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Ulb

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Everything posted by Ulb

  1. AFAK there is no reference to IWD or the 100 years. If one does not know IWD then his name has absolutely no meaning in SoD. He could just as well be called Hans and nothing would change.
  2. How are things looking for IWD-in-EET now that EET is nearing its release?
  3. That sounds very intriguing. Are items from those loot tables shared and if that's the case, does the game ensure that an item does not drop multiple times? E.g.: Would stupefier be able to drop from a number of different chests and would the game still keep track and prevent it from dropping again once it dropped from one chest?
  4. Aye, I've already put that in the readme Glad you like the mod!
  5. Druid Grove Makeover should be fully EET compatible (not that hard if the mod contains only a .tis file .. ) Thread DL Link
  6. Thanks for all the information. I didn't expect BWS to use a manually updated list for file sizes either, kinda makes me feel bad for even whining about the issue. The amount of work you guys put into this is unbelievable, thanks again for that. Once you know about the issue it's not a big deal anyway. Only the first time, when BWS deletes about 1 GB of data by “re-downloading” things can get a bit annoying for people with slower connections. As for the memory issue: I did another mega-mod install, this time without any issues. I can't give an exact list of mods that I added or removed since I don't have the previous log, but one mod that I consciously left out was Siren for BG1/SoD because someone in another report mentioned that one “causing” the issue. To be clear though: I do not claim that the mod is indeed the culprit. Actually I have that one installed on my none mega-mod EET version and everything works just fine. Just mentioning it since it might be worth further investigating.. I'll attach my BWS install order to this post. (I manually installed some smaller private mods just before EET_end though that should be of no consequence.) @Jarno No worries, I didn't take it too seriously, just some friendly sparring. EE_SandrahMEGAMOD.ini
  7. I have a similar issue. As I've already reported on the Beamdog forums, my BWS claims several mods are not present (even though they are). However, mine starts to actually download these mods, only they ae the exact same versions I already had..
  8. Well, as long as we're not sure what causes the issue we can't tell if EET_end wouldn't fail as well under what ever circumstances make EET fail. I will try to do a new separat Mega-Mod install and see how it goes...
  9. I have no idea what you're even talking about. I haven't posted about this issue in any other forum. Also, maybe go outside for a little while.. you seem agitated. @Roxxanne I didn't want to imply Sandrah was the cause for this issue I merely mentioned it since your mod requires basically the whole package of big mods to be installed.
  10. I'm running into some issues trying to do a Sandrah Mega Mod install. EET will fail with an "out of memory" error. Smaller none mega-mod EET installs work just fine though. I know this is a known problem but has anyone found a workaround yet or was able to pin-point the exact cause of this issue?
  11. Thank you for the info. The Windows thing probably seems trivial for someone with in-depth programming knowledge but I assure you to people like me this is totally new information.
  12. Some minor feedback on the new confirmation prompt for the BG1 detection. This isn't really all that helpful for people with multiple BG1 installations: *edit* By the way, where can I get that external mod for the alternate GUI and does it also contain the "import voice sets from IWD" feature (which is also missing from the 7.1 EET_END) (nvm. that's part of EET_Tweaks)?
  13. I agree with you on that one and I think it is actually debatable whether or not the Gaelen's fee issue is at a point where a EET core change is warranted or not. Personally though, I think it's not at that point. It has always been ridiculously easy to get the “20k” for Spellhold, that's nothing new to EET. If Brus/Valen would spawn right away after you talked to Galaen (without you doing anything cheesy) then yes, that would probably warrant a EET core change. As it stands right now however, I don't think this is something EET needs to handle (at least on a core level). After all, all EET does is to import a few more items from BG/SoD. There is already a tweak out there that allows you to set the amount to up to 130k (Tweak anthology I think) and I would imagine most people already use that anyway. Once the IWD parts are integrated into EET it might be a good idea to offer a similar component in EET Tweaks, either with a customizable amount or at least a larger sum. Well, to be fair she at least offered some points to support her stance while your whole point seems to be "You're wrong because I'm right!".
  14. I've run into a problem with Neera not spawning in the bridge district. As far as I can tell the variables are set correctly and the creature file exists as well.. so I'm at a loss as to why she doesn't spawn. I've attached the area and trigger scripts and a save just before walking over the trigger that spawns the npcs for her cutscene. In the save OHN_INTRO_SCENE is at 1 and K#NeeraImport at 0. After triggering the variables are set to 2/1 which should cause the script to spawn neera8.cre (which exists in my files) but she doesn't show up (which breaks the game since the cut scene can't continue). *edit* note: this is a fresh SoA game, so Neera never was in my party before. neeraproblem.7z
  15. You can actually pick up the sword in SoD. At least if you have the new loot UI activated, strange bug.
  16. Hey, I did a fresh install with RC4 today (since I wanted to change a few mods anyway) and while testing stuff I noticed that the alternate SoD GUI EET offers does not come with an "abilities" button (for high level abilities) which means charcters can no longer level up as soon as they get HLAs. While I'm at it, I'd like to suggest offering an option to use the new EE movies instead of the classic ones, either as an EET core feature or at least as part of EET Tweaks. In my opinion the new movies are way better than the old ones (at least on today's widescreens).
