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sirthaddeus

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About sirthaddeus

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    ale drinking highwayman

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  1. I have been slowly and I mean slowly reading up on modding and the like for BG over the years. At the same time I have been reading up on anything 2E related, especially classes and items. During those same years, I have gathered a number of mods that I wanted to use in my next play thru of BG1 w/ tutu (planning before BG:EE was announced). One mod I was curious to play is the "Harper Scout Kit". Link for it on PPG is dead but I have a copy of it on my pc. So recently I have been reading up on kit creation, etc. And I felt the best way to learn is also to look at others work. So I've been looking around at this kits set of files and want to know if I am on the right track with editing, etc. Please know, that anything I edit I will not re-release in any sort of way. I value the original creators work and give full credit where it is due. I am only doing this to help myself learn. In the "Harper Scout Kit" it adds two kits, one to thief and one to bard. Originally the kit is for BG2, so to of the abilities gained are at higher levels, which arent reached in BG1. For example: So I was thinking, to make this more "BG1 friendly" level-wise, what if I edited the files to meet the levels on BG1. After reading and looking around, I came across the "y#harpbard.2da" file. In it there is a list of number of which i assume is the level, then a line regarding ability; which i assume is abilities gained a certain levels. Example below: **** 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ABILITY1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 **** AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 AP_Y#HARPB1 ABILITY2 AP_Y#HARPB2 **** **** **** GA_Y#HARPB3 **** **** **** **** GA_Y#HARPB4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** Am I correct in this regards? Second, if was to move "GA_Y#HARPB3" from the 5th to 3rd, this means the ability will be gained when npc is at 3rd level instead of 5th, correct? If so, is this coming from a file that is a part of the kit? For I am not seeing a Y#HARPB3 file at all in the kits files. Thanks for the help in advance!
  2. sirthaddeus

    BG:EE

    I like the idea of
  3. sirthaddeus

    BG3 ideas

    Trent Oster mentioned they are working towards a BG3, as BG:EE is the first setep in a larger plan. I know this has been discussed in the past, most people saying no because the Bhaalspawn saga is complete. I thought about it and noticed on the Forgotten Realms wiki about Baldur's Gate that there is a possibility of 2 two stories for BG3. The first is a pre-spellplague Baldur's Gate: This actually takes place within the 13 years of the end of the Bhaalspawn saga and the Spellplague according to the wiki as well. The second is regarding the "Attack of Ikhal" (1434 - 1435 DR) I think both could be great to do a BG3 with. What do you think?
  4. sirthaddeus

