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Truman

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Posts posted by Truman

  1. I think i figured out what happened. I believe it was interference from one of my unwanted system pop-ups that blew off the install. So, i bit the bullet and started all over again. I do appreciate the time you took looking at it though. Thank you.

  2. Yes, i figured out how to use the console to get the lenses i needed, i was hoping for something else. I have looked at DavidW's Lanthorn Quest, would i be better off with that mod than the one from Ovedrsight? I ask because if i were to reinstall, i will still use Stratagems, but, with there being two choices for a Lanthorn Quest, which would i be better off with?

  3. On 1/2/2020 at 3:37 PM, Guest TheMadViking said:

    First of all, great mod.

    I have a question about the broken Rhynn lanthern quest and the missing lenses. I have beaten Bodhi and gotten hold of the lanthern. I get a message, that i have to go to windspear hills and the lanthorn will guide me. However, after having searched every nook and cranny in Windspear hills, I have not found out what i have to do.

    Can anyone help or have anyone experienced the same problem.

    I have installed the latest version (v16)

    I have a similar problem. When i took out Bodhi, the Lanthorn said that there were 3 missing lenses. At that point in time, i only had the Temple sewers to complete. I took out the Alhoon in the secret area and there was nothing. I took out Mekrath and the Lanthorn went from 3 lenses to 2. After killing the Unseeing Eye, there was no change. I went back to Elhan and he said to retrieve the Lanthorn, there was no odd clues as to where to look for them. I'm stuck. Of the possible owners of the lenses, there aren't any left. What do i do now?

  4. In truth, I don't know, but, years ago I did run an experiment to see how areas would react if I personally added in more characters. I used AR0602, and set up a mod to add in a total of 50 creatures. This combined with other mods that added creatures, took the total up to 82. The game ran really, really slow, but, it did work. It even allowed for creatures to be spawned. That surprised me. However, to answer your question, I can say that you can have up to 82 creatures in AR0602 without the game crashing.

  5. On ‎10‎/‎6‎/‎2019 at 11:40 AM, DavidW said:

    At a guess, it's a problem caused by using a separate version of ToBEx rather than the SCS-included version.

    If so, workaround: don't install ToBEx, or else try installing it after SCS. (You can enable pretty much all the options you have selected in ToBEx just by editing ToBEx's ini files.)

    I'll have a look when I get a chance, but it might not be soon. 

    I had to scrap my install, for reasons other than SCS. I downloaded the SCS 32.7 and I kept the WeiDU executable that came with it. WeiDU 246 has an executable with the file size of 1033. The executable that comes with SCS 32.7 is 953, whatever version that is. It did work. Curious, that I have to take a step back in order to install something new. And so it goes.

  6. On ‎10‎/‎2‎/‎2019 at 1:32 AM, John said:

    Hello; let me first thank you for the great mod;  I constantly get the Fail to Initialise AI error, the component which is required for all other AI things. I think it is some dependency issue but I am not a modder of this game so I have no idea. Does anyone else have this issue or similar ones?

    Yes, I do. I have tried to include my debug file, except, the web site won't allow me to download anything over 0.25MB. However the WeiDU text file is here;

    WeiDU.log

    The error message that I received was:

    ERROR locating resource for 'COPY'
    Resource [hidespl.2da] not found in KEY file:
     [./chitin.key]

    The version of Stratagems is v32.6 and I am trying to install it to a BG2 with TOB game. The version of WeiDU is v246.

     

     

     

  7. 8 hours ago, Jarno Mikkola said:

    Well, the install file size, is just update of the same renamed file. Better question is why didn't it work before ? As running the file should auto update ALL of the files to be same file/sized WITHOUT a difference in any of them.

    That is the way I always thought it worked, which is why I probably missed seeing it. To let you know, 1033 KB is the file size for v246, at least on my machine it is. When I started this particular install, I downloaded the latest everything, whether I actually use them or not. Everything is at the newest version and yes, I deleted anything that was going to be updated, before I installed the update.

    8 hours ago, Jarno Mikkola said:

    But the question comes, did you DELETE the old ones before you copied the new ones to their place. And you should never keep them in the game directory, but elsewhere... a .zip/.rar/.7z file is ok ... I guess, but you didn't say that you opted that option.

    I keep that in the game directory, because it could be 1 or 2 years before I play a new game and I want to start fresh. The thing is, I will probably forget where I put them if I don't.

  8. Looked up the 'clear install', and yes that is what I do. I keep a directory named Backup in the BG2 game directory. I have a copy of the override, BGMain, CHITIN.KEY and dialog.tlk. This I maintain. It certainly comes in handy.

