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AL|EN

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Everything posted by AL|EN

  1. it seems that WIT can't download weidu on the newest macOS unless it's moved into "Application" folder in Finder: This is how Apple is doing things: an application downloaded from the internet must be moved by the user, otherwise it has not access to it's 'Package content' aka files laying directly where the executable is. I suggest you add some folder check during extraction: If macOS version of the app is trying to launch itself from the "Downloads" folder, display a dialog asking to move the app and relaunch.
  2. Who thought one of the most memorable quests would pose such technical difficulties and ways for exploits? This quest was a funny one and I remember lmao when I did it.
  3. The link to the appendix has a typo: the uppercase A should be lowercase: https://gibberlings3.github.io/Documentation/readmes/weiducourse/weiducourse_a.html
  4. You can assume that such a huge update won't be compatible with old saves. While this problem (having to restart the game because of the mod update) is much more common these days, I'm not aware of any method of how to avoid it.
  5. If you are on linux, add "--log ff.debug" when uninstalling and then you will see it inside the file.
  6. @mickabouille I have confirmed your findings, I've replaced "/.~ ~override/.~" with "~ ~override~" and it seems that fixed the "ERROR: error copying [....tis]" uninstallation errors. Now, the only one that remains is: Unable to Unlink [override/spell.ids.fishingfortrouble.tp2.1.marker]: Unix.Unix_error(20, "unlink", "override/spell.ids.fishingfortrouble.tp2.1.marker") which makes no sense to me. It disappears when I disable/do not install the "portraits" component.
  7. There is more: Using .\lang\pl_pl\dialog.tlk and .\lang\pl_pl\dialogF.tlk FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2 0 0 Installed FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2 0 1 Installed Removing [Fishing for Trouble by Yovaneth] (component #0) uninstall: FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2 0 We must temporarily uninstall [FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2] component 1 [FishingForTrouble/backup/1/UNSETSTR.1] SET_STRING uninstall info not found Will uninstall 63 files for [FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2] component 1. Uninstalled 63 files for [FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2] component 1. [FishingForTrouble/backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 1742 files for [FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2] component 0. Restoring backed-up [FishingForTrouble/backup/0/ysblank.mus] FishingForTrouble/backup/0/ysblank.mus copied to music/ysblank.mus, 19 bytes Restoring backed-up [FishingForTrouble/backup/0/ys0180.tis] FishingForTrouble/backup/0/ys0180.tis copied to override/./ys0180.tis, 307224 bytes Restoring backed-up [FishingForTrouble/backup/0/YS0260.tis] FishingForTrouble/backup/0/YS0260.tis copied to override/./YS0260.tis, 839704 bytes Restoring backed-up [FishingForTrouble/backup/0/YS0428.TIS] FishingForTrouble/backup/0/YS0428.TIS copied to override/./YS0428.TIS, 1433624 bytes Restoring backed-up [FishingForTrouble/backup/0/areas_bg2.tbl] FishingForTrouble/backup/0/areas_bg2.tbl copied to FISHINGFORTROUBLE/worldmap/areas_bg2.tbl, 696 bytes Restoring backed-up [FishingForTrouble/backup/0/map_mods_areas.tbl] FishingForTrouble/backup/0/map_mods_areas.tbl copied to Worldmap/map_mods_areas.tbl, 698 bytes Restoring backed-up [FishingForTrouble/backup/0/map_mods_links.tbl] FishingForTrouble/backup/0/map_mods_links.tbl copied to Worldmap/map_mods_links.tbl, 45146 bytes Restoring backed-up [FishingForTrouble/backup/0/map_mods_trans.tra] FishingForTrouble/backup/0/map_mods_trans.tra copied to Worldmap/map_mods_trans.tra, 159 bytes Restoring backed-up [FishingForTrouble/backup/0/YS0180.tis] ERROR: error copying [FishingForTrouble/backup/0/YS0180.tis] Restoring backed-up [FishingForTrouble/backup/0/YS0260.tis] ERROR: error copying [FishingForTrouble/backup/0/YS0260.tis] Restoring backed-up [FishingForTrouble/backup/0/YS0428.tis] ERROR: error copying [FishingForTrouble/backup/0/YS0428.tis] Uninstalled 1742 files for [FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2] component 0. SUCCESSFULLY REMOVED [Fishing for Trouble by Yovaneth] (component #0) Removing [Fishing for Trouble - Major character portraits] (component #1) uninstall: FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2 1 uninstall: FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2 1 already temporarily uninstalled Unable to Unlink [override/spell.ids.fishingfortrouble.tp2.1.marker]: Unix.Unix_error(20, "unlink", "override/spell.ids.fishingfortrouble.tp2.1.marker") Running AT_INTERACTIVE_EXITs in ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ 0 1 SUCCESSFULLY REMOVED [Fishing for Trouble - Major character portraits] (component #1) but I would need help with this one...
  8. @JohnBob Thanks for the report, I was able to fix both cases: EXTEND_TOP instead of overwrite · InfinityMods/FishingForTrouble@1796d4d (github.com) I've tested it and now the BCS files contain changes from both mods, regardless of install order. Please double-check it and report back so I can do a new release.