  17. Btw, Animal Companions is EET compatible and so is the Bear Walker kit (though that doesn't have anything that needed to be made compatible anyway).
  18. you mean the Garric bug happens on vanilla BG:EE or vanilla EET? It Happens on my Tactical Instalation of Big World Setup (BWS). After I ran into the bug, I load the save on a Vanilla BGEE instalation, and the bug persists.I have the save, How do I attach a zip file here ? I dont have EET installed. If you ran into the bug without EET installed I don't think there is any need for your save. @K4thos yeah, it just dawned on me that I'm lacking the BWS fix files I usually have for my installations so all these bugs might be ancient and completely EET unrelated and I'm just expierencing them now for the first time. I wonder if I can trick the BWS into installaing over EET if I start BWS before I run EET. That might cause a hole load of new problems though..
  19. Hey, I will try to stick to that method for further reports. As for the messed up installation, I think this is a missunderstanding. I only copied the files that were not already in the /data/ folder over, so all files in the /sod-dlc/ folder were sitll there and intact and all original files in the /data/ folder were also still there and intact. The only difference was that /data/ did also hold a copie of all the /sod-dlc/ files that did not have a name conflict with files already in /data/. In anycase, my current isntallation was made with a new clean BG:EE set-up, using only an edited EET tp2 file (changed the check from /data/filename to /sod-dlc/filename) so there should be no missing files in my installation. Another question: Does EET replace the BG:EE movies with the classic movies by default or did I somehow install this "feature" by accident? I'm quite fond of the new movies tbh.
  20. Ah, that explains why I haven't experienced that before, this is the first time I play a version above patch 2.0.
  21. Some bug reports form my play-through. I'm not sure if you'd rather have minor bug reports dripping in as they happen or get them in a bulk. Since you're working on RC2 right now I'll report them as they come for now. So far I've encountered the following bugs: Could not initiate dialogue with Garrik after killing Silke. A kobold in the Nashkel Mines dropped a Mordekain's Sword scroll which seems a bit too high lvl as random treasure for this area. Mulahay repeatedly spamms his “fools you'll never have a chance to take anything” dialogue when he is low hp and spawns a whole new set of minions each time instead of asking for mercy. Obviously I can not be sure whether these bugs are even related to EET or are caused by other mods. I've attached my WeiDu log below. I didn't follow any official install order but I'm fairly certain that my installation order shouldn't cause any incompatibilities between the few mods installed. As for my personal mods, there shouldn't be anything in there that could cause those bugs. BG:EE WeiDu log: EET WeiDu log:
  22. I just finished a small installation with SCS and some tweak mods using an edited tp2 file and everything seems to work fine so far. Will keep you updated. @Mike Thanks, that will surely come in handy. @Etamin I guess K4htos wants to wait for the actual release version before he makes a big announcement over there.
  23. Update 3: I managed to install EET (with warnings though). So, hoping that EET would just follow the chitin.key and actually use the duplicate files from both folders, I went ahead and just copied the /sod-dlc/ files over into /data/ (not including the duplicate files of course) and tried to install it. In hindsight it was stupid of me to actually copy the files over instead of editing the file check in the tp2 file since now I can't be too sure if it actually worked. There are only like 4 or 5 duplicated files and since the majority of the sod stuff was in the data folder as well it might mean very little that the SoD campaign seems to run just fine. (Side note: I don't have any graphical issues in the SoD starting area and the fog displays just fine.) Barring any new advice in this thread I'll go ahead and try to re-install EET tomorrow morning, this time just edition the tp2 file. PS: The forum doesn't like .7z files and I'm tried so I'll upload the debug file tomorrow if it is of any help.
  24. Update 2: OK, I'v looked into the tp2 file and it turns out the file EET checks for in the BG:EE folder is not where it is supposed to be. EET wants SoDAreas.bif to be in the /data/ folder but apparently modmerge puts the file into a folger called /sod-dlc/ instead. I'm not to sure what to do as /sod-dlc/ holds a number of duplicate files form /data/ so even if I moved/copied the file over into data the installation would probably still run into some issues.
  25. Update: tried it with a fresh, clean BG:EE (SoD) installation, still the same result. The BG:EE installer has version number 2.5.0.7 (which was the latest available version on GoG as of last week and should be patch 2.3, SoD has version number 2.4.0.6 which was also the latest available version and should also be 2.3)
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