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n-ghost

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Everything posted by n-ghost

  1. It's just that if a party member gets petrified, and you have no means to revert the spell, you can probably kill said party member off as a sort of a last resort solution and ressurect them in a temple later (i.e., the statue is too heavy to carry around, but a chunk of it might be enough of a DNA sample to warrant a True Resurrection). Makes those temples useful at least somewhat too. Otherwise, when spell expires by itself, add a stat penalty that can be cured at the temple or with Restoration/Heal. FtS then fits nicely into an 'annoying debuff' niche (similar to level drain) that can be mildly useful to finish enemies off too sometimes.
  2. By the way, what currently happens if you kill a petrified party member yourself? I.e., does he get ''chunked' and becomes un-revivable?
  3. Come to think of it (if I'm not misremembering: my last semi-serious playthrough was circa 2016 or so), Davaeorn on BGT installs was always kinda erratic. Too much blinking around, some occasional attempts to melee the party (eh), almost no attempts to do his fireball-from-off-screen thing that he was so fond of in vanilla BG1. Not really sure if SCS is to be blamed here, mod interaction can be just weird sometimes.
  4. Woah, it's happening. Demi would've been proud, guys. Some input here. Wouldn't this create all sorts of collateral damage in cityscapes (i.e., random berserked mooks killing important questgivers and whatnot)? Not quite sure about this one. About time, was all too cheesy and I don't remember enemy mages ever using it on their allies anyway. In the same boat with others here, killing the petrified character is convenient, but it wasn't like that lore-wise. I agree with DavidW: make it 24h long (or hell, even 8h), and to keep it interesting maybe add a semi-permanent (i.e. curable with Restoration/Heal spells) -1 str/dex stat penalty on top of that. I, for one, approve, although it feels kinda generic (and extra HPs feel cheesy). How about Shadow Walk? Here's the link: http://www.d20srd.org/srd/spells/shadowWalk.htm Basically, Expeditious Retreat on steroids, with some side effects. Caster is blinded/can't cast for the duration, gains improved invisibility, non-detection and doubles his movement speed, for, say, 1 round/level (1 hour/level as per SRD sounds kinda insane for the purposes of BG). Instant cast similar to Stoneskin and such. This thingy here: ^Probably can be emulated by giving caster a touch weapon that makes other creatures blind/unable to cast spells/invisible/non-detected for a set period of time when struck. Cool or nah? edit: typos.
  5. Demi, that IR discussion about mandatory boots to fight demiliches got me thinking. Could the Freedom spell also grant an immunity to all the things it removes for, say, 5 turns? Like AoE Free Action on steroids, so you can actually counter Imprisonment with it preemptively? I mean, it's 9th level spell, and usually any successful Imprisonment attempt just invokes PW: Reload anyway.
  6. Demi, is everything all right out there ? Just finished BG1 part of BGT, seems smooth enough, save for the things mentioned above and some minor typos (like a few ranger spells describing caster as druid, or ASIII mentioning war dog packs rather than wolf packs). Also, Shillelagh is awesome, I wanna take it home.
  7. Also that's what happened to the Longstride icon in my current game.
  8. Demi, if you're reading this, Expeditious Retreat is fun and useful (both for escape and quick travel, especially in conjunction with revised armors). There is an issue though: it doesn't block innates. That, among other things, includes: - all kind of Bhaalspawn powers; - cheesy paladin innates; - HLAs (if corresponding SCS part is installed). Don't know if you can actually block their usage for the duration of spell though. Also it could use a new icon (Protection from Petrification icon is a placeholder at best). Actually, I've discovered the spell by pure luck while checking spell descriptions for typos and whatnot.
  9. Probably not a bug, but rather a suggestion: would you consider making Lake Poets (guys that offer Bardic Reputation Adjustment in taverns) non-invulnerable? Not that there are that many players who would just attack neutral NPCs out of blue, but still, some form of acknowledgement on their side (maybe a piece of dialogue and probably attacked Poet leaving an area as well) could be nice.
