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Endarire

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Everything posted by Endarire

  1. Greetings, all! To clarify, SCS has an install option for customizing NPCs. Does this mean we can change each NPC's class? Kit? Race? Sex? Stats? Proficiencies? Spells known? HLAs? Other chosen abilities? Other abilities? I ask because I was deciding to use this or the NPC EE mod and each does things similarly. Seemingly, NPC EE doesn't let players change characters to be of any base class, meaning no Cleric for Xan. Thankee!
  2. Greetings, all! The EE games add a 3e-style Sneak Attack damage bonus for flanking to Rogues and let them use it instead of Backstab via the options menu. Backstab has the advantage of more damage but only from behind while hidden/invisible, but Sneak Attack is generally easier to position and execute. For each, the usable weapons are the same - any melee weapon a single-classed Thief could wield. Since our group isn't primarily built for Rogue-based damage because we like playing casters too much, and I know there are many Rogues in EET who, via SCS, will try to destroy us repeatedly with Backstab/Sneak Attack, which of these settings do you advise we use for our game and why? Thankee!
  3. I'm at work now and can't tell for certain, but based on the descriptions of items from the BGII Unofficial Item Pack, Nimblefinger Gloves and Stalker Gauntlets may need a Bard usability flag from Thieving Skills for Bards. There are likely other mod-added items not so clearly announced on web pages that would benefit from a Bard usability flag. How does this mod interact with Warlocks who are a kit of the Bard class? Thankee!
  4. What about the Item Revisions (and Item Revisions Revisions) versions of these items?
  5. What about the other items on this thieving skill item post?
  6. Thankee. The link to the BG City travel system was broken for me, but this GitHub link works.
  7. Thanks. What about letting Bards equip the Night’s Gift and Shadow Armor?
  8. An option for the future is to add IWD 1 and 2 as randomization install choices, keeping things somewhat balanced or just having total randomization like at present:
  9. Greetings, all! I heard that Roxanne's mod Gorion's Dream includes unused content from vanilla BG as well as another mod, such as Balduran's Seatower. How true is this, and if it is true, what mods were used in making Gorion's Dream? Thankee!
  10. @Lauriel Does the personal chest from this mod also follow Shamen into their shamanic stronghold from Will of the Wisps? If not, may we get that too? Thankee!
  11. To clarify, is Ajantis for BGII compatible with the PPG Quest Pack since they each modify the BGII Ajantis encounter?
  12. @Bookwyrme I am pretty sure @Gwendolyne would meet with you regarding Hubelpot, but in another forum or medium like Discord or email. Thankee!
  13. I emailed Jessica, one of the people listed for Hubelpot, and await reply. I directed her to this post.
  14. @Austin Should the milking quest also be possible with Hubelpot who's also a Druid and a veggie farmer?
  15. Our group is strictly EET but there are some non EE diehards out there like Baronius from Black Wyrm Lair. As Morpheus said, shout out if you would likely use these scripts on a non EE install.
  16. The links to Ajoc's Minimod and its EET update go to the same link. This seems unintentional.
  17. Will thieving skill bonus items like Potions of Master Thievery be also Bard usable?
  18. Can we use this to remap keys like Alt Control X for something?
  19. Request: If this isn't true already, add EET & BG2(EE) compatibility to the component 'Bardic Reputation Adjustment' because I like the idea. (The documentation says this wasn't updated for EE/EET/BG2(EE).) Thankee!
  20. On a similar note, I appreciate your maintaining the mod! I would like the option to rerandomize what creatures are in what spots either at install time or when starting a new game, just like the Item Randomizer. Thankee!
  21. We asked because there was a time when the mods weren’t compatible and we wanted to know if the documentation was accurate.
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