    To return to my problem. I went back to the game directory and basically just stared at it for awhile, when I saw that the setup-application file listed 953 KB, when all of the others said 1,033 KB. I renamed a file for the Fixpack and tried the 1,033 KB file. Now, it worked. This has opened up a new question as to why did it work? I don't get it. This makes no sense to me. Doesn't the installing of an upgraded WeiDU application file, upgrade all of the other application files? I thought it did. And, of course, why did it work?

  9. To answer your question, yes, this is a BG2 SoA+ToB game. The list of 'STUFF' at the top of your reply, that is what is in the file. I don't understand it either. I installed TOBEx and then tried to install BG2Fixpack. That's all there was. One of the things I tried was, to use a new Fixpack file. But it had the same results.

    Question? What is a non-clear install error?

    Question? What do I do to correct the problem?

  10. Ran into an oddity. I have Minyae with me in Ust Natha. During the ritual with the Matron Mother, the Demon zaps her with a flame spell and kills her. When Phaere talks about having the real eggs, the demon zaps Minyae with a flame spell instead of Phaere. I did a crt-y on Phaere, the demon dialogue continued as normal,  and then i raised Minyae. Everything is alright, except, how come Minyae got zapped?

  11. On 12/29/2018 at 1:21 AM, Guest Disorganizer said:

    Well, I Consoled my ass out of there by respawning a white fox. Angelo reacted normally to the Quest (or at least he talked to me about it afterwards, so i am assuming thats the way it was SUPPOSED to happen).

    My guess is that the Fox should have stayed neutral, ( which, from a RP standpoint does seem a little weird - its a servant to Sawara after all )or the second shouldnt have died/should have appeared AFTER the fight had settled. I took extra care to not let Minsc go berserk so he didnt kill the fox accidentally - and yet there was a second vulpine corps in the chaos.

    But then again - if it actually didnt, and Suu couldnt get you out of there either ( none of the dialogue suggests it was planned for her, although she teleports herself out easily enough), how were you supposed to continue?

    I am curious, thats all.

    I believe that you should have searched the trunks in one of the rooms. There you should find a finger joint, Suu's diary and a gem that will teleport you out of the area and back to the Bridge district. If you keep the diary, you will meet up with Suu in Saradush where you can give it to her. I don't think you need the finger joint, (i might be wrong) and the gem is only used to get you out of Sawara's lair. Once used, it has no purpose.

  12. I'm a bit late but I thought I should warn about this.

    First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory.

    BG II makes an uncompressed bif when it copies a bif file into the Cache directory. So it may not be a good idea to copy a compressed bif into the Cache directory.

    Good point about the Cache directory. I went as far as i could and i believe that it really is beyond hope. The save game file won this round. I gave up and have started a new install. The new install is causing me problems. I have taken to running everything through Norton before i actually install, just as a precaution, i could be wrong about the save game file. The previous suggestion about the tis file came a little too late, but, i am going to remember it for future reference.

    Thanks for the time and effort.

  13. Did some more thinking about the AREA6100. I tried to CluaConsole, MoveToArea("AR6101"),("AR6102"), ("AR6103") and had the same result. So, the problem must be buried inside the save game, or dialog.tlk or CHITIN.KEY or some other place that I can't alter or edit. This means that the game is corrupted beyond repair. Crap.

    Just to make sure that it is not AREA6100, I started a bare bones install and tried to MoveToArea again and it was successful. No problem.

    Well, it's not the first install to go bad for me, and I am sure it will not be the last. Crap.

    I may never know what exactly went wrong, but, I hope it doesn't happen again.

  14. First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory. I tried the game as is and had the same result. I opened DLTCEP and tried to decompress the file and got the same message, 'Decompression Failed'. I called up the area file in DLTCEP and pushed the check file button. I don't know how comprehensive that particular feature is, but, nothing happened.

    Your mention of any of the other mods that i installed, could have changed things. I have included a copy of the WeiDU log.

     

    WeiDU.log

     

    If there is something that has corrupted things, does this mean that the save game is also corrupted. In which case it is beyond hope and i will have to reinstall?

  15. Been a while.

    I ran into a problem recently. I am in AR6100 and i am trying to enter Sendai's enclave. Every time i try the game crashes and i get the message that the game is trying to get the area, AR6100, from CD5. I tried using DLTCEP to decompress the area and it keeps failing. Why is that?

    I picked up a tool some time ago from one of the Baldur's Gate web sites that can uncompress the bif files for the BG series. It works, but, apparently not for this area bif file. What am i doing wrong? What am i missing?

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