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lefreut

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Everything posted by lefreut

  1. In dialogue where some NPCs have a portrait and some don't, it may be strange to have the dialog box position switch between lines. Another solution would be to set a default portrait image. You can try that by putting a NONE.bmp file in the override folder.
  2. Hello, I have made a change to fix this error. But you will still get too big spell icons in mage and priest books. I have made a merge request on Pecca github repo to make it fully compatible with LeUI.
  3. I made some compatibility changes in LeUI for SCS / ToF but I did not have the time yet to backport all the fixes in EEUITweaks. I didn't try everything, but LeUI + SCS / ToF should mostly work. EEUITweaks + SCS / ToF is untested. PS: it's not the end of the world but I see a lot of people misspelling my pseudo, it's lefreut no lefruet
  4. The premise of SoD was to fill the gap between BG & BG2, but for me it does not work as they (I think) were not allowed to add references to SoD content in BG & BG2. You discover new things in SoD that you never heard of in BG. And in BG2 nobody remembers SoD. I understand that they really wanted to make a new IE game and that the timeframe was imposed but in the end I'm not sure it was a good idea. *Insert Ian Malcolm quote*
  5. Hello, The issue was with the new option to reverse button position in LeUI. This should be fixed in EEUITweaks 4.0.6.
  6. BGEE skin is blue (https://drive.google.com/file/d/1nCZqy2hCs6nwpPk-AFTl3KHrioche0Dl/view). BG2EE skin is brown (https://drive.google.com/file/d/1K6Z4BXac9C9UTxLNbXnlBDF2Veo4GN1h/view). SoD skin is black (https://drive.google.com/file/d/1QMCFV3TqCWGs_l0PeMXR1btX_cc90nF7/view).
  7. Hi, This component edit the mage screen UI to remove the ability to unlearn spells (by right clicking on the spell icon). But with my UI mod, the mage screen is changed and right click is used to open a new window with the spell description (and the unlearn button is on this new window). So if you install this component on top of LeUI, you will no longer be able to open the spell description window. I don't know if there is a way to make these two compatible (I don't think I can do it on my side). It seems that there is an ini setting (retain_erase_for_exploit_purposes) to skip this UI patching. I think it's best to use it if you want to use LeUI with Talents of Faerûn.
  8. v4.7 is out \o/ Add option to reverse button position Better compatibility with Sword Coast Stratagems & Talents of Faerûn
  9. Hello, It's probably one of the GAM_XX.wav. Maybe GAM_01.wav (or GAM_03 / GAM_04).
  10. This should be fixed in v4.0.5 (https://github.com/r-e-d/EEUITweaks/releases/tag/v4.0.5).
  11. I have some fixes for a better compatibility between LeUI and SCS / Talents of Faerûn. There are more things I wanted to check but I will try to do a release soon.
  12. Hello, On a clean BG2EE install, the component "Require speciality mages to memorize at least one spell per level from their speciality school" generates a UI.menu file with syntax errors. There are 3 instances of STR_EQ instead of ==. greyscale lua "bookMode STR_EQ 0 and not dwSpellEnabled(bookSpells[rowNumber])" enabled "chargen.extraSpells STR_EQ 0 and not dwChargenSpecialistRequirementsSatisfied(mageSpells)" enabled "chargen.extraSpells STR_EQ 0 and not dwChargenSpecialistRequirementsSatisfied(priestSpells)" There is also two text_lua instead of text lua. text_lua "dwSpecialistMemoMessage()"
  13. LeUI heavily modify the mage UI screens and remove these two functions. This explain why SCS can't patch them. I will need to check what are the changes that SCS try to make to see if LeUI could be made compatible with it.
  14. On some of my repos, I use a customized version of the workflow where I run a command between the checkout and the CreateIEModZipPackage so I don't think I can use this new version.
  15. Thanks @Felipe. Unfortunately, I don't know when I will have the time to look at it.
  16. @Felipe Does it fix all your issues if you use DLCMerger? @Roberciiik The worldmap screen is one of the most hardcoded UI screen. I don't think you can make it zoomable. It's also buggy, the current map screen size is the only one that is not bugged.
  17. You can set the portrait to the size you want.
  18. It's when starting a new BG1/SoD/BG2 game or when starting a black pits game? AFAIK, there is no quest displayed when you play black pits.
  19. Usually very early as this mod overwrite the whole UI.menu file (to not break mods that may have patch it). But if you are sure you did not install any mod that touch this file, you can install it at the end.
  20. I tried something like this: if #loot.containerItems == 0 then Infinity_PopMenu('WORLD_CONTAINER') end But there are two issues: 1) The loot.containerItems variable is updated only after the action ends so you have to press 'E' a second time. 2) This will close the container menu but it will not reopen the action bar.
  21. Hello, Do you have the game on Steam or GoG? In this case, I think you need to install Dlc Merger before any mod otherwise you will get strange results.
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