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Meira

Gibberlings
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Everything posted by Meira

  1. I'll hve to re-check the links. "Finland" points to the location of the server, if you live in the states you might get a faster download elsewhere. EDIT.: Yeah, on Amber's page at the G3 the mac links point to rar file even though the 2.6 is a zip file. They're correct on Amber's own homepage and on the download thread of this forum, though. The IEGMC sites have not yet been updated yet, it usually takes a while.
  2. It should be fine to install a new version like you described. Unistall and delete the old and then install the new one. If Amber's name and soundset get mixed up simply select her in game and press SHIFT-k. New WeiDU isn't a problem.
  3. Amber's homepage link for the Mac OSX had a wrong filename. I should be fixed now. Download the Mac version here.
  4. Amber 2.6 is here! The downloadlinks can be found in the download thread. The new version includes: A Spanish translation. Upgraded to WeiDU version 211 (Windows & Linux, Mac is still 206). Fixed some miscellaneous typos in various dialogs. Fixed mistakes in tra files. Fixed typos in variables. Improved the code that spawns the children. Corrected inconsistieces in dialogue. Fixed the incompatibility issue with SCS-II's "Remove unrealistically convenient ammunition from certain areas".
  5. Meira

    Translating Amber

    I'm happy to announce that the next version of Amber will include a Spanish translation. Discuss the Spanish translation here.
  6. Meira

    ToB news

    All but banters with Anomen are written for ToB! I'm thinking that I probably should write different ones for LG and CN Anomen.
  7. Meira

    ToB news

    Oh, and it should be noted that this quest is available if there are any tieflings in the party, not just Amber. Although Amber naturally has more content than the the other two.
  8. Meira

    ToB news

    I coded the main body of a dialog for a miniquest today (the .d file line count reached almost 700*. Darios has proofread it and it is now ready to be tested once I write the code that creates the characters and triggers the quest. There's still more to that quest but at least we have a beginning. *= Don't you guys worry about endless, boring conversation! Most of the mass is due the numerous conditions that shape the content of the dialog.
  9. Meira

    ToB news

    Make a new one, please. Lets not mix news and wishes.
  10. Meira

    ToB news

    Nice, those should be pretty interesting! I'm also hoping that Amber might find the time tell us a bit more about herself. Please? Remember that you can make a wish list of the exact things your PC would like to know or ask and I can then see if I can work them in somehow.
  11. Meira

    ToB news

    Wrote flirts today, including many outcomes to the "I love you Amber."-option.
  12. I can only speak for Amber, but she should be compatible with those. I'd install the older NPCs - Chloe, Imoen Romance and maybe Tashia (although she can be considered 'new', because of the new version) - before the newer NPCs. I also recommend that you install the Fixpack before any other mods, but that's entirely up to you, of course. http://www.gibberlings3.net/bg2fixpack/ Flirt packs, banter packs, Crossmod, Fade and Keto are mods that I have played with Amber myself. IRC there once was once an issue with Amber and Imoen romance, but IIRC is was sorted out (or it even wasn't an issue) If you search this forum it should come up. I always install just the mods that I plan to use in the current run. In the current version of the crossmod banters Amber has banters with these NPCs:
  13. Meira

    ToB news

    Re-visited the aftertalk of the Master Wraith encounter today (or tonight to be correct). Nasty stuff.
  14. I didn't try it, but maybe just getting rid of the line in the baldur.ini would do the trick. [Movies] BG4LOGO=1 TSRLOGO=1 BILOGO=1 INFELOGO=1 INTRO=1
  15. Aren't the Bhaalspawn dreams just normal cut scenes? In BG2 they are triggered by PLAYER1D.bcs, like this for example: IF GlobalTimerExpired("EllesimeDream1","GLOBAL") Global("HadEllesimeDream1","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("EllesimeDream2","GLOBAL",ONE_DAY) SetGlobal("HadEllesimeDream1","GLOBAL",1) StartCutSceneMode() StartCutScene("Cut68a") END EllesimeDream1 timer is set during Elhan's dialog. I'd expect BG1 to work in similar manner.
  16. Meira

