Now I have PS:T up and running. I will try that cutscene.
In 'Stalling Spectre', EndCutSceneMode() does work to end the freeze. When you close the Console, movement is normal. So you can test one dialog option after another. However, the situation is unchanged... Console reports: [GameControl]: Position: ar1203 [718.828] Look at the dialog and see what might be wrong, DDeions.dlg?
The actions of the cutscenes can also be effected by the Console. Console gave some commentary: [DLGImporter/WARNING]: Can't compile trigger: incrementglobalonce("lawful_deionarra_3","global","law","global",1) [unknown]: [streams]: Invalid seek position 5892193 in file DLGFiles.bif(limit: 3274108) [unknown]: [streams]: Invalid seek position: 5467759(limit: 20068) [GameScript/ERROR]: Invalid scripting trigger: incrementglobalonce("lawful_deionarra_5","global","law","global",2) [DLGImporter/WARNING]: Can't compile trigger: incrementglobalonce("lawful_deionarra_5","global","law","global",2) [GameControl/ERROR]: Invalid window or position: PortraitPosition:4 [ResourceManager]: Found '1203cd11.bcs' in 'chitin.key'. [GameScript/DEBUG]: CutSceneID was called by nameless! [GameControl/ERROR]: Invalid window or position: PortraitPosition:4 [GameControl/ERROR]: Invalid window or position: PortraitPosition:4 [GameControl/ERROR]: Invalid window or position: PortraitPosition:4 [GameControl]: KeyRelease:32 - 2 [KeyMap]: Looking up key: ( )