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Avallach

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Everything posted by Avallach

  1. Gotcha. I hope you don't mind but I actually enclosed the entire batch of all 24 CRE files regarding that particular area. It seems there's just 3 files regarding the Duergars (DUEARC01, DUEMAG02 and DUERGAR1) You are right, even with this file, it still crashes no matter what combination (original BG2 or the modded ones) I use. I am enclosing the rest. Backup.rar
  2. Hmm... the only mod I can think of would be Infinity Animations, but I did not install the BG1 anims from that pack. Only the IWD, Moinesse and NWN ones. Are you also checking the second Duergar file that I re-posted?
  3. Okay just to clear some confusion: Modded - Crashes. Original BG2 files provided by ABlake - Crashes unless Duemag02.CRE is removed Removing *all* CRE files associated with that level - Crashes
  4. Whops, I uploaded the wrong one. Here's the correct/original/modded one. Also enclosing the BCS as well. DUEMAG02.CRE duemag01.bcs
  5. Here you go. Gotcha. Will report back with results I should probably mention that while playing the level with your vanilla files, it seems to still hard crash but at random times, not straight away after the loading. Only thing that seems to be going on the entire time from the very beginning(according to the combat log) is a Mephit battling an Assassin in the hall right after the Mephit Cages/Dead Khalid. Also I realized I got you two guys mixed up regarding the vanilla files, oops. Fixed.
  6. Ok wow. With the Vanilla files provided by ABlake, I actually narrrowed it down to one single .CRE file. The Duergar Mage (DUEMAGG02.CRE). If I remove it, not only the level loads but I am allowed to play past the fade out as well. Unfortunately, this seems to work only with the said Vanilla files. With the modded .CREs that were there before from other mods, removing the Duergar Mage is still not enough and the level fails to load.
  7. Alright, will report back ASAP to let you know what file stops me from getting to that black fade out with the sound effect. Just tried it. Still the same crash. Sometimes the bar fills in, sometimes it stays empty before it happens, but in both cases the level does not even manage to load in.
  8. Alright, reporting back that this allowed me to load the level sucesfully. Yoshimo even talked to me and all. I guess it must be a faulty NPC. Just tried it, and even though the loading bar fills up and the screen seemingly goes black and you can hear the "magic" sound effect, the game then immediately crashes still. EDIT: Oh and forgot to mention that nearly all of these files were already included in Override, so I backed then up before using yours. Just for the kicks, I then deleted all those files corresponding to that area .... and it still crashes. Really no idea what's going on here.
  9. Just tried it, and unfortunately it still crashes. I assume it must be probably whatever script is firing up right at the beginning?
  10. Sure thing, here you are. However, the ARE0603.BCS file seems to be not in the biffed folder. Or in the entire BG2 directory in general. AR0603.ARE BALDUR.BCS
  11. Hmm, I think you are right. The first loading screen is indeed the auto save, since it keeps sucesfully creating them right before the I click on the portal. The crash then comes from loading the level itself. Regarding TobEx: TobEx seems to terminate itself immediately after the game crashes. And the TobEx text file just shows the times the game was launched, nothing else. Also this is very weird - but I searched the Override folder and there is absolutely no signs of the AR0603.ARE file. BUT upon searching the entire BG2 folder, it seems a bunch of mods (Infinity Animations, ATweaks, BG2Fixpack, Generalized Biffing) made a backup of it anyway. EDIT: even after trying to load the level with all those 4 .ARE backups, the game still crashes. Damn.
  12. Yep, even when CLUA'ing my way in, the loading screen bar does not even fill itself halfway, and it already crashes. Ahem... well, this is actually a load order I've been using since like 2010? Back then i wasn't aware of any automated load orders, so I painstakingly followed all the readmes, forum guides etc. and created my own. I read a bunch of times somewhere that Ascension should be first too... I guess something has changed? Also thanks for the heads up about the updates. If it comes to that and all fails, I might as well just reinstall BG2.
  13. Hey there, (First off I want to say this is the Non Enhanced Edition.) Wanted to replay BG2 after some years with all my favourite mods, but this time I ran into a weird crash that I really have no idea what could be causing it. It's basically right at beginning of the Irenicus Dungeon segment. I clear Floor 1 and then travel to Floor 2( AR0603.ARE). However, after the initial level loading screen finishing, I get another one (maybe a cutscene?) which doesn't even finish and the game crashes, with no error whatsoever. It's actually word by word similiar to this issue that someone had almost 12 years ago, but I am not using the Region of Terror mod like OP did. http://www.shsforums.net/topic/25891-crash-to-desktop-start-of-2nd-level-irenicus-dungeon/ Any idea what could be causing this? I tried everything, from reloading the game, using the CRE Area checker, making sure it's played with admin privileges, not installing it in Program Files etc. but nothing helped I am also enclosing my WeiDu Log (ignore the question marks, it's basically me sticking together two different 1PP mods, which always worked for me in the past with no problems whatsoever). Thanks in advance! WeiDU.log
  14. Thanks for the heads up! I truly did not expect anyone to update this mod after all these years. Specialization descriptions and Mazzy seem to be working as intended, however Edwin is still having "Conjurer" instead of Red Wizard as his class, forcing me to set his class to RW via Level 1 NPC mod. Or maybe I am missing something here?
  15. EDIT: Nevermind, figured it out. Please delete.
  16. Ah well, was worth a try I guess. I've been trying to find my way around this problem for about a year now (as you can see below this topic). I guess I still have a few more years to master the code.
  17. Subtledoctor, if you don't mind me asking: Any chance you could also look at the non-EE version of NPC Kit? The 'Specialist Mage Description' component doesn't seem to be working there as well, along with Edwin's Red Wizard kit and I suspect it could be a similiar or even the same problem (wrong entries being edited, therefore they don't show up at all)? Admitedly, I've tried to take a look at it myself but gave up very quickly because I have little to no experience with the BG2 modding code..
  18. Just discovered this bug in the newest version as well. And no, renaming the file doesn't help, sadly (it just gives me an error that truesword.spl couldn't be found).
  19. 1) The Specialist Mage Kit descriptions won't show up no matter what. Instead, the old descriptions are still in place. (EasyTuTu and BG2) Just to be sure, I even tried to install this mod on top of a freshly reinstalled and clean, vanilla BG2 and it still doesn't work 2) The same applies to Edwin's Red Wizard Kit. (BG2. In EasyTutu I made it work by renaming script.bcs to _edwin.bcs in the .tp2 file) 3) Mazzy's Truesword kit doesn't get rid of her old powers, so she has both new and old special abilities. (BG2) Not using the Enhanced Edition.
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