EE/EET Mod Setup Tool in Enhanced Edition Trilogy Posted May 19, 2018 · Edited May 19, 2018 by Roxanne Roxanne: Since you also moved the Textpacks to new locations for the tool please consider this: http://www.shsforums.net/topic/59887-concerning-bwp-textpack-english/ Why did you put the Textpacks in new locations? Textpack is here http://www.shsforums.net/files/file/979-big-world-textpack-english/ Nothing has been moved. BWS-EE does not use this textpack at all because it contains fixes for old mods that are not relevant for EE anymore. The tool uses an own dummy textpack just in case future issues may arise and it may be needed one day. Easier to have this than to re-code some functions to re-install it. The current official textpack - at least the english version - may cause damage to mods meanwhile updated for EE's. One advantage of the EE Tool is that it gets independent of resources maintained by others, e.g. Fixpack or Textpack. You cannot change these resources because they are used by other tools like original BWS or BWP but you cannot use them because they are not properly maintained either. A dilemma that exists since a very long time and one of the hindrances I tried to remove. The dependency issues were some of the critical points discussed with Alien and others while building the concept for a new approach. PS - any problems with official textpack for other tools need to be solved at the source. If you take a look at the BWS code for BG2EE and EET you will see a large section at the top of InstallOrder.ini that deals with NOT using stuff that comes from the different outdated fix-packs.