Jump to content

geg_Ma3gau

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by geg_Ma3gau

  1. Apparently i was using SRv3. And what we have today is SRv4.
  2. Why do i get two diffirent spell revision versions? The last time i installed, Flesh to Stone had -5 save. Now it has -4 and it slows for three rounds beforehand. I have no idea which one is up to date.
  3. Is it possible to introduce a fix that forces spell-like items and scrolls to follow improved invisibility targeting rules, similar to those whuich apply to the spells? For example, in Spell revisions you can only target improved invisible creatures if you have true seeing active. Would be ideal if all spell like items and scrolls were fixed to work just like that.
  4. Sectet word. Hmmmmmm interesting. It is completely undocumented. So the new rules mean that you need to have true seeing to attack improved invisible targets? And similar mechanic with any other single target spell? Ill have to try that when i reinstall.
  5. Ok i ve got a problem with SR v4beta14. Antimagic attacks DO NOT penetrate invisibility. When i install SCS, it automatically skips this component as well because it says that "you have SR v3 or later installed" .
  6. My flesh to stone (SPWI604), disintegrate and finger of death all have this flag which allows them to attack improved invis. It is undocumented. I have no idea why is that. Maybe it is intended but not documented. But maybe it is an actual bug with the "make antimagic attacks penetrate improved invisibility" component. Maybe it thinks that FoD, FtS, disint and contagion are antimagic attacks similar to secret word, pierce magic etc. Sometimes it feels overpowered with -5 and -6 save penalties. You use it right through invisibility. Ok my install is actually bugged and i dont have the make antimagic attacks penetrate improved invisibility component activated. Secret word cant attack invisibility.
  7. My flesh to stone and contagion spells do ignore improved invisibility targeting rules and go through no problems. Is this a bug?
  8. Im having a bug. Flesh to stone and wizard/cleric contagion spells do not respect improved invisibility. I can cast these spells right through improved invis even though they are single target with no AOE. I installed bg2 fixes widescreen tobex spell revisions item revisions scs (v30 compatible with spell rev) Tweaks anthalogy item randomizer I then ran tweaks again because to uninstall two components: -multi/dual classed clerics get bladed weapons -remove locks and traps On a side note i also got two rings of earth control (some error with item randomization mod). My log: Do you think it is an SCS bug or a spell revisions bug?
  9. My god pls.. do something with holy word. Look it was a completely fair and fun fight before this happened now noone can cast and all i have left is potions. You know the timestop in this fight was child's games and completely ignorable compared to this BS spell. Also, chaos sphere is too good as well. Whats the counter spell? i dont think gust of wind helps? permanent party disable otherwise however my party has not so high saves at this point. Does the AOE spell deflection help vs the chaos sphere?
  10. Yeah SCS Improved vampires make that fight ridiculous. On the upside, once you defeat them the rest of the dungeon is going to be a joke (assuming you are not crazy enough to attack Firkraag himself ). i did that fight after i buffed myself with chaotic commands you need +3 weapons to kill ancient/elder vampires thats the trouble. There are also those super annoying genies in this dungeon.
  11. Can anyone explain why does this happen. I have a cavalier (immune to charm) and two cleric rangers one of which has harmonic shield and the other has a helmet of charm protection. I m doing that elder vampires + greater mummies fight in the Firkraag's dungeon. All three of above characters get charmed all the time and they just stand there looking stupid until i cast a remove enchantment on them. which helps only for 3 sec after which they get mesmerised again. This ability is called mesmerism. What is that? Shouldnt they be immune? I cant get past that fight.
  12. I was away from the game for some time. Could anyone give me information about what (if anything )has been changed recently concerning spells like: -dispel magic -spell shield and dispelling screen -all sorts of insects -holy/unholy word and is it download ready?
  13. Does Freedom protect from stun?
  14. I cannot replicate it. Can you give me your weidu.log or a change.log? Can anyone confirm the issue?
  15. How does it work? I have just cast spell deflection (level 5 one). the rakshasa cast fireballs at me which were properly ineffective because the spell deflection protects from AOE. But then he cast confusion and it worked through the deflection and my dude got confused. In the end, he cast emotion: despair and it depleted the deflection but it was also ineffective like the fireball.
  16. GoW for insects and save for Holy word are absolutely required ofc i still want to have the % chance reduced, 50% is way way too imbalanced. 20 to 30% spell failure looks balanced because 20 or 30% to lose a rly important spell is a HUGE deal already. Current deafness is overpowred vs clerics/mages rly . Btw, tested contagion. i cast 2 contagion at 1 elf with 17 con. They have managed to kill him. The last con i ve seen was 11. then he died. For some reason at one point CHA starts to take hit and since my chars have 3 CHA they die. Ah i see it is supposed to damage CHA thats ok. Btw mage contagion is diffirent from the cleric contagion and more powerful (with a bigger spell level and effect). Demi what is your opinion on the "all spells 1 or 0 casting speed" option? Its just an option, it wouldnt harm anyone who would choose to not install it? I want it so much or the mod similar to it.
  17. Stiletto of Demachress checks for magic resistance on hold effect.
  18. Also, currently break enchantment doesnt remove silence
  19. A few builds ago we merged Spell Shield with SI:Abj because I was trying to get rid of the latter, but it was not covering cases where the AI was casting both of them, thus we created Dispelling Screen which has already changed like 3 times in the last builds. Dispel Magic is the bane of BG magic system. Btw, I just noticed Spell Shield description still says it protects from Dispel Magic, but it actually doesn't. Fixed for next build thanks. Yes make sure its fixed i think it doesnt protect on my characters but it protects vs dispel on AI characters. (needs checking)
  20. Is the spell shield supposed to give immunity to dispel magic?
  21. just remove the deafness from the holy word if thats too difficult to add a save... you re just making the players do the "1 char runs in and eats holy word/insects, the rest are fine" abuse and the AI is still hampered. PS having A LOT of fun with this spell
  22. What spells? What option, and what fix? -everything requires a save check -save check every round for the swarm so that if you save you can cast some spell curing this effect. -fire shield, acid shield and lightning shield save from it but also some other spells could be made useful in case you want to CURE it from your party character. Players must be rewarded for party teamplay I E one of your guys gets in trouble, then the other one cures him. -only 20% spell failure. This as an option for the insect spell line and Holy Word.
  23. So what do you think about these two spells? Give us an option? Those who want it will install. I know it takes your time but for some people this fix is important.
  24. Also, Demi pls give us an option to have all spells with 1 or 0 casting speed. micromanagement in this game isnt fun and losing spells isnt fun as well. The AI wont be losing spells either so its fair. What do you think. Just an option for those who want that. I know it screws with casting time IR balance but for me its a much less deal then what spell failing due to sudden fireball is. Concentration loss is a bad part of BG2 its too easy to happen and it messes up interparty teamplay when you want to buff/heal/cure your characters. We could minimise this if all spells work instantly this will be more balanced and fun Bg2 is an old game. old games tend to have some problems with micromanagement and UI. losing spells to stray fireballs is one of them. Pillars of Eternity turned out to be pretty bad game but even it has no conccentration loss neither does the new one... forgot its name. I always come back to BG2 and it would be a perfect game just if not things like damage spell failure, Word of faith and insects etc. It has enough pathing issues and micromanagement issues to further worry about losing spells in battles with 5 enemy AOE spellcasters on a screen
×
×
  • Create New...