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Posts posted by Fouinto
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It's running and it seems to work ! Thank you !
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Hi,
First (and the most important) : Thank you for one of the greatest mod !
In my current install (EET with about 15 mods) I finish with SCS (after EET_End).
At the beginning, I chose the batch mode option (I think, that's the cause of the problem).
At the end (after selecting my preferred components), DEBUG files content is :
SpoilerWeiDU v 24900 Log
setup-STRATAGEMS --force-install-list 1500 1510 1520 2010 2040 2050 2080 2500 2510 2520 3015 3021 3505 4000 4030 4100 4140 4240 4250 5000 5080 5900 6000 6010 6030 6040 6100 6200 6300 6310 6500 6510 6520 6540 6560 6570 6580 6590 7000 7010 7030 7050 7060 7070 7080 7090 7100 7110 7130 7140 7150 7200 7210 7220 7230 7250 7900 8000 8010 8040 8050 8060 8080 8100 8110 8120 8140 8150 8160 8170 8180 8190
ERROR: Cannot perform auto-update, going ahead anyway!
Sys_error("setup-STRATAGEMS: No such file or directory")
[.\chitin.key] loaded, 1160272 bytes
[.\chitin.key] 281 BIFFs, 82285 resources
[./goglog.ini] loaded, 95 bytes
[./m7multikit.ini] loaded, 388 bytes
[./unins000.ini] loaded, 41 bytes
[.\engine.lua] loaded, 109 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us\dialog.tlk] loaded, 24345796 bytes
[.\lang\en_us\dialog.tlk] 281294 string entriesChoose your language:
0 [English]
1 [Polski (Yarpen) - last updated version 34.3]
2 [Czech (Vicq) - last updated version 34.3]
3 [Deutsch (Leonardo Watson) - last updated version 34.3]
4 [Francais (Mornagest/Isaya/Graoumf/Gwendolyne/Jazira) - last updated version 34.2]
5 [Italiano (Stoneangel/Improbabile) - last updated version 34.3]
6 [Russian (Prowler/Silent/RealApxu) - last updated version 35.1]And I can still see the console, and here is what I think is relevant :
SpoilerInstall Component [Improved Abazigal's Lair]?
nstall, or [N]ot Install or [Q]uit? iInstalling [Improved Abazigal's Lair] [35.4]
Install Component [Improved Minor Encounters]?
nstall, or [N]ot Install or [Q]uit? iInstalling [Improved Minor Encounters] [35.4]
Install Component [Finish batch mode installation]?
[N]o, [Q]uit or choose one:
1] Install batched components
2] Create batch-install file (and uninstall any installed components)
1Installing [Finish batch mode installation -> Install batched components] [35.4]
Copying and patching 1 file ...
Copying and patching 1 file ...SUCCESSFULLY INSTALLED Install in batch mode (ask about all components before starting installation). DO NOT USE WITH PROJECT INFINITY.
