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About goblinsly

  1. I can confirm that this is still happening. My guess would be a combination of wondering scripted enemies + improved calls for help. Why ? Because i used farsight to check on a wyvern. He stands still the whole time UNTIL 1 of thralls comes next to him. Then he starts moving and either traps himself or comes to u.
  2. Ok so it is a SCS bug ? Why hasn't it been fixed then ?
  3. I used to play with scs v19 or around that, that is where the video is from. I have scs v30 now and i hope i wont see this error. If scs causes this, how come no one noticed it yet :S
  4. Thank you for your answers. I decided to play BG2 first, so could you check my other topic on BG2
  5. I plan on playing baldurs gate 2 + TOB (NON EE edition) with SCS and have a few questions: 1) what is the correct order, meaning which patches and when (i was thinking BG2, TOB, TOB patch, G3 patch, SCS, widescreen mod, is this ok ?) 2) for the most bug free version, should i install SCS 30 or some older SCS2 version 3) as Berserker/mage i want to do both fighter and mage quest. Does this still work as in original game where if u did them in certain order u could do both ? 4) on my last play with SCS2, this occured as soon as i enter planar prison. Enemies randomly wonder around springing traps. Could widescreen mod cause this ?
  6. 4) are you sure they are supposed to be wondering around springing traps ? Before SCS2 i am pretty sure everyone was standing still there ... It is really bothering me because if they die on traps, it makes the fights easier. Again, as soon as i enter that area, invinsible or not, they start springing traps. 2) Ok so i install BG1EE + siege of dragonspear and after that i can install SCS ? Or do i install any patches before hand ?
  7. Hello, i would like to play baldurs gate 1 with SCS for improved difficulty and i have a few questions. 1) considering that i do not want to involve bg2 into this picture in any way, is BG:EE the only possible option to combine with SCS ? 2) what would be the correct order of install to make sure game is as bug free as possible ? 3) did anyone play baldurs gate 1 and 2 (not EE edition) on windows 8.1 without trouble ? 4) i still didnt get the answer to my last playthrough of bg2 with scs2 and widescreen mode, could widescreen mod cause this:
  8. It would appear that i found the reason. Script has this written in: IF !See(NearestEnemyOf(Myself)) !GlobalTimerNotExpired("seencloud","LOCALS") GlobalTimerNotExpired("whatthe","LOCALS") THEN RESPONSE #100 RandomWalkContinuous() END If i delete this alltogether or add !AreaType(DUNGEON), they dont walk around anymore. It would appear that i have no choice but to add this line to both scripts until i finish astral prison and then remove it again. I am wondering why this was added in the first place ... or even more .... if its the timer thats responsible ... how can the time limit be hit if i just came to astral prison ...
  9. Any ideas about that ? Enemies in planar prison wandering around the prison changing places, occasionaly stepping on a trap near haerdalis and his gang ?
  10. Hi, I am using SCS2 v21 and just wanted to report a few things. First of all, in my game, Haegan still stands around like an idiot until you attack him. But the more importaint thing is Planar prison. I remember this prison being different in version v19. First of all, when i enter there are some extra prisoners who attack me ( not that i mind ) and many enemies seem to be moving around. For instance the battle with yuan-ti on far right was easier because they came after me when i was fighting that mage on the right (the one next to that thingy with which you destroy the gem). Maybe that is better calling for help. The problem with everyone moving around ( and new enemies spawning ) is that there seem to be traps which they sprung. Here are 2 screenshots: I was just wondering, is this normal behaviour ? Wyvern moving soo far away ? Enemies changing places ? Traps ? He usualy dies because of the traps anyway ... i am going to load to a previous save and go do some other quests, or better yet, study some linear algebra for my exam, until then i hope you will be able to give me a reply. Btw, once more, what a great mod you made, its amazing how this game has something new to offer even after i completed it soo many times ... edit: i think i figured out where the problem lies. There is a trap near haerdalis and his gang, trap that will petrify you. And since everyone seems to be wondering around the prison, occasionaly they stumble upon the trap. Because they are moving around certain dialogs are a bit funny, for instance on bottom right where a mage talks to you, she also talks to a female thrall which is quite a bit away from her, soo during dialog they are talking to eachother even though they are like on the other side of prison. I hope you can help with this and save my game. I added my WeiDU log (had to replace.log with .txt else it wouldnt attach), i did a normal install SoA, TOB, TOB patch, BG2 fixpack, BG2 tweakpack(only 100% to learn new spells component), SCS2, widescreen mod and then Generalised Biffing. WeiDU.txt
  11. If this happens i will reload. The only time i wont reload is when i die a "normal" death and even that only in certain hard to win battles, like last battle of SOA and TOB ( and maybe a few others ). Btw am i seeing that right ? I checked spell silence with a program and it says that save is made with -5 modifier ? I checked it on non modded install without any bugfixes, could that be the reason ? Also i found out that silence spell you get from sword namarra +2 only affects enemies. Bug maybe ? Not much of a deal really since i really wont cry if it affects a fire elemental and minsc beside Spirit Trolls ( makes the mattles a lot easier though ).
  12. Bugged behavior when the character dies or when the character is thrown out of the party ?
  13. I was wondering ... if any of your characters ( except protagonist ) dies and you revive him ... will it affect him in any way in the long run ? For instance if i have a romance with jaheira and she dies and i revive her, will this break our romance ? There are basicly 2 reasons. First of all, there are revival spells and items and why else if not to be used. Till now i always had a rule that if my char dies i reload but it seems to be a waste. The main reason though is that there is 1 battle in SOA that i wont be able to do without casualties. And that is the shadow dragon. I plan to attack him just before i go to underdark ( most quests done except the really hard ones ) but his breath is instant death i belive ..... to most characters ... and with 600hp he will have plenty of time to our levels many times ... soo, can i revive and do no harm ?
  14. I was thinking about Dungeon Be Gone ... but since i dont play BG2 that often ... i do suffer when in dungeon but when i come out its like being burried for a week and then seeing the light for the first time. I feel that without it, it just wouldnt be the same. As for CHA, i was sure that it was the case like you said. But for me it only works if the person with highest charisma is also made a team leader. Otherwise it doesnt matter, it just takes CHA from the person being the leader. I dont think i messed up my installation with anything ... ps: i installed that you only gain reputation at 2/3 rate. I did slaver quest and circus quests and neither gave me any reputation. I sure hope i will be gaining rep later on ... i kind of like minsc being all euphoric all the time ...
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