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Grammarsalad

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Posts posted by Grammarsalad

  1. On 9/9/2023 at 2:33 PM, jastey said:

    @Zaramorte in other words: make a technical good update that fixes bugs, does not change the content, stays true to the author's intentions, make a transparent changelog, offer it in the according mod forum, be ready to take it down if asked to - and we'd kiss your feet. really, this community is about "all hands on deck". We all are the community, there is no elite group of modders who are chosen to maintain all mods; modders come and go, new modders arise and take over older projects, there is modders who were newbies only recently and now they are more skilled than I am.

    Unfortunately, all @Endarire is hearing is "I am allowed to upload adapated mod versions".

    I don't think it's so much that @Endarire doesn't take this seriously. I think he takes all of this very seriously. I think that he probably feels like he is following these guidelines... 

    I have had a few conversations with him about this, and he seems primarily concerned with compatibility and preservation. I think he takes himself to be doing this stuff to _merely_ preserve and maximize compatibility. 

    I think he could be mistaken about that, but even if so, I think it's a good faith mistake. 

  2. 15 hours ago, subtledoctor said:

    Oh my god, shunt Amy off to some kind of slapstick comedy sidequest? She thinks she is going to become a god and really she is just in a sad grudge-match against Gromnir, or something. Like, replace the sahuagin king and prince with Amy and Gromnir. Or something with a similar tone. If done right it could be hilarious.

    Lol, yup

  3. 11 hours ago, subtledoctor said:

    Always thinking about how to minimize time and effort to get something done, this is 100% my idea. Having already experimented on this by injecting Black Pits maps into BGEE and sections of IWD into BG2EE, the idea is basically: change up some scripts, dialogues, journal entries, and map entrance/exit points to keep the content but tell a different story with it. 

    What that story would be, is a good question. I have two ideas: 1) figure SoA already has a fantastic story, so shift the ToB content forward and keep the Tree of Life/hell battle as the finale; or 2) something much more wide-ranging and weird, which people probably would not like. 

    Yeah, 1 seems like the better idea, imo. And hey, you can do 1, and when you get more confident with it, you can try 2(?)

    And yeah, Irenicus is one of my all time favorite villains. He really deserves to be the final big bad, imo.

     

    Amy should have a side quest at most. 

  4. I don't know how far along this idea is, but just putting it out there that it is possible to change starting areas. A few years ago, I had it in my dumb brain that I was going to recreate the Queen of Krynn series of games in the infinity engine. Anyways, you can absolutely change your starting location without completely breaking everything. I had the main character start in (I believe it was) Beregost rather than Candlekeep in bgee. So, I think you could totally "keep" TOB, but tell a different story with it (that would have been my Dark Queen of Krynn game, lol)

  5. On 10/29/2022 at 5:00 AM, lefreut said:

    In enchant_items.tra, ref @115106 & @115107 are duplicated. The duplicated one should probably be @115108 & @115109 instead.

    And in scroll_crafting.tpa:

    //masterwork materials
     COPY ~%folder%/data/scrolls/B_BPG01.itm~ ~override/B_BPG03.itm~  //blank scroll item
            SAY NAME1 @115108
            SAY NAME2 @115108
            SAY UNIDENTIFIED_DESC @115108
        SAY DESC @115108
        WRITE_LONG 0x0034 ~200~ //gold
        WRITE_BYTE 0x0038 ~9~ //stack

    I guess UNIDENTIFIED_DESC & DESC should use ref @115109.

    Thanks @lefreut

  6. 18 hours ago, JohnBob said:

    Hello @Grammarsalad,

    While testing my translation update, I see that the [Update Skills for Rangers] component cannot be installed.

    It's on the master so maybe you already have some changes planned.

    Just in case, I inform you...

    Test on BGEESoD, EET and BG2EE.

      Reveal hidden contents

    BGEESoD..........


