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Endarire

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Everything posted by Endarire

  1. Many or most characters can use the new proficiencies (Divine, Spellcraft, etc.) but only their intended classes can max them.
  2. To clarify, when you say that EE has a maximum of 255 single class kits, is that per class (Bard, Monk, etc.) or combined? Thankee!
  3. EDIT: Angel updated the file since yesterday. Enjoy! Angel fixed this file which should go in the mod's lib directory, overwriting the current one. Seemingly, this fixes some install problems and also lets Linux users install the mod. Angel tested this on BG2EE Steam and it installed for him. Enjoy!
  4. Skeleton guard's icon last I checked was simply a reused animate dead. Since skeleton guard animates 2 skeleton warriors, what say you to making the icon 2 skeletons, such as 2 skeletons standing back-to-back? If the skeleton warriors' stats are the same as the SR version of animate skeleton warrior, what say you to also including their stats in the spell description? Thankee!
  5. Greetings, CamDawg! I applied Olvyn's Spell Tool to the Summon Cow spell from Shards of Ice. I wanted to contribute this to the community on the official GitHub repository but wasn't sure how best to handle this. Olvyn's Spell Tool on its own does little: In general, it prevents the code from reaching the 50 spells per spell type (arcane/divine) per spell limit of the typical ADD_SPELL function. I applied it for better compatibility with other mods such as 5e Casting. Just like in the original version, I ensured only Bards and Wizards could learn it via scrolls as per usual: This was very intentionally a minimalistic update from me. I also added PI metadata and updated the WeiDU version to 249. I PMed you a longer version of this message with a link to the updated archive. Thankee!
  6. The spells are tame in terms of their effects - animating 2 skeleton warriors and making a burning DoT cloud - but it's better to have the spells working as I assume users expected. Thankee!
  7. Some NPCs work better in one game only (BG1, SoD, SoA, or ToB). Some work better in BG1 & SoD/SoA & ToB. Some work better throughout the whole saga.
  8. To clarify, did the latest 5e Casting just prevent itself from working with Shadow Adepts (Shadow Magic Wizards)? The lack of innate prepare spells button made me unsure if this was from a fundamental incompatibility or from just not adding this compatibility. Thankee!
  9. Hexxat's ToB mission: One of her voiced lines is, "Are you ready for me to use the Casque of Entrapment?" The text says, "Are you ready for me to use the Casque of Imprisonment?" Hexxat's ToB mission: If Neera is in the party, her voiced line is, "Is it just me, or is that a lot of webs? Even for a tomb that seems bit much." The text says, "Is it just me, or is that a lot of webs? Even for a tomb that seems little much." Hexxat's ToB mission: If Neera is in the party, her voiced line after Korkorran is, "Alright. We came to destroy the lich, the lich is about as destroyed as it can get, we're leaving now. Right?" The text says, "All right. Casque is on lich, lich is paralyzed, we get out of here now. Right?" Neera line (unsure of trigger): If Neera is in the party, her voiced line is, "I command pure chaos! Kinda." Her text line is, "Pure chaos is at my command! Kind of." Neera line (unsure of trigger): If Neera is in the party, her voiced line is, "Did everyone see that? Boy, I'm good!" Her text line is, "Did everyone see that? It was incredible!" Rasaad's ToB quest: If Rasaad is in the party, his voiced line is, "Together then, into the realm of shadows." His text line is, "Together then, into the realm of shadow." (Singular.)