SUCCESSFULLY INSTALLED Include arcane spells from Icewind Dale: Enhanced Edition
SUCCESSFULLY INSTALLED Include divine spells from Icewind Dale: Enhanced Edition
SUCCESSFULLY INSTALLED Include bard songs from Icewind Dale: Enhanced Edition
SUCCESSFULLY INSTALLED Core Stratagems spell-system changes (installed by default by any AI component)
SUCCESSFULLY INSTALLED Changes to shapeshift spells
SUCCESSFULLY INSTALLED Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells
SUCCESSFULLY INSTALLED Spells increased in power
SUCCESSFULLY INSTALLED Add 9 new arcane spells
SUCCESSFULLY INSTALLED Add 6 new divine spells (some borrowed from Divine Remix)
SUCCESSFULLY INSTALLED Revised elementals and elemental summoning
SUCCESSFULLY INSTALLED Re-introduce potions of extra-healing
SUCCESSFULLY INSTALLED Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis
SUCCESSFULLY INSTALLED Wider selection of random scrolls
SUCCESSFULLY INSTALLED More Appropriate-Speed Bears
SUCCESSFULLY INSTALLED Improved shapeshifting
SUCCESSFULLY INSTALLED Improved NPC customization and management
SUCCESSFULLY INSTALLED Revised inn rooms: more expensive, more benefits
SUCCESSFULLY INSTALLED Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)
SUCCESSFULLY INSTALLED Make spell sequencers and contingencies into innate abilities
SUCCESSFULLY INSTALLED Ease-of-use party AI
SUCCESSFULLY INSTALLED Improved BG Textscreens
SUCCESSFULLY INSTALLED Initialise AI components (required for all tactical and AI components)
SUCCESSFULLY INSTALLED Smarter general AI
SUCCESSFULLY INSTALLED Better calls for help
SUCCESSFULLY INSTALLED Smarter Mages
SUCCESSFULLY INSTALLED Smarter Priests
SUCCESSFULLY INSTALLED Potions for NPCs
SUCCESSFULLY INSTALLED Improved Spiders
SUCCESSFULLY INSTALLED Smarter sirines and dryads
SUCCESSFULLY INSTALLED Slightly smarter carrion crawlers
SUCCESSFULLY INSTALLED Improved golems
SUCCESSFULLY INSTALLED Improved fiends and celestials
SUCCESSFULLY INSTALLED Smarter genies
SUCCESSFULLY INSTALLED Smarter dragons
SUCCESSFULLY INSTALLED Smarter mind flayers
SUCCESSFULLY INSTALLED Smarter githyanki
SUCCESSFULLY INSTALLED Improved Vampires
SUCCESSFULLY INSTALLED Smarter Throne of Bhaal final villain
SUCCESSFULLY INSTALLED Improved doppelgangers
SUCCESSFULLY INSTALLED Tougher Black Talons and Iron Throne guards
SUCCESSFULLY INSTALLED Improved kobolds
SUCCESSFULLY INSTALLED Improved Ulcaster
SUCCESSFULLY INSTALLED Improved Balduran's Isle
SUCCESSFULLY INSTALLED Improved Durlag's Tower
SUCCESSFULLY INSTALLED Improved Demon Cultists
SUCCESSFULLY INSTALLED Improved Cloakwood Druids
SUCCESSFULLY INSTALLED Improved Bassilus
SUCCESSFULLY INSTALLED Improved Drasus party
SUCCESSFULLY INSTALLED Improved Red Wizards
SUCCESSFULLY INSTALLED Improved Undercity assassins
SUCCESSFULLY INSTALLED Improved Carsa/Kahrk interaction
SUCCESSFULLY INSTALLED Tougher chapter-two end battle
SUCCESSFULLY INSTALLED Tougher chapter-three end battle
SUCCESSFULLY INSTALLED Tougher chapter-four end battle
SUCCESSFULLY INSTALLED Tougher chapter-five end battle
SUCCESSFULLY INSTALLED Improved final battle
SUCCESSFULLY INSTALLED Improved minor encounters
SUCCESSFULLY INSTALLED Make the starting dungeon slightly harder
SUCCESSFULLY INSTALLED Improved Shade Lord
SUCCESSFULLY INSTALLED Tie difficulty of level-dependent monster groupings to the difficulty slider
SUCCESSFULLY INSTALLED Improved Random Encounters
SUCCESSFULLY INSTALLED Improved de'Arnise Keep ("Tactics Remix")
SUCCESSFULLY INSTALLED Improved Bodhi
SUCCESSFULLY INSTALLED Improved battle with Irenicus in Spellhold
SUCCESSFULLY INSTALLED Improved Sahuagin
SUCCESSFULLY INSTALLED Improved Beholder hive
SUCCESSFULLY INSTALLED Improved Drow
SUCCESSFULLY INSTALLED Improved Watcher's Keep
SUCCESSFULLY INSTALLED Improved Fire Giant temple
SUCCESSFULLY INSTALLED Improved Sendai's Enclave
SUCCESSFULLY INSTALLED Improved Abazigal's Lair
SUCCESSFULLY INSTALLED Improved Minor Encounters
SUCCESSFULLY INSTALLED Finish batch mode installation -> Install batched components
D:\Jeux\Baldur's Gate\Baldur's Gate II - Enhanced Edition - EET Run 8 - v2.6>setup-STRATAGEMS --uninstall
[setup-STRATAGEMS] WeiDU version 24900
ERROR: Cannot perform auto-update, going ahead anyway!