    Copied [CLABRN01.2DA] to [override/CLABRN01.2DA]
    Copying and patching 1 file ...
    ERROR: cannot convert class_ref or %class_ref% to an integer
    ERROR: [KITLIST.2da] -> [override/KITLIST.2da] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Update Skills for Rangers], rolling back to previous state
    Unable to Unlink [skills-and-abilities/backup/40/OTHER.40]: Unix.Unix_error(1, "unlink", "skills-and-abilities/backup/40/OTHER.40")
    [skills-and-abilities/backup/40/UNSETSTR.40] SET_STRING uninstall info not found
    Will uninstall  75 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40.
    Uninstalled     75 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40.
    Unable to Unlink [skills-and-abilities/backup/40/READLN.40]: Unix.Unix_error(20, "unlink", "skills-and-abilities/backup/40/READLN.40")
    Unable to Unlink [skills-and-abilities/backup/40/READLN.40.TEXT]: Unix.Unix_error(20, "unlink", "skills-and-abilities/backup/40/READLN.40.TEXT")
    ERROR: Not_found
    Please make a backup of the file: SETUP-SKILLS-AND-ABILITIES.DEBUG and look for support at: Grammarsalad and morpheus562

     

    BG2EE with EEex.................

    Copied [CLABRN01.2DA] to [override/CLABRN01.2DA]
    Copying and patching 1 file ...
    ERROR: cannot convert class_ref or %class_ref% to an integer
    ERROR: [KITLIST.2da] -> [override/KITLIST.2da] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Update Skills for Rangers], rolling back to previous state
    Unable to Unlink [skills-and-abilities/backup/40/OTHER.40]: Unix.Unix_error(1, "unlink", "skills-and-abilities/backup/40/OTHER.40")
    [skills-and-abilities/backup/40/UNSETSTR.40] SET_STRING uninstall info not found
    Will uninstall  75 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40.
    Uninstalled     75 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40.
    Unable to Unlink [skills-and-abilities/backup/40/READLN.40]: Unix.Unix_error(20, "unlink", "skills-and-abilities/backup/40/READLN.40")
    Unable to Unlink [skills-and-abilities/backup/40/READLN.40.TEXT]: Unix.Unix_error(20, "unlink", "skills-and-abilities/backup/40/READLN.40.TEXT")
    EEEX/EEEX.TP2  0  0 Installed
    EEEX/EEEX.TP2  0  1 Installed
    EEEX/EEEX.TP2  0  2 Installed
    EEEX/EEEX.TP2  0  3 Installed
    EEEX/EEEX.TP2  0  4 Installed
    EEEX/EEEX.TP2  0  5 Installed
    ERROR: Not_found
    Please make a backup of the file: SETUP-SKILLS-AND-ABILITIES.DEBUG and look for support at: Grammarsalad and morpheus562
    Using Language [English]

     

     

    Ahh, thank you. had meant to comment that out while I work on it.

  7. On 10/18/2022 at 8:49 AM, Quester said:

    I see components for Spell Scroll Crafting in PI, but I can't find any info on it in the readme. Can you shed some light?

    You can find the most updated information here:

    https://github.com/Grammarsalad/Spells_and_Magic/issues/7

    It is still in development, and there probably won't be an option for scroll creation failure in the first release (Lol, I don't expect that to be too popular anyway).

     

  8. 21 hours ago, subtledoctor said:

    I suppose would could split it up: have a basic component that installs paladin kits for only a few Lawful deities, and then add a second optional component allowing players to add Champions of a bunch of other deities. Why not...? :undecided: Have to see how @Grammarsalad feels about it.

    Love it!

     

    21 hours ago, subtledoctor said:

    Neither here nor there but as I look at the .tpa code here, more and more I feel like I want to just rip the ranger kits right out of this mod. I know rangers can cast druid spells but they don't really feel like a "divine" class to me, not the same way clerics/paladins/druids/shamans do. Maybe simplify things here and move the ranger kits over to Might and Guile (where half of them already exist anyway)

    Makes sense if that is what you think is best. Maybe rangers are best handled in might & guile. 

  9. On 10/14/2022 at 11:11 AM, Mordekaie said:

    Bonded mount : When the Paladin reaches certain levels, he will attract and developp a special bond with a mount, almost acting as an NPC/party company. It could be a Giant eagle, Unicorn, War horse, Pegasus...This aspect could be rendered when outside by a charge bonus, a mouvement bonus, or even a 7 party member evolving with the paladin that the Paladin can call anytime.

    That's cool. I could see something like this being a part of the paladin stronghold.