  10. I agree with argent on this. Alternatively, just remove the reputation loss regardless of where he dies.
  11. Greetings, all! This bug report is based on the latest master branch as of this writing. (The latest change I found was June 2, 2023.) I used this version since it was the newest. My tests are based on a new EET install. I tested the scrolls by consoling them in as well as buying them from Sorcerous Sundries. The results were the same. Fiery Cloud -Scroll says it's a level 7 spell. It counts in all regards in-game as a level 8 spell. -Using this scroll in-game from the hotbar/quickbar produces no spell effect. -The scroll icon and spell icon on the cast list differ. -A Sorcerer can't learn this spell when leveling, though that may be intentional. Skeleton Guard -Learning the spell as a wizard then casting it did nothing. The casting animation played and no units were summoned/animated. -Using this scroll in-game from the hotbar/quickbar produces no spell effect. -A Sorcerer can't learn this spell when leveling, though that may be intentional.
  12. I recall some sort of Horde Mode mod. Maybe that's it.
  13. I await all the Princess Bride references that seemed likely with Zakrion. Thankee!
  14. Improved Haste: -It says one of the differences between it and the normal haste is that it affects all allies in the area. Normal haste seemingly already does that. This seems like a typo. -Improved haste should say it can't be "countered" by Slow. Thankee!
  15. Excitement! Let's get this sailor on land! Thankee!
  16. Minor typo for banishment: "Magic resistance does not effect this spell" should be "Magic resistance does not affect this spell." This wording applies wherever the phrase does. (Affect is the verb. Effect is the noun. I didn't make the rules for English.) Enjoy and thankee!
  17. I want to like this mod; however, how this mod handles disease made it unwise to use for a serious long-term game because of the chance of spreading it to NPCs and harming or killing them incidentally. With this mod, corpses seemed to rot at record fast speed. If we could somehow disable the disease component, I suspect more people would enjoy this mod.
  18. Thanks for the info. What mods do you recommend people - especially newbies - examine if going for a continuous EET NPC?
  19. Were I to make a new recruitable NPC that could be played over the entire EET saga, would Brandock be an appropriate template to use? What advice do you have regarding allowing this NPC to use the '7th' party member mode in addition to other NPCs that have this mode? I was concerned that using Brandock as a template for new NPCs may cause trouble due to extra units in this mode. Thankee!
  20. INTRO & FORENOTES Greetings, all! This post is about how, programatically, to implement lichdom in BG2EE & EET. Specifically, I refer to the following aspects mentioned below. (At present, I am not concerned about how lore-friendly this is. In-game, Imoen can die and be revived freely without the world collapsing nor the plot ending.) INTENDED STATS Beyond the stats listed here except see invisibility, these are the notable mechanical features of my proposed version of lichdom: -The lich's alignment becomes Evil. Thus, LG & LN become LE; NG & TN become NE; and CG & CN become CE. -The character's appearance does not change. (This is done for the sake of simplicity.) However, this character can use an innate ability to toggle the appearance change to be that of a normal lich, not a demilich. -Unless the party is totally wiped out (that is, a TPK or total party kill), the lich will automatically revive after finishing an uninterrupted rest of at least 8 hours near to the party. If this isn't feasible, then reviving the lich immediately after combat ends or a short amount of time passes is my preferred alternative. (I know that by default in this edition of D&D, liches take longer to revive after being destroyed assuming their phylacteries are intact.) OTHER QUESTIONS -Upon achieving lichdom, should a character simply receive the Undead type and use the same opcodes as the ones a typical lich would have to obtain its immunities to certain status effects? -For those importing characters between BG2EE's campaigns, how to ensure lichdom stays intact, and that, for example, a lich that dies in the final battle will be revived at the start of ToB? I had considered forcibly reviving a dead lich at the end of SoA out of safety. -If lichdom is only added to the BG2 part of the saga, what EET-specific special notes should I know about? -As part of a quest to obtain lichdom, I intended to put a new unstealable quest item on various liches and demiliches - including named liches like Kangaxx - called 'lich dust.' What's the best way to add this item en mass to these creatures' inventories? FINALLY FOR NOW Thankee!
  21. To clarify, what areas does this mod overhaul and how? It seemed focus on night graphics for BG1. Thankee!
  22. 3.5 has the Blood Magus class for arcane casters, but that isn't setting-specific.
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