable Spellcasting (145).
  9. "I do not know what you talking about... " My comment "Save folder is bloated but I don't mind that. Sounds like you need it urgently..." was in reply to your comment "But if I would do as you say, my save-games folder will be a bloat and huge one after a some time," My save folder has around 50 folders but that is okay with me. You seem to need more save games more than space on your PC. In plain vanilla, standard, BG2 you won't lose all of your items. Your Mods however could alter that... Reduced/lost charges in your wands could come from a feature of a mod or from certain creatures like Nishruu.
  10. Save folder is bloated but I don't mind that. Sounds like you need it urgently... Lost all of their items, that makes the game unwinnable if they want to leave the place alive. Wild Surge perhaps?
  11. You should save at least on a daily basis, use regular saves not Quick Save. That would prevent this sort of problem. If you make a new save every day you can go back and fix problems like this. You may make bad decisions and want to undo them...
  12. In Near Infinity you can look at the save game files. Decompress the "sav" file of your latest save game. Then you will need to check every container in the Cult areas... NI is freeware, for a copy see: https://sourceforge.net/projects/nearinfinity/files/latest/download To use: Press Ctrl+O to open your BG2 game. Press on the + sign next to Save, if it is a single-player game. (MPSave otherwise) Find your last save game where you had all the gear. Click on the Gam file, in the upper right you should see a list of your PCs. Click on the name that corresponds to your protagonist. Click on the Edit tab then at the very bottom View/Edit the CRE File. Towards the end of the Cre file you will see a list of items. For instructions on using the Console, download the IESDP archive. Check the last save game where you have all that you lost, that will give you the correct container number. This should have the correct store number, where all your items still are. (Unless they were disintegrated.) Using NI, a text editor and a spreadsheet it is easy to restore all items to an NPC who has lost them.
  13. Unmodded BG2EE, Vampires have an Override script, VAMPIR01.BCS, that starts with: IF Die() THEN RESPONSE #100 ReallyForceSpellDead(Myself,VAMPIRE_GAS_FORM_CHANGE) // SPIN964.SPL (No such index) END You will need to use the EE version of Near Infinity for this.
  14. The fault should be in the mod, unmodded BG2:EE has no such problem. You could try replacing the bat with the floating cloud of gas.
  15. Party is now in Hell, the Geomantic Sorcerer has been working well. Druids are second-rate at everything, the presence of the GS means that I don't need one. So far the GS has not enough XP to achieve any HLAs, that will come in Throne of Bhaal. I had to alter the Harper Pin so that Neutral Good GS Jaheira could wear one, that was easy to do in Near Infinity.
  • Create New...