Jump to content

lefreut

Modders
  • Content Count

    23
  • Joined

  • Last visited

About lefreut

Profile Information

  • Gender
    Male
  • Location
    France
  • Mods Worked On
    LeUI
    LeUI-BG1EE
    LeUI-SoD
    LeUI-IWDEE
    EEUITweaks

Contact Methods

  • Website URL
    https://github.com/r-e-d

Recent Profile Visitors

316 profile views
  1. I have never got any warnings during all the years I have been a member. The only time I did cross the line, all I got was two private messages from a moderator. The first one telling me that I was "charged" (lol) of breaking the rules. The second one that they will discuss my answer. Few hours later I was banned. So yeah they didn't even try anymore to ban only as the last option.
  2. Hello, Thanks for the bug report. I have released a new version that should fix this (while keeping what the previous change was trying to fix: item display with one charge inside a container).
  3. To be fair, the link is to google drive. I wouldn't call that sketchy!
  4. I don't know which tool you use to generate the install order, but it's wrong. You only need one of LeUI / LeUI-BG1EE / LeUI-SoD. Also EEUITweaks should be installed after them. For the error, please post the weidu.log and Setup-EEUITweaks.debug files.
  5. Yes. You need to install it first and then EEUITweaks. Some components won't be available as they are either not compatible (I don't think there are a lot of them) or already included. Multi-steal for example comes by default in LeUI.
  6. /!\ This mod was created by AncientCowboy. I'm only the current maintainer /!\ The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them. EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2 (default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++). Compatibility: This mod is only compatible with the latest EE version (2.5). This mod is compatible with full UI mods. This mod should be compatible with any other mod that patches the UI. Components: EEUITweaks defines 5 groups into which the mods are divided. These groups are as follows: Startup/Options/Character Gen - Mods related to game program control and configuration, and character generation Game World/Maps/Travel - Mods related to the in-game world UI, mapping, and travel between areas Record/Inventory/Journal - Mods of the 'big 3' (and subordinate) panels launched from the game world screen Stores/Dialogs/Spell Books - Mods of store panels and actions/behaviors, conversations between players and other players/NPCs in the game, and spell books Multiplayer/General/Other - Mods related to multiplayer mode, mods that apply to multiple categories, and mods that don't fit any other category Download (version 3.3.1): https://github.com/r-e-d/EEUITweaks/releases
  7. Hello all, The goal of this mod is to provide an improved UI for IWDEE. Compatibility: This mod is only compatible with the latest EE version (2.5). This mod is a complete overhaul so it is by design not compatible with any other UI overhauls mods (Dragonspear UI++, Revised Dragon Scale, ...). This mod must be installed before any mods that patch the UI (EEUITweaks, Sword Coast Stratagems, Tome & Blood, Might & Guile, Shadow Magic, Deities of Faerun, or Faiths & Powers, ...). Components: 1° Core component The main UI overhaul (mandatory) 2° Show Sidebar toggle button Use this option to show Toggle Buttons on left and right sidebars 3° Show Quicksave button Use this option to show Quick Save button on left sidebar 4° Show Help button Use this option to show Help button on left sidebar 5° Show Highlight button Use this option to show Reveal Details button on right sidebar Download (version 1.5.1): https://github.com/r-e-d/LeUI-IWDEE/releases Screenshots:
  8. On the mobile version of the forum, you can see the jail on top of the avatar of people that have been warned, so this information is not very confidential...
  9. Hello all, The goal of this mod is to provide an unified and improved UI (inspired by v1.3 and Vanilla) for Enhanced Edition games (BGEE with or without SoD, BG2EE and EET. It comes up in three different flavor/skin. Each package is standalone so you only need to install the one you prefer. This way you can use the same UI skin to play the whole saga or you can install different skins on the different games so each game stay with their own skin but with all the same functionalities and improvements. You can even install the BG2EE skin on BGEE and the BGEE skin on BG2EE if you really want. Compatibility: This mod is only compatible with the latest EE version (2.5). This mod is a complete overhaul so it is by design not compatible with any other UI overhauls mods (Dragonspear UI++, Revised Dragon Scale, ...). This mod must be installed before any mods that patch the UI (EEUITweaks, Sword Coast Stratagems, Tome & Blood, Might & Guile, Shadow Magic, Deities of Faerun, or Faiths & Powers, ...). Components: 1° Core component The main UI overhaul (mandatory) 2° BG2 vanilla bams for spells Use this to use the vanilla BAMS for spells: 3° BG2 vanilla fonts for descriptions Enable this option to change the fonts use for item descriptions. 