  10. Uh, it probably could be added as an optional component, right? I'm down for it btw (and actually kinda surprised that it's being discussed only now; thought it should be a part of the game for ages).
  11. Demi, how about re-introducing Charm Animal for 1st-level druid spells? Imo it fits into the concept, and with the new druidic summons it can still be fairly useful all the way up to BG2 (hijacking enemy wyverns and whatnot). Â Also the whole idea of slaughtering every wolf the party encounters (even if said party consists entirely of druids) is just disheartening. Â (also, adding Charm Animal is a great excuse to throw Armor of Faith away from druidic spellbook)
  12. This actually makes sense. Also it will add even more utility to this spell (i.e. protecting your own party from enemy archers).
  13. Indeed, obscuring mist could use some nerf in duration. Also, somehow the mental image of Jaheira throwing smoke grenades is excruciatingly awesome. I mean, just try and imagine that.
  14. Started a new game here. Might be a little late to talk about this, but I can say with certainty that current 1-st level druid revisions have actually made druids into capable supports (instead of sunscorch bots), with emphasis, surprisingly enough, not on healing, but on debuffs, summoning and control. (that is, I don't even memorize multiple instances of any spell, no matter how spam-friendly is it: the synergies are just too damn good to forfeit) Hopefully I'll get this party up to 2nd\3rd spell levels soon enough (without console, because it's always better to see how character performs in,actual game, not in some pre-made test) so I can say more.
  15. Guys, now that we (>,>) have pinpointed the cause of bats\rats (need a doublecheck on those, but w\e) crashing EE, maybe we can actually help DavidW to re-introduce EE Improved Vampires? Anyone savvy enough to make a report on SCS forums?
  16. Nishruu and Hakaeasdgulasidftk can be squeezed into one spell that recieves an upgrade somewhere along the way imo. Voting for keeping nabassu intact (for whatever devious reasons you would need them) as well.
  17. This EE stuff is ridiculous. Screwing not just one random animation, but two in a row? Afair snakes are the only viable alternative that remains, and it was already to be implemented in some higher AS level, no ?
  18. Oh, by the way, KR's totemic druid is a cheese incarnate, but that probably should go into a respective subforum
  19. So, a bit of a feedback on those druid thingies: - color of Obscuring Mist is fixed, looks really nice; - both bats (which is expected), PCs (which is debatable) and NPCs (which is good) seem to be unaffected by Obscuring Mist, hostile creatures are affected as usual; - bats are like rats but cooler, Obscuring Mist combo will have more weight with OM affecting PCs though; - bats currently have unarmed "fist" weapon that can be switched to and, obviously, applies no disease on attack; - regular disease-on-hit works fine (and wears off after some time as it should), but I still think that for bats it should be replaced with spook-like effect (or it should be added on top of that, maybe with some bonus to saving throw, and no, it won't be overpowered, since those bats have hard time hitting anything at all, and even low-level creatures are making their saves like there's no tomorrow); - I'm not sure if that Swarm ability works (that, or I can't grasp how it's supposed to): bat misses\hits charname on 10\11 roll both alone and with additional bats around, and still can roll 1 or 2 on attack even while in group. Is it supposed to positively affect the chance of higher attack rolls?
  20. Great job Demi! Giving those bats a try right now.
  21. Speaking of summons, I personally never ever ever ever ever EVER summon any demon, because they are evil, mean, uncontrollable, can turn on me, and would probably delete my system32 folder just for giggles if given a chance. D:
  22. Thanks! I guess Demi will be adding this feature in the next build anyway, seeing that there is stuff happening with ASI and all.
  23. So after this is done there is no need to touch SCS files, right? Also, does it affect BGT as well?
  24. So, uh. Rabid bats anyone ? By the way, they can be made immune to blindness, that's a free OM combo. Also, instead of disease, they can have a chance to make their target panic on attack.
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