    BG:EE

    Today they announced a new male NPC (assume this is the new voice actor) and a new adventure. With that in mind, what would you like to see as an addition to BG1 since it is in the TOB engine and that the devs are followers of the mods especially here? I myself would like the following: Updated BG1 interface; screens on bg.com shows it using the BG2 interface Party banter; be awesome to see how some of beloved BG1 NPCs would chat it up will in the Nashkel Mines or in Baldur's Gate Romances; its in the BG2 engine, no reason they shouldn't be added; I am a huge fan of BG1 NPC, think it would be awesome to see something like this added to the game itself Kits; I am a huge fan of Song and Silence, but should pull in kits from the AD&D 2nd edition Thieves and Bard handbooks A new BG1 UB? Add in what they originally took out from before and maybe even a little extra The seatower of Baluran; I believe there was a possible mod adding this, but think it would be cool to add it into the game, perhaps place for npc/new adventure Worshipping of the Gods give certain bonuses depending on pc alignment, class/kit I am very fond of the great mods out there that have been made of the years but do you think the additions of new content could possibly make mods like BG1 NPC or Song and Silence obsolete? Wanted to see if I am not the only one who thinks about this since BG:EE was announced, lol.
  5. I am really looking forward to the BG:EE. Today they annouced it on the iPad and set off a fire storm of concern on Twitter that it wasn't on the PC, but Trent Oster calmed everyone down when he said they are committed to the PC of course. Looks like the screens on the the website they've updated some of the artwork for cutscenes and are rolling with the BG2 interface. Also annouced a new male NPC and new adventure. I for one hope that they go back to the BG1 interface that of course is updated, so you get the full nostalgia.
  6. id like to give the mod a test. bout time for my annual BG play
  7. I am slowly working on my own mod (first one) that will add a number of new items to BG1 with EasyTutu, BG2, and possibly the IWD series and wanted to get advice on my ideas. Ive been reading some D&D manuals and ran across some items that Id like to possibly incorporate into the games. Is it possible for items to have temporary bonuses? For example; i have a short sword and a small potion of sorts (one that i will create), can the potion be applied to the weapon and allowing for the short sword to become a short sword +1 or have poison/acid bonues for a temporary amount of time or rounds? Also allow for certain animations for the weapon such as it have flames or glow. Allow for certain armors to do damage to enemies when in combat and they land a hit? Possible for certain items to drive away certain enemies such as turning them from hostile to friendly but not controllable? What about items that can be thrown to distract certain enemies for amount of time or rounds? What about an item when placed in quick slot it take control of your PC or any NPC in your party for a amount of time or rounds and cause them to kill innocent commoners or townfolk? I know I am probably asking way to much or impossible ideas, but I wanted to share some of my ideas and just curious to see if they would be possible to put into the game. And I am sure I will be asking more within this topic if I do find or come up with other ideas. Thanks in advance!
  8. Thanks for all the advice, all is noted and will keep you updated on my work.
  9. Best to possibly copy/paste and edit dialog of current familiars to make my own? I will be using EasyTutu by the way. So would I need to have it installed to create the familiar along with any other items I plan to make? What about other mods, they need to be installed as well? I plan to use Near Infinity and DLTCEP, right tools to use for the familiar edit/creation? I also plan to make a number of items, add some items to stores/areas of game, and possibly a talking item.
  10. Is it possible to use familiars with other classes? What advice does anyone have to be able to use a familiar with other classes? ie. I am wanting to use the ferret familiar with my thief to increase pick pocketing and trap finding. Also, would it be possible to create other familiars with their own abilities? If so, is it possible to use animals that are in the game; bears, dogs, sea gulls, eagles? What about interaction with the familiar? I am some what new to modding IE was curious about this. Thanks in advance! ps: I am wanting this to work for BG1 with Tutu (BG1NPC installed of course)
  11. okay thanks, i guess i was a bit nuts on seeing a mod like this
  12. I may be delusional but I thought in my review of a lot of mods for BG1Tutu that there was an Item Upgrade mod at the Thunderhammer Smithy in Beregost. Is there one? If not, how hard would it be to create a "item upgrade" or "recipe" mod like this? Thanks in advance!
  13. why would you want to have bg in another game engine anyways? as for porting, id like to see the game ported to one of the next-gen consoles like the 360. leave it as it is or maybe a mod or two (if possible) and relaunch the game on the console systems and open up a new crowd to the game, esp the younger folks who dont know of the game (since it is 10+ yrs old now) What do you think of that? Be a lot better having the originals (BG1 and BG2) on the consoles then the mess of BG: DA. I do remember them trying to do so on the playstation 1 but was given up on. I have also seen torrents available of BG1 for the Playstation that can be burnt and played on there.
  14. Well, there is a good 4 part tutorial in here that should explain everything not 'artful' about it. Thanks, the other tuts I found after backtracking on BlackWyrm will do just fine. Much Appreciated!
  15. Only thing I know that will be hard is drawing the description picture, not sure of that one. I do have photoshop (i am a web designer by day, adventurer at night, lol) so any pointers is cool. I will also check out that mod. I am still a little new to modding. I have created a simple item or two (my first was bread that restored minor hit points) so you may see me around a lot more asking for little bits of everyone knowledge here. Thanks
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