4° Disable item comparison feature Use this option to disable item comparison in inventory 5° Reverse +/- buttons position Use this option for reversing +/- buttons positions 6° Single Click to Map Travel Use this option for map traveling with single click 7° Show Sidebar toggle button Use this option to show Toggle Buttons on left and right sidebars 8° Show Quicksave button Use this option to show Quick Save button on left sidebar 9° Show Highlight button Use this option to show Reveal Details button on right sidebar 10° Small right sidebar buttons Use this option for small AI Toggle and Select All buttons on right sidebar 11° Quests in journal collapsed by default Use this option for journal be collapsed by default 12) Left click on portrait to level up Use this option for level up your character by clicking on portrait Download (version 3.9.1): BGEE skin SoD skin BG2EE skin Screenshots: 1° Title screen: 2° Main screen 3° Journal 4° Inventory 5° Record 6° Mage book 7° Priest book
  10. The NDA comes up a lot lately. Yes it may be hard for them to handle a very strict NDA but the way it usually comes up is to dismiss user complaints. I see this as a very lame excuse. It's not the NDA fault if the EEs are still buggy (especially for everything that touches the UI). And it does not give them the right to ban/warn everyone that does not blindly agree with everything they say.
  11. Well they removed almost every post from the "incident" (they even nuke a full topic that had a lot of posts made way before that just happens to get a few new answers when they told us to post there as the discussion was off topic on the original topic). One issue starts after Julius said that updates on one platform can't be done. Some people point out that it was Beamdog choices to not do it and not something that it technically impossible. Of course it's ok if they choose not to do one platform update, the point was only to highlight that the phrasing was incorrect and misleading and that as a community manager, it's important to pay attention to details like this. He and a few moderators didn't like the fact that we try to argue with them. The thing is that a few months before, a similar situation happens when some users complains and said that the bugs (especially the pathfinding one) make the game unplayable. A few people (including moderators) jump on them to say that it was false, that the game is not literally unplayable and that they should use correct phrasing. But of course this time no action were done against the people that breaks the sacred rules because it was done to defend Beamdog.
  12. One discussion about the lack of any information on the next patch got a little heat (because people are tired of waiting with no news). Then Beamdog decide to hide some messages because they can't accept criticisms. It got more heated because people don't like seeing their posts disappear with no reason. Beamdog finally gives a reason but not for long as they change their mind and removed everything. Even messages asking what happenned were quickly removed as if they don't want to let anyone know. And it ends up with warnings and bans.
  13. You definitely can have multiple BAMs referencing the same MOSXXX.pvrz file. I did it with NearInfinity. In the Bam Converter, all frames you add will end up in the pvrz files (even the ones that are not used in this particular BAM). If you put the resources in the frames tab in the exact same order, it will always produce the same pvrz file. So if for example you have file1.png and file2.png and want to create two BAMs that will use only one pvrz file, you add both png in the converter, select only the first frame in the cycles tab, choose an index and create file1.BAM. You then do the same (same pngs, same index) but this time select the second frame in the cycles tab and create file2.BAM. It will overwrite the MOSXXX.pvrz file but with the same content. Now both your files should reference the same pvrz file but with different coordinates and size.
×
×
  • Create New...