  9. Shadows over Soubar has been updated to version 2.0. This major update brings many fixes, improvements and new component: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Many thanks to Roberciiik and Wegio for their work! By Roberciiik: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Biffing is now an optional installation component. Fixed militia training quest when only 9 new guards are trained. Fixed CTDs in AR4261, AR4260, and AR4258 areas. Restored TIS and MOS files of Soubar for oBG2 and Lyrar's Castle TIS for BG2:EE. Fixed a visual bug in Sir William's house (AR1004) in oBG2. Updated the worldmap position of areas for Chionthar, Soubar, and Lyrar's Hold. Corrected automap notes in Soubar and Soubar prison. Traified missing lines (setup, kit name, debug prints). Added missing identified descriptions to some letters. Moved movies to the language directory so the local language version can replace them. Moved some NPC sound files to the language directory - the local language version can now replace them. By AL|EN: Introduce immutability and encapsulation. Fix mod uninstallation: now all mod files should be removed from override during uninstallation. Fixed copying of the MVE folder. Uses the %MOD_FOLDER% automatic variable. Uses labels for component requirements statements. Simplified the mod ID where possible. Renamed the mod folder from "SOS" to "SoS" to match the mod name. Renamed "setup-SOS.tp2" to "SoS.tp2". Updated iconv and replaced it with a static build. Updated the readme file to use the latest templates. Updated the metadata file to use the latest template. Change HANDLE_CHARSETS to use from_UTF8 and adjust tra files. Fixed HANDLE_CHARSETS execution on EET. Fixed encoding problems by replacing ű with û. Updated add_worldmap_tbl. Fixed adding areas to the cheat table. Remove the custom kit.ids fixer and use the latest from BG2Fixpack. Remove additional backup of *.tlk files. Standardize folder names and file extensions. Made cosmetic changes to the readme files. Added 'outdated' to outdated readme files. Replace tabs with spaces. Removed redundant files. By Weigo: Added sounds from ogg2 (only if they are missing). Changed AR4230(N).mos files for EE and non-EE version (EE has larger images). Changed tiz format to tbc format. Added a7_tools.tpa by Argent77 for HANDLE_TILECONV function. Added in %MOD_FOLDER%/Tools/Tileconv all tileconv versions. Read the Readme SHS official GitHub alternate download center
  10. The Longer Road has been updated to version 2.0.7: ### TotoR - Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf - Update the cutscene for compatibility with Ascension - Use COMPILE with the .baf file instead of directly copying the .bcs file - Use 'ref' when possible in the .baf files - Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead - Update lr6200jon2.baf to check for demogor3 like other enemies - Fix some small typos in the cutscene ### AL|EN - remove unicode from translation - fixed malformed characters in translation - update IAP Forum: Longer Road - Spellhold Studios (shsforums.net) Download: LongerRoad at GitHub
  11. Edwin Romance updates to v4.0, Changelog: - The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename. - Added Infinity Auto Packager. Note: While the rename was done in the safest manner, please remember to uninstall the old version of the mod, and cleanup the remaining mod files before you extract the new version. Forum: Edwin Romance - Spellhold Studios (shsforums.net) Download: Edwin Romance at SHS GitHub
  12. Thank you for all your work over the years. It has certainly been exhausting so don't worry about life forcing changes. Good luck!
  13. Those posts are from bots so the date might be misleading.
  14. @Lurker Hey, Thanks for the detailed bug report. The bugs should be fixed by pull#10 and pull#12. You can try new changes by downloading the master branch before the release.
  15. I've expected that you are facing some kind of non-trivial issues with this, thanks for letting me know.
  16. @argent77 What's the story with macOS lacking file association? Can't you use CFBundleDocumentTypes or so: Core Foundation Keys (apple.com) ?
  17. SCS IWD having globally unique labels would provide strong fundamentals for dealing with this challenge in the future.
  18. I wasn't aware that NI is using an ancient build system, if this would take too much effort then forget about it. Still, worth a try.
  19. Thank you for providing a portable version of the application, that doesn't require java to be installed. If only the same could be true for NI...
  20. Nah, it's not needed for any other keys, better to not open this cand of worms When I handle this on PI side, I will update the metadata template with the info that the "Description" key is allowed to have multiline so 'copy & paste' from txt/html/other won't break it.
  21. So even after seeing the recent shit regarding the install order that you are facing, I see no way to move forward with AppleScript. It's just too limited if you want to do something more than "a list of items" even with shenanigans and workarounds. The amount of time that would be required is far greater even when rewriting from scratch by learning and using popular tech like Python+QT, Electron etc. So if you ever questioned yourself about "Should I try to add yet one more tiny feature" and your answer was 'Nope', it was the correct answer
  22. @argent77 The PI's ini is based on Windows INI: https://en.wikipedia.org/wiki/INI_file with a few changes: - the single line comments are determined by # (hash) character instead of ' (single quote) - additionally, since some modders confused the Infinity Engine ini files, the // (double forward slash) is also used as single line comments determiner Since WIT already can handle multi-line key values for ini because there is a high probability that this will happen again, I will try to do the same for PI also since this limitation has no valid justification. There might be some edge cases discovered later but for now, let's support 99% valid usage. P.S. I see no problem sharing the source code for PI ini parser if you still want it.
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