Sys_error("setup-STRATAGEMS: No such file or directory")
Using Language [English]Using .\lang\en_us\dialog.tlk
Removing [Include arcane spells from Icewind Dale: Enhanced Edition] (component #1500)
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SUCCESSFULLY REMOVED [Include arcane spells from Icewind Dale: Enhanced Edition] (component #1500)Removing [Include divine spells from Icewind Dale: Enhanced Edition] (component #1510)
SUCCESSFULLY REMOVED [Include divine spells from Icewind Dale: Enhanced Edition] (component #1510)Removing [Include bard songs from Icewind Dale: Enhanced Edition] (component #1520)
SUCCESSFULLY REMOVED [Include bard songs from Icewind Dale: Enhanced Edition] (component #1520)Removing [Core Stratagems spell-system changes (installed by default by any AI component)] (component #2010)
SUCCESSFULLY REMOVED [Core Stratagems spell-system changes (installed by default by any AI component)] (component #2010)Removing [Changes to shapeshift spells] (component #2040)
SUCCESSFULLY REMOVED [Changes to shapeshift spells] (component #2040)Removing [Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells] (component #2050)
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SUCCESSFULLY REMOVED [Spells increased in power] (component #2080)Removing [Add 9 new arcane spells] (component #2500)
SUCCESSFULLY REMOVED [Add 9 new arcane spells] (component #2500)Removing [Add 6 new divine spells (some borrowed from Divine Remix)] (component #2510)
SUCCESSFULLY REMOVED [Add 6 new divine spells (some borrowed from Divine Remix)] (component #2510)Removing [Revised elementals and elemental summoning] (component #2520)
SUCCESSFULLY REMOVED [Revised elementals and elemental summoning] (component #2520)Removing [Re-introduce potions of extra-healing] (component #3015)
SUCCESSFULLY REMOVED [Re-introduce potions of extra-healing] (component #3015)Removing [Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis] (component #3021)
SUCCESSFULLY REMOVED [Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis] (component #3021)Removing [Wider selection of random scrolls] (component #3505)
SUCCESSFULLY REMOVED [Wider selection of random scrolls] (component #3505)Removing [More Appropriate-Speed Bears] (component #4000)
SUCCESSFULLY REMOVED [More Appropriate-Speed Bears] (component #4000)Removing [Improved shapeshifting] (component #4030)
SUCCESSFULLY REMOVED [Improved shapeshifting] (component #4030)Removing [Improved NPC customization and management] (component #4100)
SUCCESSFULLY REMOVED [Improved NPC customization and management] (component #4100)Removing [Revised inn rooms: more expensive, more benefits] (component #4140)
SUCCESSFULLY REMOVED [Revised inn rooms: more expensive, more benefits] (component #4140)Removing [Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)] (component #4240)
SUCCESSFULLY REMOVED [Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)] (component #4240)Removing [Make spell sequencers and contingencies into innate abilities] (component #4250)
SUCCESSFULLY REMOVED [Make spell sequencers and contingencies into innate abilities] (component #4250)Removing [Ease-of-use party AI] (component #5000)
SUCCESSFULLY REMOVED [Ease-of-use party AI] (component #5000)Removing [Improved BG Textscreens] (component #5080)
