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Grammarsalad

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Everything posted by Grammarsalad

  1. Very cool. I had planned to create a mod like this, but I never got around to it. A few additional ideas: - Dealing with gated demons to gain blackguardhood (for paladins and fighters). - Convert to a different deity/kit at temples (for clerics) with a few offering paladinhood (e.g. church of Helm). - Becoming a ranger or druid at the druid grove (fighters or clerics).
  2. Oohh, cool. So, like does this allow you to make different (seamless) choices with her class development (e.g. no dual class)?
  3. Btw, I loaded the template in gimp and it appears to work. I don't know enough about layers etc. to determine if it does work but I thought I'd throw that out there. Edit: btw, I have been getting satisfactory results with gimp and material provided here: https://forums.beamdog.com/discussion/42011/blazing-bams I create the C icon, convert the blank space to transparency and then add the scroll and/or rock backgrounds as needed, and then convert the exported images with DLTCEP.
  4. Ok, that sounds promising. I do already have an ini, so I have something to work with. Okay, concrete example. I have a spell 9th level Weird as does OS. The way we're doing it, it is easily possible both versions could be installed and available to the player (there are only so many 9th level spots available for various reasons, and so ADD_SPELL isn't an option.) My spells are set so that they only install based on ini settings. So, what change would I make to warn about the type c incompatibility: https://github.com/UnearthedArcana/B_Spells/blob/master/B_Spells/b_spells_settings.i
  5. Oh, I think that'll work. As long as gemrb_path.txt can be detected by FILE_EXISTS, I should be set.
  6. Don't worry @Endarire I'm still working on it. I think I was kinda cranky went I wrote that. Somehow I strained my rotator cuff in my sleep! Getting old its really getting old
  7. I feel like this is a dumb question, but how do I detect GemRB in weidu? It doesn't seem to add anything to the override folder, and I'm not a good enough coder to write a way to detect gemrb.exe or something similar on the players computer (it could run from any particular location, no?) I'm sure I'm missing something obvious, but I'm at a loss
  8. Spells & Magic (B_Spells) will have certain conflicts of type C with certain other spell mods, especially OlvynSpells in that certain spells cover the same ground. OlvynChuru has made some accommodations for these conflicts, but I'm not sure if they are all covered (I'm almost certain they are not). One issue with creating a list atm is that both mods are currently still in development. I have it in my head that when B_Spells is finalized, and when OlvynSpells is finalized, I'll go through both and send OlvynChuru a pull request (OlvynSpells should be installed after S&M). But, wil
  9. Lol, I would never claim otherwise. I was just using that as a jumping off point to introduce an example. Btw, I'm having a blast playing around with GemRB. I'm going to start creating GemRB specific components for my mods. I'll be keeping notes on everything new and interesting I find, and I'll be happy to help with documentation and tweak ideas.
  10. This is very useful as you can cast spells differently depending on caster stats. As an example, this spl acts differently depending on the casters wisdom (actually, it's done through an item, a 'healing kit', but same idea): https://github.com/Grammarsalad/Proficiencies/blob/master/proficiency/lib/heal.tpa#L79 %wis_ls% is set in splprot.2da which references items in stats.ids: https://github.com/Grammarsalad/Proficiencies/blob/master/proficiency/lib/splprot_attributes.tpa#L24 And https://github.com/Grammarsalad/Proficiencies/blob/master/proficiency/lib/splprot_attribu
  11. Can I ask this: I think I read somewhere that you altered effect 206 to act like a conditional protection, similar to 318 or 324 in the EEs (i.e. https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op324) Is there anything similar to EEs 326 (https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op326)? Edit: also, what about 321: https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op321 That is, in bg2
  12. A lot of the new 2das seem pretty intuitive. I was mainly interested in information on the opcodes. But, yeah, I can understand the reluctance to document something that may change in the future. As an aside, I wonder if it would make sense to have a forum for GemRB only mods (in the spirit of 'if you build it, they will come'.) It's really coming together and there is some serious potential in this project.
  13. Grammarsalad

    GemRB IESDP

    Hello. Is there something like an IESDP for GemRB? Is there a dat file for DLTCEP that describes any new or modified opcode's? Thanks
  14. Okay, I'll do what I can. I can't really promise quality, but it'll be something.
  15. I don't much graphical talent either, but I might be able to help with this. I've been really getting into creating spell icons lately. If you want, give me a list of spells that need icons and I'll see what I can do
  16. Those wands won't be used. I think I have different wands with these same filenames listed here: https://github.com/UnearthedArcana/B_Spells/issues/192
  17. Lol, I almost certainly don't know more about it. I'm happy to look and see, but I have a lot of trouble dealing with animations myself.
  18. I have found a fairly quick and easy, if not pretty, way to make spell icons. I'm just working with paint, so nothing fancy. I just save a similar bam as what I want as a bitmap using dltcep. I then alter it as I like (using black for transparency). Next, I import it to dltcep in the animations tab and save it as a bam. Bam!
  19. Yes, that's still the plan. I'll be releasing an updated version first in spells & magic. Once I've worked out there kinks and bugs, I'll have a version for both TnB (for mages) and FnP (for priests). There will be multiple implementations. Some notes can be found here, here and here. Edit: I need to edit that a bit. I do have a read magic spell in the works, but I'm not going to require it to use class based scrolls (but e.g. a mage would need to to read a cleric scroll) Edit 2: also note that these are just one version of Craft items, the version that is closest to pnp.
  20. Oh, that is awesome! Lol, I have been doing this: 1) change the original spell to multiple subspells with all of the modified saves required for the modification. 2) replace the original spell with a 'shell' that applies 326 effects based on the relevant stats and/or States This works fine if you are just modifying the spell based on a single stat or state but each additional variable adds another 'layer' to the spell, multiplying everything. (e.g.) Edit: the example is the same basic idea but iirc it's not applying save bonuses/penalties, so the above strategy wouldn't hel
  21. Er, it turns out that I need to plug in a lot of stuff into the Homebrewery version, so I don't have a nice pdf. But here is the (mostly completed) readme: https://github.com/UnearthedArcana/Faiths_and_Powers/issues/136
  22. That would totally make sense. On my Android, but I'll see If I can access it. Edit: Homebrewery doesn't like Androids for whatever reason. I'll attach it and/or link it in a few hours (well, it could be like 10 hours)
  23. Hi Endarire, F&P is compatible with SR (install SR first). I'm not sure about MIH
  24. No. It is not up to date, unfortunately. Ineth(sp) made it a while ago. I do have access to it but it's difficult to manage. I'll update it sometime soon, or at least when we have spheres, etc finalized (do we)?
  25. Why not just set a global value when you talk to the NPC and then check for it in the dialog or script of the second npc? Also see: https://gibberlings3.github.io/iesdp/appendices/variables.htm
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