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n-ghost

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  1. In Ascension subforum DavidW pointed out that for Ascension 2.0 you are probably better installing it a bit later in your order, by the way. I.e., for non-EE BGT installations nowadays it's something like: ToBEX -> fixpack -> BGT -> Almateria's Restoration Project -> UB1 -> UB2 -> QuestPack -> Ascension -> SCS -> aTweaks. In any case, aTweaks should be installed last in this list, SCS is second to the last. If anyone points out any mistakes in my order, I'll be grateful.
  2. n-ghost

    Ascension 2.0 compatibility with other mods

    While we're still at it, is it correct to assume that, unlike older versions, Ascension 2.0x should be installed AFTER BGT merge, and not before?
  3. For a baseline level of challenge you should get Ascension (by the way, DavidW has rewritten it from scratch to streamline and whatnot, check here), SCS, QuestPack and aTweaks. IIRC, Ascension should be installed first, then QuestPack, then SCS, then aTweaks.
  4. n-ghost

    difficulty curve problem

    FWIW, if you're looking for a bit of a feedback, the only moderately difficult encounters I can think about back in v31 BGT run, were: - BG1 final battle (actually didn't manage to complete it without cheesing, i.e. as a fair party vs. party engagement); - some cramped house interiors inside Underdark: gazillion of drow priests that summon gazillions of bears (eh), spiders, skeletons and aerial servants, actually preventing your party from moving at all. The only time I had to use invisibility potions; - Improved Tactics-like Bodhi -- generally because of many friendly fire opportunities with useless allies who I want to keep alive, and, again, lack of space; - Gromnir's party. Like BG1 end-fight, except those guys actually want to kill you and steal your G3 account. Not sure how to complete that one without heavy abuse of stairwells. Charname was a dual-wielding longsword Inquisitor with dispel power reduced to 1.5. Difficulty was Insane with double damage turned on. Sadly, was forced to stop (and eventually abandon altogether due to RL stuff) because of some glitchery in a cutscene after Abazigal's death. Still, got pretty close to the end. Kobolds inside Nashkel mines are fun, liches with HLAs are self-explanatory. Beholder hives are grindy, if anything. Illithids are mildly annoying, but far from lethal due to the base game psionic protection abundance. All enemies altogether behaved realistically enough so it didn't feel unfair or anything like that. Looking forward to try v32 when the initial release dust settles down a bit. Thank you for an awesome mod that actually became a part of my life somewhat.
  5. n-ghost

    difficulty curve problem

    You CAN hoard 100k even with Store Revisions (IIRC, it caps all +1 items to 250g per sell, +2 to 500 etc, right?). Did that back in v31. Come to think of it, you can even afford 50k Cowled Wizards ticket on top of that too. Be really really considerate when dealing with money and loot literally every rusty short sword that ever drops. Buying the shinies can wait before Underdark.
  6. n-ghost

    Playing the gameeeee

    FYI, if you wish to tank (i.e. kill in a 1vs1 melee) a final boss of BG1 semi-comfortably, you need to sustain around -9 AC/-1 THAC0 on a character without Mirror Images/Stoneskin, or more if you can. Otherwise, it's a ranged kiting (and he also sports around 50% MR).
  7. n-ghost

    Playing the gameeeee

    You can setup quite a few combos with this party. 1) Entangle + Minsc & sword. 2) Web + Minsc & sword. 3) Web + Prot. vs Normal Missiles to tank/kill archers. 4) Minor Globe of Invulnerability + Mirror Image + Prot. vs Normal Missiles to tank mages. Dispels must be dodged OR you can use those defenses AFTER being hit by dispel. You can get away with dualing Imoen to mage at level 7 if you play BGT and grind vigorously/have a good chunk of game to complete yet. And seriously, get all your characters a ranged weapon, even if they don't have any pips to spare. Those make all the difference before BG2 (and sometimes, even then). Normal sling costs like 2g at vendors.
  8. You are not supposed to be hit by anything in BG1 part of the game (exceptions I can think of are the Air Aspect inside Durlag's Tower and PnP Helmed Horrors from aTweaks, if you use them). Get your ranged weapons up and running and don't try to bum rush any wizards unless you have arrows of dispelling to spare. Jaheira isn't there to heal, she's your CC bot.
  9. n-ghost

    Proposals for further spell tweaks

    Sorry to chime in, but I was just wondering -- is it humanly possible to implement some kind of DnD-ish Counterspelling with tools we have available now? The ideal scenario is this: the game detects what spell is being cast by creature A, and if creature A becomes a target of exact same spell while casting, it suffers heavy concentration check or interruption, at the same time blocking the spell being cast at it altogether. I'm not sure it's within SR(R)'s scope to be honest, but still, closest thing to the right place to ask about this imo.
  10. n-ghost

    Some Concerns About V4

    While we're at it, would you someday consider collaborating with kreso to wrap this thing up for good? I.e., release a final, stable and only™ SR v4? If not, that's fine, just trying to figure out what ultimately happens to this project after all these years.
  11. n-ghost

    SR V4 final

    I mean, it's all about an emotional impact of being forced to kill your stoned friends all by yourself.
  12. n-ghost

    SR V4 final

    It's just that if a party member gets petrified, and you have no means to revert the spell, you can probably kill said party member off as a sort of a last resort solution and ressurect them in a temple later (i.e., the statue is too heavy to carry around, but a chunk of it might be enough of a DNA sample to warrant a True Resurrection). Makes those temples useful at least somewhat too. Otherwise, when spell expires by itself, add a stat penalty that can be cured at the temple or with Restoration/Heal. FtS then fits nicely into an 'annoying debuff' niche (similar to level drain) that can be mildly useful to finish enemies off too sometimes.
  13. n-ghost

    SR V4 final

    By the way, what currently happens if you kill a petrified party member yourself? I.e., does he get ''chunked' and becomes un-revivable?
  14. Come to think of it (if I'm not misremembering: my last semi-serious playthrough was circa 2016 or so), Davaeorn on BGT installs was always kinda erratic. Too much blinking around, some occasional attempts to melee the party (eh), almost no attempts to do his fireball-from-off-screen thing that he was so fond of in vanilla BG1. Not really sure if SCS is to be blamed here, mod interaction can be just weird sometimes.
  15. n-ghost

    SR V4 final

    Woah, it's happening. Demi would've been proud, guys. Some input here. Wouldn't this create all sorts of collateral damage in cityscapes (i.e., random berserked mooks killing important questgivers and whatnot)? Not quite sure about this one. About time, was all too cheesy and I don't remember enemy mages ever using it on their allies anyway. In the same boat with others here, killing the petrified character is convenient, but it wasn't like that lore-wise. I agree with DavidW: make it 24h long (or hell, even 8h), and to keep it interesting maybe add a semi-permanent (i.e. curable with Restoration/Heal spells) -1 str/dex stat penalty on top of that. I, for one, approve, although it feels kinda generic (and extra HPs feel cheesy). How about Shadow Walk? Here's the link: http://www.d20srd.org/srd/spells/shadowWalk.htm Basically, Expeditious Retreat on steroids, with some side effects. Caster is blinded/can't cast for the duration, gains improved invisibility, non-detection and doubles his movement speed, for, say, 1 round/level (1 hour/level as per SRD sounds kinda insane for the purposes of BG). Instant cast similar to Stoneskin and such. This thingy here: ^Probably can be emulated by giving caster a touch weapon that makes other creatures blind/unable to cast spells/invisible/non-detected for a set period of time when struck. Cool or nah? edit: typos.
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