SUCCESSFULLY REMOVED [Improved BG Textscreens] (component #5080)Removing [Initialise AI components (required for all tactical and AI components)] (component #5900)
SUCCESSFULLY REMOVED [Initialise AI components (required for all tactical and AI components)] (component #5900)Removing [Smarter general AI] (component #6000)
SUCCESSFULLY REMOVED [Smarter general AI] (component #6000)Removing [Better calls for help] (component #6010)
SUCCESSFULLY REMOVED [Better calls for help] (component #6010)Removing [Smarter Mages] (component #6030)
SUCCESSFULLY REMOVED [Smarter Mages] (component #6030)Removing [Smarter Priests] (component #6040)
SUCCESSFULLY REMOVED [Smarter Priests] (component #6040)Removing [Potions for NPCs] (component #6100)
SUCCESSFULLY REMOVED [Potions for NPCs] (component #6100)Removing [Improved Spiders] (component #6200)
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SUCCESSFULLY REMOVED [Smarter sirines and dryads] (component #6300)Removing [Slightly smarter carrion crawlers] (component #6310)
SUCCESSFULLY REMOVED [Slightly smarter carrion crawlers] (component #6310)Removing [Improved golems] (component #6500)
SUCCESSFULLY REMOVED [Improved golems] (component #6500)Removing [Improved fiends and celestials] (component #6510)
SUCCESSFULLY REMOVED [Improved fiends and celestials] (component #6510)Removing [Smarter genies] (component #6520)
SUCCESSFULLY REMOVED [Smarter genies] (component #6520)Removing [Smarter dragons] (component #6540)
SUCCESSFULLY REMOVED [Smarter dragons] (component #6540)Removing [Smarter mind flayers] (component #6560)
SUCCESSFULLY REMOVED [Smarter mind flayers] (component #6560)Removing [Smarter githyanki] (component #6570)
SUCCESSFULLY REMOVED [Smarter githyanki] (component #6570)Removing [Improved Vampires] (component #6580)
SUCCESSFULLY REMOVED [Improved Vampires] (component #6580)Removing [Smarter Throne of Bhaal final villain] (component #6590)
SUCCESSFULLY REMOVED [Smarter Throne of Bhaal final villain] (component #6590)Removing [Improved doppelgangers] (component #7000)
SUCCESSFULLY REMOVED [Improved doppelgangers] (component #7000)Removing [Tougher Black Talons and Iron Throne guards] (component #7010)
SUCCESSFULLY REMOVED [Tougher Black Talons and Iron Throne guards] (component #7010)Removing [Improved kobolds] (component #7030)
SUCCESSFULLY REMOVED [Improved kobolds] (component #7030)Removing [Improved Ulcaster] (component #7050)
SUCCESSFULLY REMOVED [Improved Ulcaster] (component #7050)Removing [Improved Balduran's Isle] (component #7060)
SUCCESSFULLY REMOVED [Improved Balduran's Isle] (component #7060)Removing [Improved Durlag's Tower] (component #7070)
SUCCESSFULLY REMOVED [Improved Durlag's Tower] (component #7070)Removing [Improved Demon Cultists] (component #7080)
SUCCESSFULLY REMOVED [Improved Demon Cultists] (component #7080)Removing [Improved Cloakwood Druids] (component #7090)
SUCCESSFULLY REMOVED [Improved Cloakwood Druids] (component #7090)Removing [Improved Bassilus] (component #7100)
SUCCESSFULLY REMOVED [Improved Bassilus] (component #7100)Removing [Improved Drasus party] (component #7110)
SUCCESSFULLY REMOVED [Improved Drasus party] (component #7110)Removing [Improved Red Wizards] (component #7130)
SUCCESSFULLY REMOVED [Improved Red Wizards] (component #7130)Removing [Improved Undercity assassins] (component #7140)
SUCCESSFULLY REMOVED [Improved Undercity assassins] (component #7140)Removing [Improved Carsa/Kahrk interaction] (component #7150)
