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lefreut

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Everything posted by lefreut

  1. The autoroller modify the stats distribution to be able to extract the exceptional strength value. This way it can keep the higher strength value for rolls with the same total. (to be precise, there is a tiny bug, this does not happen for the first roll of a new high value, this is why in @subtledoctor example, he only gets a 17 in strength it was the first time the autoroller encounter a total roll of 102). So for high value, you will usually get the same stat distribution (as there is not a lot of ways to have 104 total roll with 18 strength). But you should not always get the same exceptional strength.
  2. You can try disabling the 'Nearest Neighbor Scaling' option. It should be a little less pixelated but more blurry. There is also the 'Alternate Renderer' setting that has some tiny differences in rendering, you can try both to see which one you prefer. But it will not do miracle as the game is quite old and the textures are not in 4K.
  3. Sadly yes, this mod is missing an up to date readme, but it's something that takes a lot of time to do/maintain. Most components should be properly setup to only be available to install if they are compatible. This will no tell you which components are compatible beforehand, but if you test an install it should give you an idea.
  4. I think weidu should properly handle the uninstallation process.
  5. In BG2EE, @8229 = ~Shar! My deliverance is in your hands. ...Wait! I recognize you! <PRO_CHARNAME>! It is I! Viconia DeVir! You must remember! My life depends on it!~ [VICONI01] CHARNAME instead of PRO_CHARNAME.
  6. And same thing with the Hold Undead scroll icon (SPWI324A).
  7. I don't know if it's the right place to post this, but the BG2EE Conjure Lesser Fire Elemental scroll icon (scrl6x) colors seems off compared to the same icon in BGEE/SoD or to the other Conjure scrolls.
  8. The 'MAGE' string is in the dialog.tlk. For BG2EE, it's @18039 = ~mage~ (the UI shows it in upper case). The 'APPEARANCE' string is indead in a lua file. It's 'APPEARANCE_BUTTON' in L_EN_US.lua (or the equivalent in other languages).
  9. A big 3.9 release that should hopefully fix the bugs that have been reported. Make BillyYank multi portraits compatible with LeUI (BG1EE, SoD & BG2EE skins). Make BillyYank multi portraits compatible with LeUI-IWDEE. Make Mr2150's Portrait Picker compatible with LeUI (SoD skin). Mr2150's Portrait Picker is not compatible with Lefreut's UI (BG1EE skin). Fix duplicated sounds when clicking on + and - from scores (FayDarkAutoRoll & lefreutCharacterGen). Fix Adul's Unhide Chargen Options typo that causes heavy cpu usage. Update textures for Inventory, Mage & Priest Spells, Journal, Record and Load & Save screens for LeUI components (BG2EE skin). For the portraits components you also need to use the newly released update from LeUI (v4.4.6) for them to be fully compatible with each other.
  10. And v4.4.6 has been released for all three skins to be compatible with EEUITweaks portraits components.
  11. The original cinematics are indeed low res with heavy compression. There are some AI algorithms that tries to remove some of the compression artifacts. I did some experiments when I worked on the intro/outro videos for BG2EE in french. The result is far from perfect (it could be better with more time) but it gives an idea of what can be done. BG2: BG2EE: Upscale + Denoise:
  12. Small v4.4.5 update only for the BG2 skin with updated textures (Inventory, Mage & Priest Spells, Journal, Record, Load & Save screens) based on work by @cdx (I didn't include the Options screens because I'm unsure what to do). https://github.com/r-e-d/LeUI/releases/tag/v4.4.5
  13. LeUI overwrites everything so if you install it it will change all screens. If you only want a subset you can use EEUITweaks to only install the components you like.
  14. It depends on what you are trying to do. It should be possible to have arrows to cycle through the different colors and have a box with the current color. But as far as I know, you can't have a box that individually shows any other color. The only way to see all the possible colors is with the slider that shows all of them at the same time.
  15. A fixed UI.menu will almost always be broken if one day a 2.7 is released. For such a small fix, a patch version is more robust.
  16. It's a convenience tweak, it's the same as if you manually try to steal each item one after the other. Off Topic: I delete some of my posts before 'leaving' the other forum.
  17. I don't think you will need a lot of UI fixes (the confirmation prompt fix for IWDEE is the only one that I can think of right now). For small changes, targeted edits is probably the best. You may need another approach for bigger changes but most of these changes will fall into the tweaks category anyway so not for EEFixpack.
  18. There is a settings 'More Confirmation Prompts' (under Options/Gameplay/Feedback). The description says 'Prompt before removing memorized spells or resting at inns'. But it does not work for IWDEE as the UI does not check the state of the option and will always show the prompt when removing memorized spells. For me it's definitively a bug but I don't know if it's something the EE Fixpack wan't to fix (I have fixed it in my UI mod for IWDEE but it's a full UI overwrite not a fixpack). For information, the code inside UI.menu for IWDEE is this function: function unmemorizeSpell(spell) if(spell.isPlaceholder) then return end showMageMemorizationFlash = false if(spell.castableCount >= spell.memorizedCount) then --Unmemorizing a castable spell. popup2Button(11824, 'REMOVE_BUTTON', function() finishUnmemorizeSpell(spell) end) else finishUnmemorizeSpell(spell) end end And the fourth line should be change to this to take the option into account. if(spell.castableCount >= spell.memorizedCount and Infinity_GetOption(41, 9) == 1) then
  19. Sorry about that, the download links are in game order BG1EE - SoD - BG2EE, the screenshot order is BG2EE - BG1EE - SoD.
  20. Hello, I never really try to install a portrait picker tweak on top of LeUI so I don't know if it used to work and a patch broke it or if it never worked. I will need to check if I can fix this or if I will have to mark these as incompatible with LeUI. Instead od reinstalling LeUI, you could try to use weidu to uninstall the EEUItweaks components, it may work better. If it doesn't work, unfortunately the easiest is probably to start again from a fresh install (all the UI is in one big file so it's not easy to manually revert it).
  21. @cdx Thanks for all these feedbacks. I think they are good proposition and if you do the changes I will probably use most of them in the mod. For the inventory slots, they are like this to try to fill the whole space. They could be slightly adjust if necessary so they all have the same gaps (keeping a small gap may look better). For the spells, I think the page number are evenly distributed horizontally. They don't look bad to me but if you want to try some tweaks it's ok. For the buttons, I don't know if a separator would look good but again why not test it.
  22. Hello @cdx It's a really nice edit. I can add this to the mod yes. And I'm interested if you want to make others changes
  23. It let you open the console with right click or long tap on the first button of the left sidebar. It's not mandatory for PC as you can open the console with Ctrl+space but if you often use the console and find this easier to open it this way, you can install it. The is no component that does that. It change the texture of the dialog box: I don't remember the change made by this component but yes I don't think it's useful on top of LeUI.
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