    On 10/14/2022 at 11:11 AM, Mordekaie said:

    Possessions and ressources : In my souvenir the Paladin has only few possessions BUT he can get access to ressources that would help him fullfill his missions like a small troop, finances ... Among other classes, he also attracts followers which can join him ... Maybe he is not as skilled as a fighter but he is more than a warrior : He is a war leader; never underestimate a lone Paladin not because of his fighting skills but because he will come back with ressources. :)

    A follower/mercenary mod where you could actually hire or attract helpers would be cool...

     

    On 10/14/2022 at 11:11 AM, Mordekaie said:

    Holy sword (A holy sword is a special type of consecrated weapon that provides a paladin with unique benefits) : I consider this aspect to be quite poorly implemented with Carsomyr. In my opinion Carsomyr could be just one already consecrated weapon; one direction would be to give the possibility to a Paladin to consecrate a weapon with special abilities depending on the deity he is serving and working like an upgrade ?).

     

    Oohh, this is my favorite idea of the bunch. It's exactly up my alley as I'm working on some code that could probably be used to do something like this

     

  10. New release: 0.84.01
    - Fixes an error that was preventing installation of 2E-style sphere system. (thanks to MagmaZarroc for catching this error).

    - Added code for future priest scroll additions (not yet available)

    Not necessary to upgrade during a current playthrough. Only necessary if you are planning on installing the 2E-Style sphere system.

    https://github.com/UnearthedArcana/Faiths_and_Powers/releases

  11. 42 minutes ago, subtledoctor said:

    What we should really do (and I guess sooner than later?) is go through /lib/spells_new_fnp.tpa and add logic to remove the ADD_SPELL bits if (FILE_EXISTS_IN_GAME ~d5__spheres.d5~). If that marker file is detected we can just copy spells in the old-fashioned way. And then adjust the various sphere systems to use the RES filenames instead of IDS names.

    That makes sense. Do we need to even use ADD_SPELL for new spells, at least where we are installing one of the sphere systems? 

    It won't mess with the scroll code. That only cares if it's a priest spell, and is not a subspell (i.e. the filename does not end with a letter following any three number combination).

  12. 19 minutes ago, subtledoctor said:

    @sturmvogel are you getting this error when trying to install the new priest scroll component? (Component 70?) Or a different component?

    That error sounds like there are  simply too many spells being added to the game. If that's what it is, it's not an error particularly in this or that mod, but rather just a result of installing too many mods together. Endarire was running into the same thing: he wanted to have thousands of spells, but the game can only have 50 per level. It is, sadly, a hard-coded limit.

    That said, I have an install right now with SR + IR + MiH-IP + IWDification + DR + SDRT + TnB + MSfM + FnP  and I didn't run into the spell limit. It's  possible @Grammarsalad is ADD_SPELL'ing even more spells  in the latest versions?

    Or, consider this:  DR has a small spell  pack in it... but for whatever reason, I have found it to be problematic. It  has caused later  mods to fail to install for me, though I never figured out why.  Between SR, IWDification, and FnP, I think all the DR spells are covered, anyway; so if that is part of your install, try skipping  it.

    I know what the issue with the scroll component and it isn't this one (I forgot to copy over some files to the right folder in fnp and the install choked because of it). That's the update I was talking about.

    But no, I'm not adding any spells for the priest scroll thing.

    Sorry, I got a pm with the relevant error. I just assumed this was the same one.

  13. 48 minutes ago, sturmvogel said:

    I spoke too soon. Having reinstalled everything up to the priest scroll version of FnP, I'm getting the same error as earlier, not the one with the priest scroll problem.

    Couldn't add CLERIC_FERAL_INSTINCT to spell.ids as no slots remain
    Added spell CLERIC_FERAL_INSTINCT
    FAILURE:
    Invalid spell number: -1

    Let me know if you want me to test this with 0.83.15. Or post my weidu.log

    Oh, if this is about priest scrolls, that's another matter.

    @subtledoctor

    Looks like a false alarm

  14. 2 minutes ago, Grammarsalad said:

    He hasn't posted it yet(?) Hopefully soon.

    I uploaded a version 0.84.00. The scroll component is still commented out. Otherwise, I added a function, some files, and a few tra entries. Shouldn't have any effect on anything else, including compatibility (especially given that the component is commented out). From what I understand @sturmvogelwas having the issue even with version 0.83.xx. 