SUCCESSFULLY REMOVED [Improved Carsa/Kahrk interaction] (component #7150)Removing [Tougher chapter-two end battle] (component #7200)
SUCCESSFULLY REMOVED [Tougher chapter-two end battle] (component #7200)Removing [Tougher chapter-three end battle] (component #7210)
SUCCESSFULLY REMOVED [Tougher chapter-three end battle] (component #7210)Removing [Tougher chapter-four end battle] (component #7220)
SUCCESSFULLY REMOVED [Tougher chapter-four end battle] (component #7220)Removing [Tougher chapter-five end battle] (component #7230)
SUCCESSFULLY REMOVED [Tougher chapter-five end battle] (component #7230)Removing [Improved final battle] (component #7250)
SUCCESSFULLY REMOVED [Improved final battle] (component #7250)Removing [Improved minor encounters] (component #7900)
SUCCESSFULLY REMOVED [Improved minor encounters] (component #7900)Removing [Make the starting dungeon slightly harder] (component #8000)
SUCCESSFULLY REMOVED [Make the starting dungeon slightly harder] (component #8000)Removing [Improved Shade Lord] (component #8010)
SUCCESSFULLY REMOVED [Improved Shade Lord] (component #8010)Removing [Tie difficulty of level-dependent monster groupings to the difficulty slider] (component #8040)
SUCCESSFULLY REMOVED [Tie difficulty of level-dependent monster groupings to the difficulty slider] (component #8040)Removing [Improved Random Encounters] (component #8050)
SUCCESSFULLY REMOVED [Improved Random Encounters] (component #8050)Removing [Improved de'Arnise Keep ("Tactics Remix")] (component #8060)
SUCCESSFULLY REMOVED [Improved de'Arnise Keep ("Tactics Remix")] (component #8060)Removing [Improved Bodhi] (component #8080)
SUCCESSFULLY REMOVED [Improved Bodhi] (component #8080)Removing [Improved battle with Irenicus in Spellhold] (component #8100)
SUCCESSFULLY REMOVED [Improved battle with Irenicus in Spellhold] (component #8100)Removing [Improved Sahuagin] (component #8110)
SUCCESSFULLY REMOVED [Improved Sahuagin] (component #8110)Removing [Improved Beholder hive] (component #8120)
SUCCESSFULLY REMOVED [Improved Beholder hive] (component #8120)Removing [Improved Drow] (component #8140)
SUCCESSFULLY REMOVED [Improved Drow] (component #8140)Removing [Improved Watcher's Keep] (component #8150)
SUCCESSFULLY REMOVED [Improved Watcher's Keep] (component #8150)Removing [Improved Fire Giant temple] (component #8160)
SUCCESSFULLY REMOVED [Improved Fire Giant temple] (component #8160)Removing [Improved Sendai's Enclave] (component #8170)
SUCCESSFULLY REMOVED [Improved Sendai's Enclave] (component #8170)Removing [Improved Abazigal's Lair] (component #8180)
SUCCESSFULLY REMOVED [Improved Abazigal's Lair] (component #8180)Removing [Improved Minor Encounters] (component #8190)
SUCCESSFULLY REMOVED [Improved Minor Encounters] (component #8190)D:\Jeux\Baldur's Gate\Baldur's Gate II - Enhanced Edition - EET Run 8 - v2.6>setup-STRATAGEMS --force-install-list 1500 1510 1520 2010 2040 2050 2080 2500 2510 2520 3015 3021 3505 4000 4030 4100 4140 4240 4250 5000 5080 5900 6000 6010 6030 6040 6100 6200 6300 6310 6500 6510 6520 6540 6560 6570 6580 6590 7000 7010 7030 7050 7060 7070 7080 7090 7100 7110 7130 7140 7150 7200 7210 7220 7230 7250 7900 8000 8010 8040 8050 8060 8080 8100 8110 8120 8140 8150 8160 8170 8180 8190
[setup-STRATAGEMS] WeiDU version 24900
ERROR: Cannot perform auto-update, going ahead anyway!
