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About lefreut

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  1. Small v4.4.1 update with the fixes from the 2.6.6 beta (Prevented extra button click noises from playing in the UI) and similar fixes in a few other places.
  2. Same compatibility update for 2.6 as my other UI mods. For EE version 2.6, use the v1.9 version of this mod. For EE version 2.5, use the v1.8.1 version of this mod.
  3. I released a new version (v4.4) for all three mods for better compatibility with 2.6. If you encounter any bug, do not hesitate to report it. This new version is no longer compatible with 2.5, you must use the previous version v4.3.2 for that.
  4. Like I said a few posts above, the options have been moved from install to in game. You can change them in the Graphics options screen
  5. For my UI mods, they will only be compatible with one version. The current versions are for 2.5 and the updates will require 2.6.
  6. You can find some documentations here.
  7. It will probably mostly work but from what I have seen so far, there are some minor issues : some new options will not be available in game and double sounds will be played when opening/closing item description for example. I need to check if there are more issues and if I can fix them.
  8. The options have been moved from install to in game. You can change them in the Graphics options screen. I forgot to edit the first post. With this mod, you can't choose to skip some screens. If you want only a subset of the UI changes, you can try EEUITweaks and only select the components you want. It will not be exactly the same as this mod as some minor tweaks are not available in EEUITweaks.
  9. Hello, @Morgoth @temnix or anyone else that have issues with the dialog box from my UI mod, if you could try this change to see if it's better (or worse). Open the UI.menu file in the overwrite folder and search for this: text { enabled "rowNumber == 1" opacity lua "step == 1 and 0 or 255" area 0 0 -1 -1 text lua "getDialogText(1)" text style "normal" } text { enabled "rowNumber == 2" area 0 0 -1 -1 pad 0 0 0 12 text lua "getDialogText(2)" text style "normal" } And replace it with this (area 0 0 752 -1 instead of area
  10. You can use EEUITweaks to install individual component (and skip the dialog one).
  11. It's doable but it's not straightforward. The styles section in BGEE.lua defines categories with font and size that you can change. But in my mod, the dialog and combat log use the "normal" style which is also used by a lot of other element so if you change it it will change the size of other texts. You will also need to edit the UI.menu to do what you want.
  12. The issue is caused by the code that emulates the 1.3 dialog box. You only need to skip this component (lefreut's 1.3ish dialog box).
  13. Sometimes (depending on the font size settings), the engine decides to draw the first portion of the text at a smaller size than what it should. This produces the space between the line. And it seems that in some other situations, the engine decide to not draw all the text (or a least the text overflows the box content and the text is cropped). I think both of these issues are engine bugs and I don't have any bypass.
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