    I do have a list of installed mods when he had the issue:

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1090 // lefreut's Character Creation Screens -> Default Button Position: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1080 // Portrait Selectors -> lefreut's Portrait Picker: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2050 // Simple Centered Dialog: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2900 // lefreut's Improved Record Screen: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3024 // Journal Fixes and Tweaks -> lefreut's Journal (quests collapsed by default): 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3028 // lefreut's Customize Screens Tweaks: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 4.0.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4006 // lefreut's Store Screen Tweaks -> Reversed Button Position: 4.0.1
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.5
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v30
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v30
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #20 // Install Alternate Portrait -> Alternative #1: Friendly, by Acifer: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #30 // Use Dialogue Style for Brandock's Banter in SoD: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: Beta_16
    ~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 5.4
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.6
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.3
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #2 // Choose a class for Aura: -> Illusionist / Artificer (Mage / Thief): 3.3
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #4 // Choose a portrait for Aura: -> BG1 Default (The Artisan): 3.3
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v14
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #1 // Install Interjections for Indira (BETA): v14
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
    ~ISRA/ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.5
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #100 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Teen Version and Skip Components with Warnings.: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
    ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: v3
    ~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
    ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 7.3
    ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 0.7 (Beta)
    ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 0.7 (Beta)
    ~THEVANISHINGOFSKIESILVERSHIELD/THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: 2.2
    ~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 8
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // ?????? -> : ???
    ~S3DISCLUBS/S3DISCLUBS.TP2~ #0 #0 // Distinguisable Clubs: V1.1
    ~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #0 // Silver Staff of Aule: v9.1
    ~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #1 // Alternate Icons -> Icon N.1 by CrevsDaak (default): v9.1
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #1 // Icewind Dale items for Baldur's Gate 1 & 2: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Planescape Torment items for Baldur's Gate 1 & 2: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #6 // Alternative Healing Potions -> Healing Potions work as in Baldur's Gate: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Turn generic Full Plate into Field Plate: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Turn all Dragon Scale Armor into Scale Mail: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Miscellaneous Item Improvements (see readme): v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #14 // Add Potions of Extra Healing in BG1: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #16 // Sensible Shops (see readme): v7
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4.19
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.69
    ~VIENXAY/VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.66
    ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2305 // Make Haste and Slow Properly Cancel Each Other: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2321 // Make Spell Thrust Target Actors: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1352 // Increase Range of Icelance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2523 // Change Sunfire into 'Missile Storm': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1613 // Make Physical Mirror Block 1 Attack Per Three Seconds: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2711 // Adjust the Effects of Chaos: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2714 // Change the Effects of Prismatic Spray: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2808 // Set Moment of Prescience to Not Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3050 // Make IR's Rod of Absorption Truly Instantaneous: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3092 // Nerf Edwin's Amulet -> Limit Bonus Slots to 7th Level Spells: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3100 // Metamagic Instead of MR for Cloak of the Weave: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.5.6
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #1201 // Rebalanced Arcane Opposition Schools -> No Opposition Schools: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #13 // Revised Illusionary Clones: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #14 // Revised Invisibility and True Seeing: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #16 // Improved Identify spell (usable by Arcanist/Multi Sorcerers): 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #54 // Revised Metamagic -> Innate metamagic, learned from scrolls ONLY (none for sorcerers): 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #62 // Cantrips -> Level One Cantrips: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #68 // Pooky's Mod: Imbue Familiars: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #72 // Sorcerer Spell Switching -> Change spells once every three levels: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.9.38
    ~MSFM/MSFM.TP2~ #0 #0 // Add Wizard's Staff -> Add Wizard's Staff with 7 old color sets: v1.57
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.57
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.57

     

  15. 14 minutes ago, subtledoctor said:

    ...I don't see it? Is it posted anywhere?

    He hasn't posted it yet(?) Hopefully soon.

    I uploaded a version 0.84.00. The scroll component is still commented out. Otherwise, I added a function, some files, and a few tra entries. Shouldn't have any effect on anything else, including compatibility (especially given that the component is commented out). From what I understand @sturmvogelwas having the issue even with version 0.83.xx. 

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