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rem5

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  1. I will test that as soon as I have time edit : as expected Thanks
  2. ohh, nice !!, same job but way better written than mine :D, yes settled too with sdl2 -opengl (here I needed opengl to test a particular point compared to just sdl2)
  3. Yes, these too many path come from official ebuild in gentoo (outdated). As you said I thing it has to be "simplified" at the path level. But this is another story..... It's gentoo dev/user problem. Here I think there is a problem with generated install script from subviews branch. In what follow there's no ebuild nor distribution specific. I directly get source, compile and install manually (git, cmake, make) here are the cmake arguments used : cmake .. -DSDL_BACKEND=SDL2 -DCMAKE_BUILD_TYPE=Debug -DOPENGL_BACKEND=OpenGL at 'make install' (system wide, so /usr/local/), '/usr/local/share/gemrb/Shaders' is not here with subviews branch If I do the same (same cmake args) with master branch, the directory is here. Theses are the lines in master (/build/gemrb/cmake_install.cmake) after build which are not in with subviews branch : If I manually add them before 'make install' in '/build/gemrb/cmake_install.cmake' (subviews branch), 'Shaders' directory get installed. I hope it's more clear ?
  4. As I should have made it from the start, I check directly from source without ebuild to compare master & subviews and the problem is here too : no 'Shaders' directory with subviews branch at 'make install' in '<somepath>/build/gemrb/cmake_install.cmake', this paragraph is missing in subviews : if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) list(APPEND CMAKE_ABSOLUTE_DESTINATION_FILES "/usr/local/share/gemrb/Shaders") if(CMAKE_WARN_ON_ABSOLUTE_INSTALL_DESTINATION) message(WARNING "ABSOLUTE path INSTALL DESTINATION : ${CMAKE_ABSOLUTE_DESTINATION_FILES}") endif() if(CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION) message(FATAL_ERROR "ABSOLUTE path INSTALL DESTINATION forbidden (by caller): ${CMAKE_ABSOLUTE_DESTINATION_FILES}") endif() file(INSTALL DESTINATION "/usr/local/share/gemrb" TYPE DIRECTORY FILES "/home/myhome/Downloads/gemrb_master/gemrb/gemrb/plugins/SDLVideo/Shaders" REGEX "/[^/]*\\.am$" EXCLUDE) endif() If I add it, 'Shaders' directory get installed. I'm not familiar with cmake and I don't find exactly what must be fixed...
  5. Yes this is an ebuild, but here I think it's more understanding how cmake works with paths than distribution problem nor gemrb. I just find that by not definying some path (-DDATA_DIR=share/gemrb), it's ok (and limit number of path to modify in gemrb.cfg which is good !). I think the problem here is that gentoo automatically prefix path with '/usr' so '/usr' had to be removed from defined path, but at runtime there's not automagically prefixing. So with master all is ok, sdl1, sdl2 (+opengl) On subviews, are the cmake option the same for opengl ? When building with same cmake options with opengl : -DSDL_BACKEND=SDL2 -DOPENGL_BACKEND=OpenGL I have no Shaders directory created so obviously it complain at start : [SDL 2 GL Driver/FATAL]: Can't build shader program: GLSLProgram error: Can't open file: /usr/share/gemrb/Shaders/SDLTextureV.glsl edit : CMAKE_BUILD_TYPE='Debug' or 'Release' doesn't change the result. build : cmake --no-warn-unused-cli -C /var/tmp/portage/games-engines/gemrb-6666/work/gemrb-6666_build/gentoo_common_config.cmake -G Unix Makefiles -DCMAKE_INSTALL_PREFIX=/usr -DDOC_DIR=share/doc/gemrb-6666 -DLIB_DIR=lib64 -DCMAKE_SKIP_RPATH=ON -DDISABLE_WERROR=1 -DSDL_BACKEND=SDL2 -DOPENGL_BACKEND=OpenGL -DCMAKE_BUILD_TYPE=Gentoo -DCMAKE_INSTALL_DO_STRIP=OFF -DCMAKE_TOOLCHAIN_FILE=/var/tmp/portage/games-engines/gemrb-6666/work/gemrb-6666_build/gentoo_toolchain.cmake /var/tmp/portage/games-engines/gemrb-6666/work/gemrb-6666 -- Options: -- LAYOUT: fhs -- NOCOLOR: disabled -- STATIC_LINK: disabled -- INSOURCEBUILD: disabled -- DISABLE_WERROR: 1 -- WIN32_USE_STDIO: disabled -- SDL_BACKEND: SDL2 -- OPENGL_BACKEND: 1
  6. Hello, When building gemrb (master branch) to use SDL2 and OpenGL on linux, at runtime it doesn't find 'Shaders' directory [SDL 2 GL Driver/FATAL]: Can't build shader program: GLSLProgram error: Can't open file: share/gemrb/Shaders/SDLTextureV.glsl the directory is : /usr/share/gemrb/Shaders and not : share/gemrb/Shaders here are the path listed at building : -- These are the configured paths: -- PREFIX: /usr -- LIB_DIR: lib64 -- PLUGIN_DIR: lib64/plugins -- BIN_DIR: bin -- DATA_DIR: share/gemrb -- MAN_DIR: share/man/man6 -- SYSCONF_DIR: /etc/gemrb -- DOC_DIR: share/doc/gemrb-9999 -- ICON_DIR: share/pixmaps -- SVG_DIR: share/icons/hicolor/scalable/apps -- MENU_DIR: share/applications -- -- Options: -- LAYOUT: fhs -- NOCOLOR: disabled -- STATIC_LINK: disabled -- INSOURCEBUILD: disabled -- DISABLE_WERROR: 1 -- WIN32_USE_STDIO: disabled -- SDL_BACKEND: SDL2 -- OPENGL_BACKEND: OpenGL -- -- Build type: Gentoo -- Target bitness: 8*8 -- -- <<< Gentoo configuration >>> Build type Gentoo Install path /usr It seems it's not specific to Shaders as by default it doesn't find other directory like : unhardcoded I had to "force" the good directory by setting : GemRBUnhardcodedPath=/usr/share/gemrb in conf here are cmake options used : -DBIN_DIR=bin -DDATA_DIR=share/gemrb -DDOC_DIR=share/doc/${PF} -DICON_DIR=share/pixmaps -DLIB_DIR=$(get_libdir) -DMAN_DIR=share/man/man6 -DMENU_DIR=share/applications -DSVG_DIR=share/icons/hicolor/scalable/apps -DSYSCONF_DIR=/etc/${PN} -DCMAKE_SKIP_RPATH=ON -DDISABLE_WERROR=1 -DSDL_BACKEND=SDL2 -DOPENGL_BACKEND=OpenGL I must have done some mistake, if someone have an idea ? Thanks by advance
  7. Thanks for the information. It doesn't respawn after 60 seconds so maybe a bug somewhere
  8. Hello, In BG2 in the Mind Flayer Dungeon, a mind flayer is supposed to appear each time you enter in this room as I understand from this walk-through (https://sorcerers.net/Games/BG2/Walkthrough2/SoA/chapter-5/areas/mindflayer-dungeon.php) : But once I killed the first, there's no more. Can it be tied to gemrb ? gemrb : master (28/03/2020) BG2 with Fixpack and Unfinished Business. Thank you by advance and for your hard work
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