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Blaze

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  1. K4thos: 1: We had a clipping bug where when you zoomed out, it would still clip based off the unzoomed rectangle, and clip off the left most tile. 2: The Wind Speed variable was unused on the code side, so a single byte there was re-purposed to control the alpha on the stencil water so we can have more or less transparency there. If you set it to 0, (0x0052) then the water should be appropriately 50% transparent. If you set it to any other number, it will be that transparent. It's 1 byte, so setting it to 128(or 0x80) you'll have the same as the default of 0
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