Sys_error("setup-STRATAGEMS: No such file or directory")Choose your language:
0 [English]
1 [Polski (Yarpen) - last updated version 34.3]
2 [Czech (Vicq) - last updated version 34.3]
3 [Deutsch (Leonardo Watson) - last updated version 34.3]
4 [Francais (Mornagest/Isaya/Graoumf/Gwendolyne/Jazira) - last updated version 34.2]
5 [Italiano (Stoneangel/Improbabile) - last updated version 34.3]
6 [Russian (Prowler/Silent/RealApxu) - last updated version 35.1]Duration of the whole process : 30 seconds or so...
I suppose I can start over without batchmode, But I think you may be interested by this.
Fouinto
BTW, may be I can just launch "setup-STRATAGEMS --force-install-list 1500 1510 1520 2010 2040 2050 2080 2500 2510 2520 3015 3021 3505 4000 4030 4100 4140 4240 4250 5000 5080 5900 6000 6010 6030 6040 6100 6200 6300 6310 6500 6510 6520 6540 6560 6570 6580 6590 7000 7010 7030 7050 7060 7070 7080 7090 7100 7110 7130 7140 7150 7200 7210 7220 7230 7250 7900 8000 8010 8040 8050 8060 8080 8100 8110 8120 8140 8150 8160 8170 8180 8190" replacing setup-STRATAGEMS by setup-stratagems.exe ?
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Are you sure that they don't disappear of your inventory when you load a save game?
Each time I get such items, I save and reload, and that's it.
In order to check :
- take an invisible item,
- try to move it,
- if it's unremovable save,
- relaod your savegame,
- check that the item is not in your inventory anymore.
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So thank you @JohnBob too
Thank you for the explanation, I was afraid something more important was missing. I usually play with SCS and Tweaks Anthology so I will miss nothing
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5 hours ago, Gwendolyne said:
Thanks!
The previous version restored content that the author had deleted many years ago. Moreover, the new one includes two new translations (a new French one and an old Italian one that had been lost in SHS threads...).
Hi,
I love this mod and, shame on me , I was using Roxane hacked version for years (appeal of EET compatibility was to strong).
Do you know which content has been removed by the author ?
By the way : Thank you for the French translation (Highly appreciated )
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In two words : Thank you
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18 hours ago, kjeron said:
Yes, at least in the EE's, the files used are STORTINT.BAM (red/unusable), STORTIN2.BAM (blue/unidentried), and STORTIN3.BAM (green/learnable).
These overlays apply to all items though, not just scrolls, and only one displays at a time, with priority going to blue/unid, then red/unusable, then green/learnable.
So it could show unidentified with a "?" in each corner, unusable with a "X" in each corner, or learnable with a "O" in each corner, or nothing in none of those applied.
Thank you !
With your information I was able to do something ugly but that DOES work for me (NearInfinity is such a tool !). Checked on my PC (EET) and on my mobile (BG1EE & BG2EE) : perfect .
I have attached the 3 files for colorblind people that want to test it (copy files to override folder). Just keep in mind it's probably useless if you're not colorblind yourself
I wish I had asked before...
I you ask me, I think it would be a good component for Tweaks Anthology - Cosmetics.
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Hi,
Is it possible to make a colorblind component for scrolls* ?
The purpose of this component would be to show the "state" of each scroll (impossible to cast/learn for the current char, castable, learnable, already learnt) with something else than colors.
let's say for example : a little sign in the up-right corner :
- a cross (X) : not usable/learnable
- a slash (/) : usable but not learnable
- an empty circle (o) : learnable
- a circle filled : already learntI hope you get the idea : as long it's not based (only) on colors it would be great.
I don't even know if it's doable...
Thank you
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On 8/1/2021 at 4:41 PM, subtledoctor said:
The only way to save this encounter for later is to use metagame knowledge to literally leave part of the area screen black where the lady is. That's super annoying. IMHO the best fix for this is to change the script for the woman: 1) don't have her force dialogue with the party; and/or 2) have her stay around if you don't release Kahrk, so you can come back and do it later.
