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krevett

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  1. Thanks I'm on my phone and didn't thought about quoting the link
  2. My question was just because david don't always maintain the git repo in a playable state (as he says use at your own risk). You should download the latest RC9 from git under the "releases" tab and start fresh with that one.
  3. Are you using the RC of stratagems or dit you download the git repo?
  4. Haven't played it too even if I own all ee games I'm still using good old classics (waiting a french translation for bg2ee, english don't bother me but I'm so disappointed it's still not translated and anyway I'm a bit of a old-school guy...) Sorry for the off-topic
  5. krevett

    SCS RC9 homework

    No problem with the question you're right it should not install if set to 1.
  6. krevett

    SCS RC9 homework

    You must configure the stratagems.ini file if you don't want some spell/item modifications but you can't obviously do this in-game as it changes the files themselves. Edit: you must do it before install of course the parameter in question is no_initial_change_insect_plague
  7. krevett

    Faiure to install version 31

    V32 is out and has much better compatibility with ee than v31 even if it's still in RC state it's fairly stable so if you're on enhanced edition you should use it instead of v31.
  8. krevett

    Last call for SCS v32 fixes

    Comment the code out it should work but you're right to not delete these files.
  9. krevett

    Last call for SCS v32 fixes

    You can be limited by ram even with 32gb with 32 bits apps as they're using only 2-3Gb max. But i'm not sure this is the reason you get the error. Give a try to 64bit version to see if the error shows up (a google search will lead you to a download type weidu 246)
  10. krevett

    Last call for SCS v32 fixes

    Do you use 64 or 32 bit weidu exe? SCS has many components and since I started using the 64bit version I never had the error anymore I don't know if it's related or not.
  11. krevett

    SCS v32 and the difficulty slider

    I don't understand why people are complaining about the widget. Even if you can't remove it at install time you can do it the fist 5 seconds you're starting your new game... And it screams "mod!" really makes me laugh. Don't install mods then ^^ DavidW is already working hard to release an upgraded version of stratagems and I think he'd better dedicate it's working time to correct bugs rather than adding a component that has really no added value to the mod... Edit: if you take my case, I like to play on hardcore most of the time but like some components to be on insane or LoB. When I start a new game I launch the widget once, set the corresponding variables and remove it, it takes about 30 seconds to do this!
  12. krevett

    SCS v32 and the difficulty slider

    From v32 Readme "You can override these difficulty settings for each component separately. A new power has been added to your protagonist's innate ability bar; activating it will bring up a dialog menu that allows you to set a difficulty for each component that you have installed. (For a very small number of components, there are additional difficulty settings above INSANE: SUPER-INSANE and LEGACY OF BHAAL. These are, intentionally, only activatable using the fine-tuned control (or if you have Legacy of Bhaal installed); this is so you don't blame me when your tenth-level party gets eaten by liches using Dragon's Breath.) If you find the difficulty-control power annoying (and if you have the cheat console enabled) you can remove the control via a dialog option. The control dialog can be activated by typing C:CreateCreature("dw#diffi"). (Power users can also set difficulty variables directly at the console; see under Customisation.)" No need to make it an optional component, the only real thing needed is as always read the readme ^^
  13. krevett

    Last call for SCS v32 fixes

    I don't think that creating powerful items is the goal of scs... I usually face the city too but only do it for XP and that's already nice. BG2/ToB is already full of powerful items and even more if you got itemp upgrades installed!
  14. krevett

    Bug report

    Hi david, just a small thing I think the code has not changed since v31 for spellhold and license cost components. I never used them before but noticed a small bug (with french translation) in original BGT. The string for the license cost is messed up in the french version (ie 50.000 instead of 5.000) so it is not replaced. For the spellhold cost, the french version use "20 000" with a space so again the string is not replaced. Just need to add the following "20 000" => "%asking_price_string%" "15 000" => "%actual_price_string%" and 50.000 => %pricestring% to correct this.
  15. krevett

    Bug report

    I know you're waiting to have a stable release as it's a really niche problem as you said but I can give a bit more information about the hla not importing. If I start a multiplayer game in bgt with v31 and import they are lost as I said earlier but only for characters imported in the player 1 slot. However on eet with v32rc7 I did not manage to get them to show, in all slots result is the same. In both cases i'm using ease of use ai.
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