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Talbot

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Everything posted by Talbot

  1. Oh it can still be useful, largely due to the above mentioned no save slow effect. Still as compared to similar spells like Web and Grease it comes up short. Unlike Web it can't be used to tie up ranged attackers or casters, and due to its slow casting time and large area of effect it can't be used to block off melee attackers with the same efficacy as Grease (which slows and stuns). Sure you can set up some decent combos with it, but a first level crowd control spell isn't something you should need items or higher level spells to get use out of. I'll grant you that party friendliness may be too strong for a first level spell as it stands; but coupled with an easier saving throw or a lessened duration it would be more balanced. I can't compare offhand but what does the casting time look like compared to similar spells (clouds etc.) ? Your mod has already made this a better and more interesting spell, so I understand tweaking it may not be priority. I'd only like to suggest that the current incarnation struggles to justify its spell slot when it looks like it should be a primary for a druid. Don't get me wrong, SR does a lot of favors for druids and makes them a passable class , and the upcoming version builds on this significantly. So no complaints there. A lot of it is how poorly PnP druids translate to a CRPG primarily about combat. Clerics end up doing just about everything better than druids, whether its healing, buffing, or dealing straight caster damage or even tanking. But looking at the proposed changes you're doing a lot to define their role as better damage and field control casters. Afraid they'll always be just a little bit lackluster and in the same boat as rangers and bards who don't come out so well in a tactical combat game. Perfect, that works well enough for me. Quite looking forward to the realization of the IR/KR/SR triumvirate. Strange, after all these years I still would prefer to boot up BGT with fresh mods than play any number of modern games!
  2. I'm surprised no one has suggested giving entangle its old party friendly AOE back yet. Druids are pretty thin on useful spells still, and this is their signature one. With the current casting time and the indiscriminate effect this spell is rarely useful. Conceptually a druid shouldn't be getting tripped up by their own plants right? Yes, then it would be pretty strong for a first level spell, but druids need a little love. (If nothing else consider making druids immune to entangle in KR )
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