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Everything posted by AL|EN

  1. Well, according to bug reports for "Tower of Deception - Warblade of Twilight" sword, this effect never worked. I have experiment with opcode#188 and the only effect which I as able to get was "remove delay between casting spells" aka permanent Improved Alacrity. If you have any examples how to achieve working "set specific number of spells per round" please share but I don't see how this opcode could do this if the only valid parameter has disable/enable switch.
  2. Well, it seems for me that the effect has one and only one purpose: remove delay between casting spells. So the description should reflect that. Also, the 'how to enable' section should be much more clear: 0 to disable, 1 to enable, without all of this confusing 'any non-zero to enable ...' intricacies of the engine.
  3. @Lightbringer Good to hear that it's working. Thanks! I agree that having constant "Improved Alacrity" is way too much for an sword which can be used by Fighter-Mages, which are already overpowered anyway. But I'm not going into the 'mine field' of balancing items If you have any other contribution, feel free to share/send them into https://github.com/InfinityMods/TowerOfDeception (former BigWordProject repo) @Mike1072 We have hijacked thread, can you split: https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=281648 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282076 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282079 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282138 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282142 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282162 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282167 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282183 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282200 https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282218 into a new topic "Tower of Deception - Warblade of Twilight"?
  4. Yes. If you would like to send multiple changes that don't include previously commited changes (commit 1 - only fix for item1, commit 2 - only fix for item2, without item1 changes) then some amount of git/github trickery with branches would be needed. But you did good job with single commits.
  5. @Lightbringer I think that I might fixed the spell stuff of the item: - reset "Unused" value of 2 to 0 because according to opcode 188 description "Parameter #1: Irrelevant" - set "Cleanse auta" to Yes/1 as per Near Infinity calls it. - set "Dispel/Resistance" to "Not dispel/Bypass resistance" - I get inspiration from the Robe of Vecna Item effect works as indeed: no waiting time between casting spells. The effect doesn't 'allows the wielder to cast 2 spells in one round" so the description of the item is very confusing. But atleast it is fixed somehow, can you try and confirm? va#calan.itm
  6. Hey, this is attempt to clarify some things related to https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op188 Current description: #188 (0xBC) Spell Effect: Aura Cleansing Variants: PST Parameter #1: Irrelevant Parameter #2: Stat Value Description: Set the 'Stat Value' field to any non-zero value if you want no time needed between spells. Old update by aVENGER: https://www.gibberlings3.net/forums/topic/22847-bg2tob-a-few-opcode-description-updates Parameter #2: Constant Description: Set the 'Constant' field to 1 if you want no time needed between spells. Near Infinity description: My own testing observation: - set "Cleanse auta" to Yes/1 works as indeed: no waiting time between casting spells - in addition, I've set "Dispel/Resistance" to "Not dispel/Bypass resistance" for item It's the first time I'm dealing with this and it is confusing. I thing that opcode description need to be updated. What to you think?
  7. @Lightbringer abg1 is long gone, I will take care about updating mod repository and also preform some cleanups. Thanks! The bug with casting time will require some investigation: @argent77 I might be wrong but does those values should be the same?
  8. I'm afraid that I can't give you anything more than what the thread already has. One potion basically turn player into Ghoul + apply curse + other penalties to pass trough spacial traps and the other one reverts process.
  9. @Lightbringer Can you do a version with only fixes, without removing penalties? Also regarding "spell-casting effect" - it doesn't work but if it would, it would be too powerful?
  10. @Arthas It was only a general advice regarding types of the mods and they probably the correct position at the install order. If you want to have correct one, you need to go through all those details and special cases. It depends on which mods you would like to install and how many of them.
  11. Yes it does but it also uses 'patching' os no worries.
  12. The bubb_revert_pathfinding is an baldur.exe patch so it doesn't matter when it will be installed.
  13. @DavidW Right now I can't because It would break support for infinite depth of players 'Extracted mods' folder or it would break 'top-level tp2' mods.
  14. Now, that's a valid feedback. Let's see what I can do about it. I'm not promising anything (all my work does to finishing PI) but atleast I can check if this can be easy fixed.
  15. Ei incumbit probatio qui dicit, non qui negat. It's not me who defend her action, it's you who want her to be 'punished' ( and EE players ). But anyway, let this ends. My two recent posts are also fit for removal.
  16. Roxanne version is the only version which works for EE. It also correct many dialog typos etc. If you think that she made something bad, go trough the code/changes and proudly present us her 'experiments'. Skipping some parts of the imoen romance code was introduced at some point in beta, will be added to official release.
  17. Check https://github.com/InfinityMods/LongerRoadEE/ You can inspect this commit: https://github.com/InfinityMods/LongerRoadEE/commit/8c27c3c3bf3bae0301d75e7d07f41482ef2c03a8
  18. The autor recently contact me and asked about where to look for Ascension code so he can look how to make it more compatible. The rules which you establish are perfect for
  19. @subtledoctor Try the https://www.gibberlings3.net/attachments/ which can be found by clicking at the top-right avatar.
  20. Do you see the "Delete" icon:
  21. To clarify, both Fishing For Trouble and G3 Ascension sources are placed under InfinityMods organization. This is what v3.2.1 lacks https://github.com/InfinityMods/FishingForTrouble/compare/v3.2.1...master : Fixed loop in final Akil quest dialogue Fixed inconsistent villain name Levon vs Leron Added remaining Tis for EE various fixes for Cerendor Hold quest fixed Tis files for large areas in EE games added MacOS WeiDU executable and changed setup-fishingfortrouble.command file fixed double spawning of tanar'ri at lighthouse and added missing leaving code you might want to update for next installation.
  22. @temnix Bad news for you, mod will disappear after 30 days. Every file sharing service has similar problem.
  23. @Laurentius Thanks, fixed for next release: https://github.com/Gibberlings3/BG1NPC/pull/72
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