    ToB news

    Make that just two talks pending.
  17. Meira

    ToB news

    ToB news Content, as it's currently planned out: Up to twelve "normal" talks (for P1 and P2 romances and friendship) Up to three "floating" talks (Although two of these you can get in SoA too, they come up in ToB only if you didn't get them in SoA.) Up to four PC initiated talks (including the much anticipated "I love you") New stuff PC can ask from Amber (personal and about quests) Canon stuff: Fate spirit, Master wraith and Epilogues. Interjections here and there. Up to two miniquests although the other one is really miniscule. Four new items. Seven new flirt options for the PC, plus two to three class specific options. One to two banters with each of the Bioware gang, although there's more chatter with selected NPCs. Not much has changed from the first post on this topic, as you can see. But in this post you can see the content in a bit more detailed format. And I've actually made some nice progress on getting things written. What's not written then? I have three talks still pending, all the player initiated questions are only on an idea level (the player initiated talks are written, though), interjections, epilogues, handful of player initiated flirts, all of the Amber initiated flirts and couple banters still need to be put on "paper". Then there's the proofreading, editing and coding. I'm rather looking forward in coding everything save the interjections, actually. When we get the mod into playable state, I hope to add voicing to three new non-party NPCs.
  18. Meira

    ToB news

    Unfortunately, I can't say when the ToB part is ready. I can give few excuses, though (as if they'd help ): we've just moved about a month ago after renovating the house for over a year and still feeling quite tried; I was hoping in getting help in creating enemy AI scripts at SHS resource request forum, but failed; I could use a person who'd help me to make and test items.
  19. He is compatible, thank you!
  20. Meira

    ToB news

    I've got a wonderful idea for a lovetalk from Spring Awakening (it opened yesterday in Helsinki). I know it's not 'good' news in the sense that ideas are not quite the same as finished product. But yes, I'm still working on it despite how slow it might seem to.
  21. well, i started a new game (either in SoA or ToB) and CLUAed to M#AR02 for testing purposes because NI was reporting this as a corrupted area (after SCS II patches it). But even without SCS or any other mod installed, the game still crashes when you CLUA in. it seems because of those InActiveArea("m#lorraine"), !InActiveArea("m#yclbm1"), !InActiveArea("m#ygspm1"), etc... So, it crashes (even without SCS's missile component) when you CLUA yourself to the area instead of entering it "legally". It might very well be due the fact that the creatures called m#ygspm1 etc. haven't yet been created and made global (with MakeGlobal()). They're part of Amber's quest and are created for the previous area. I'm not terribly interested in addressing this issue (and I probably even can't really if it's due the fact is suspected), since it doesn't affect the normal gameplay. I'm sorry that it makes testing more difficult. The ammunition issue is a different matter and I'd like to solve it. I'll still have to look out for that previous report, though.
  22. My game doesn't crash on that area. Are you saying that your game crashes both when you are entering the area with your party from the previous area and when you CLUA yourself there? I don't offhand remember what those checks are there for, but I think they're vital in moving the guards and Lorraine around. There was some issues with mods that affect ammunition, but I'll have to search for that report (and what was done about it).
  23. Meira

    ToB news

    It's not annoying. It's actually nice to hear from players, especially since we've been incredibly slow in delivering ToB part of the mod. I've got the still missing lovetalk outlined now; but they do need a lot of work still, though. However, I am rather happy how they're turning out.
  24. Meira

    ToB news

    I don't think that age of the game should generate new bugs (like AI or Aerie/Ogre issues). However odd hiccups have always occurred in BG series, in my first playthrough ever (no mods naturally) Imoen was both kidnapped and stayed in the party. Re-loading solved that issue. If that doesn't help I recommend going through you modlist. Do you use TCP/IP or IPX/SPX protocol? My (LAN) MP games with IPX/SPX protocol with have always been solid, occasional lag being the only worry. In NWN which doesn't give an option for IPX/SPX I have experienced similar problems with the guest dropping out every now and then. It's funny that NWN, which was designed for MP, has so much more MP issues (both story and technical) than BG/IWD series where MP game was just and extra flavour.
  25. Meira

    ToB news

    Thanks. Banter ideas are very welcome. Further ToB progress: One of the missing lovetalks took shape in my head last night. I was inspired to read the book to which one of the plays currently running on the theatre where I'm working. I think I got some pretty neat ideas from the book.
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