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Cahir

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Everything posted by Cahir

  1. DavidW, not sure I understood it correctly from the other thread, but for V32 you plan to revise all the fixes from v31, but may incorporate some of them in a different way, right? But you do plan tk incorporate all fixes (I'm especially concerns of EET compatibility)?
  2. Thanks Cam, figured that out. Keep up great job! And give us new Divine Remix
  3. Cam, which mods of the series are *not* compatible with EE (i.e EE compatibility was not applicable)? Does EE compatibility means also EET compatibility?
  4. As for SoD, Unfortunately there are some bits of translated text in 2.5 (Spell description, map/NPC notes, some miscelleanous lines and a little bit of first chapter). I added some translated lines to Translation Tool being a aware that Beamdog might export whole SoD dialog file for patch 2.5. I will ask them to not update it until its finished. When we have some bigger part of translation to present I'll probably ask K4thos to compile SoD translation mod as a intermediate solution and for testing purposes.
  5. K4thos, Yeah I pointed them to our localization mod and asked them to use its resources for 2.5 patch. Just wasn't sure if they actually followed my suggestion. Thanks for checking it for me.
  6. Thanks for answer. Don't think I will have the opportunity to play EET for a while. I'm asking because I maintain a BG2EE-compatible list of mods on some Polish site and wouldn't want to mislead players about EET compatibility, if it's not entirely true.
  7. Don't feel new post will be neccesary for this, so I put my question here. K4thos, I see you have put the notice on Polish Localisation mods (both for BGEE and BG2EE) at SHS, that these mods are not neccesary because current translation versions are already in the game after 2.5 patches came life. Out of curiosity, did you check if the translation (along with original VO's) are fully implemented in BG2EE 2.5? I didn't have the chance to check it myself, didn't receive any complaints that something is missing either, but still, I would be more comfortable for some confirmation that everything is fine.
  8. Bartimaeus is the IRR version compatible with EET at all? As a whole mod, I mean. Can it be safely installed on EET?
  9. How exactly Kreso's version was made when it comes to SR compatibiliy? I mean, is this version valid only when SR is also installed or is this compatibility added on top of standard v30 and one can play Kreso's version without SR too and benefit from all other fixes applied?
  10. Version 3.3 of Quest Pack, which, among other things, adds EET compatibility is officially on PPG now! Link to download -> http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100 Link to info -> http://forums.pocketplane.net/index.php/topic,29763.msg339461/topicseen.html#msg339461
  11. It says in the changelog that it's EET compatible, but I didn't check the install myself. Yes, I'm asking because EET compatibility was mentioned in Readme. My question was more if this compatibility was tested and if it's confirmed.
  12. Jastey, since it's on Big World Project github I didn't consider it as "pirated" version, more like an "unofficial" one. Do you know if there are plans to make it officially EET compatible?
  13. Are both of those Dungeon crawl builds compatible with EET? Both versions are labelled as v10, but the one on PPG is missing info regarding EET compatibility in Readme. http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117 https://github.com/BigWorldProject/DungeonCrawl
  14. Could someone confirm if this build of Aran Whitehand NPC mod is compatible with EET https://github.com/cmorganbg/Aran-Whitehand/releases/tag/Beta_Luridel?
  15. Great, thanks jastey. Is there any current Crossmod Banter Project maintainer who could update the mod for full native EET compatibility?
  16. Where can I find the newest version of Revised SCS? Is it the one linked in the first post?
  17. Does the Crossmod Banter Project work for EET or does it require BWP Fixpack to work with it? It's stated in Readme that it works for EET, but in the same time it's said it require BWP Patch in here: https://rawgit.com/K4thos/EET-Compatibility-List/master/EET-Compatibility-List.html
  18. Kreso, I think they decided to revert the change: https://forums.beamdog.com/discussion/67525/the-2-5-update-beta-is-here-test-play-let-us-know-what-you-think/p12
  19. Chill out Jarno, there is no indication about BG2EE anywhere in the Changelog. I don't know a jack about WeiDU, but I don't see any BG2EE entries in .tp2 file either. So, there's my question.
  20. Nice work, Angel! Just to be sure. The mod works with BGEE/SoD and BG2EE, right? Will it work also for EET?
  21. Thanks, the beta tag in the filename was a bit misleading. Wasn't sure if this is the latest 15.4 version.
  22. Jastey, can you point me out a download link for v15.4? The download link at Kerzenburgforum leads to v14:https://www.baldurs-gate.de/index.php?resources/jasteys-sir-ajantis-f%C3%BCr-bgii-npc.9/. Thanks.
  23. Gwendolyne, I have searched for our PM conversation with Argent77 regarding our issues with Improved Archer kit and it seems that he was able to estimate the total length of a kit description for BG2 vanilla as 4150 bytes. Hope it helps.
  24. Yeah, Argent77 and I have encountered this issue when I translated his Improved Archer Kit to Polish. I've had to shorten vanilla BG2 description to avoid those crashes. I remember Argent managed to calculate exactly how many characters can I use to escape CTD's (but I dont't remember the numbers, I'm afraid). This issue is not present in EE's cause the character limit is high enough for even longer descriptions.
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