Borsook
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Posts posted by Borsook
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Borsook,
there's no need to test v6 and BG1NPC at the moment as the dreams are still occuring one chapter too early. If you're doing it anyway, remember to start changing the globals beginning with chapter 7 and working backwards to chapter 1 Otherwise you'd end up with all variables being for chapter 8 Which is what happened to me at my first try
Nim
Dreams are still unfixed? That's a pity... hell, I'd still prefer the tutu team to go for BGT or Tutu4 chapter model... tutu6 seems very good otherwise...
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Oh, gosh, of course not! The things that will interest me off hand are Kagain's Caravan subplot, Dynaheir's and Imoen's dream reactions. Don't forget that you will need to up the value on every script and D file for Global, GlobalLT and GlobalGT.
Thanx, though it appears I won't get down to it this weekend... stupid time...
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I simply don't know, and I would not untill a few people would run a compatible alpha on 6/16.
Would you mind if I do some tests? I'm going to try 6/16 but I'll can't imagine tutu without BG1NPCP, so I'll see whether I can make it compatible...
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Forgive my curiousity but how difficult is the move? Wouldn't it come down to changing chapter numbers by +1?
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Please, see a pinned thread five steps down
Oh, I'm blind like a bat... anyway, since tutufix 16 makes tutu 6 work ok and even better than tutu 4/15, wouldn't it be a good consider the time ripe ? After all officialy speaking tutu 4 never left "beta stage"...
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This seems a good place to ask... will BG1NPCP work with tutu6? if not, are there plans of making it compatible?
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that sounds really promising, I hope you'll pull it through, 'twould be a pity should you share IcewindGate demise...
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I do hope this is not the silliest question ever but what benefits will (eventually when the project is finished) will a Windows user get over running IE games on their original engine?
News, Progress, Updates
in BG1 NPC Project
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Not that it matters very much, but readme fir v11 really needs updating...