1) and/or 2) are great ideas, I hope DavidW take it into account !
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As long as you know how to do it (https://forums.beamdog.com/discussion/43990/how-to-install-mods-on-android/), it works
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I don't know if it's important but I also had the same problem.
Oh, by the way, WB !
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1 hour ago, khelban12 said:
Maybe cdtweaks devs can contact flamewing and ask him to incorporate the tweak inside of cdtweaks, but until then you can install m7tweaks which has the following components (and also proper uncharming of Glaicas but i think it is already fixed by fixpack and is not needed)
Thank you, I will use it in my next run (on my mobile).
BTW, more than 1 hundred reload later (above the first 100+ relaods) ? I finally got both items... not very fun...
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I wish a component (cheat) that allows to win 100% against Aesgareth when playing the card game.
I'm fed up with reloading :
On my mobile*, about 50 reloads, i can only draw :
- Plague, then Aesgareth draws Construct, he wins
- Strife, then Aesgareth draws Triumph, he wins* on my computer, I can (sometimes) win, but never on my mobile.
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15 hours ago, Mr.H said:
Okay thanks everyone, I've temporarily uninstalled the component while I play though Black Pits 2, I'll reinstall it when I start the main campaign and let you know if I the HLA are hiding in the spellbook. Shouldn't take too long cause I'm on holiday and the gf has gone off for the week
Has anyone here installed this component and can confirm 100% how this is how it is supposed to work?I played it (32.4) through the whole saga (from BG1EE up to ToB) and it works as expected
I had only a little bug (already reported by someone else) that duplicate the contingency innate spell when you kick a mage/sorcerer and you take him back in your party. -
Personal opinion (of course) :
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dispelling is not a problem for me (read : I like it as it is).
It's just "one more" fight with dispelling I eventually cast/drink after the dispelling. - fatigue can be a problem : I know it, so I sleep just before for years
All in all, is it worth fixing ? I don't know
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dispelling is not a problem for me (read : I like it as it is).
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What ? it's far better (and more simple) now !
Before : you had to choose everything at install time; and if the game was finally too hard for you (beholder lair? chess area?), you had to reinstall everything.
After : you can choose almost everything when playing (increase this, decrease that...) so that you can adjust the difficulty without reinstalling everything (just for a single battle if you want : who said chess area again ?).
I prefer new versions a lot !
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9 hours ago, Jazira said:
True ! but like DavidW, I was looking for a workaround... His workaround is obviously the better
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Are you REALLY sure ?
French is my mother tongue* and, for me, "maitre" or "maître" both fit for a male or for a female (I agree that "maitresse" or "maîtresse" is specifically for female but it doesn't mean that maitre/maître can't be used for female).
https://www.larousse.fr/dictionnaires/francais/maître/48734 says that it's a person, not only a male.
* this doesn't mean I am right
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I usually do every quest possible in chapter 2-3 (everybody go for Carsomyr at the start of chapter 2, no?).
So, just an idea in case charname has already killed every owner of the lenses : Bodhi resurrects them and you have to kill them again (with 150% HP?).Now I have written this idea, I don't find it that cool anymore...
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the first edit/link doesn't work anymore, but the 2nd one does work (at least for me )
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You can spend your time as you like, but... Now, I recommend using this https://www.gibberlings3.net/forums/topic/28545-i-wish-a-skip-sod-or-sod-be-gone-component/page/2/?tab=comments#comment-251470 (nothing to install !).
Tested and approved
The first post of my thread has been updated accordingly last year.
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Ok, I will wait as long as necessary and I will also stop hijacking this thread
Edit : I hope you will give us news when it's ready
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Where ? Who ? When ?
(Well, about "who", I have a guess... )
Help with sys_error(setup_stratagems No such file or directory)
in Sword Coast Stratagems
Posted
You may just do what I did : https://www.gibberlings3.net/forums/topic/37528-something-is-going-wrong-with-batchmod-installation/