Jump to content


  • Content Count

  • Joined

  • Last visited

About janoha

  1. I personally care much more about gameplay than I do an entirely congruent plotline - especially if that means I would be able to go to Icewind Dale 1 with my bg party at any time during the story. I can sympathize with wanting to create one coherent narrative, but I wish you would add some options for breaking that narrative and just play the game as the player wants. I would be okay with this being done either through an idea like the genie (which I quite like), or, if feasible, through an install option to have it more freely available. I also think that removing item and xp gains from the adventure would be a real shame and seriously reduce the desire to go there, but reducing xp gain (especially from quest xp) would be a good idea imo. This also makes me think, that a choice to reduce monster and Quest xp per campaign setting (i.e bg1, sod, iwd2 etc) rather than overall for all campaigns would be fantastic! At any rate, I really appreciate the work you do K4thos!
  2. I think it sounds amazing to have enemy clerics be more defensively viable using IWD spells. But am I correct in understanding, that it is a choice of either that or using Spell Revisions? If so I would urge you to reconsider allowing SR installs to take advantage of those IWD spells as well. The application of them sounds spectator and I would be very sad to miss out on it, but I cannot give up on SR.
  3. That sounds great! I will try that immediately. I still have the ongoing install, so I can try it on that and if it doesn't work, then try the next version later on. Thanks for the tip!
  4. Thanks for the reply! I have been thinking it might be tome and blood, as that seems to be the only mod other than spell revisions, that modifies wizards and arcane spells. But it is also entirely possible of course, that it is the installer tool...
  5. I have been trying to install SCS with the EE Mod Setup Tool. The install failed due to a problem with the Dimension Jump Spell I tried to install SCS after EET End. Initialize AI failed before i Removed SPWI707.spl, SPWI807.spl and spwi905.spl. Afterwards that installed. The Better Mages components still failed though, also after trying to remove spwi109.spl (dimension jump in SR).
  6. Draztik, are you certain you are using the latest version of the mod? I seem to recall I had the same issue with magic stone a good while back, but that was fixed.
  7. janoha


    K4thos I don't really understand why IWD 1 and 2 needs to be a package. Can you elaborate a bit on your thought process about why IWD-in-EET can't be a standalone and needs to include IWD2?
  8. That worked. Thank you! edit: did not work for bg2 though. It fails with this error: ERROR: illegal 2-byte read from offset 1380995155 of 538-byte file SPIN920.SPL ERROR: [sPIN920.SPL] -> [override/SPIN920.SPL] Patching Failed (COPY) (Failure("SPIN920.SPL: read out of bounds")) Stopping installation because of error.
  9. I was trying to install the latest version of this on a fresh BG1 installation, but was unable to. Using the newest weidu didn't change anything either. I have put the debug log in the spoiler. It's very long though so I have cut out the middle part, where there are no problems and kept in the start and the end, where the problem appears.. Is anyone else having the same issue?
  10. No I checked with both melee and ranged. It doesn't show any extra damage in either case.
  11. Ahh my bad. I thought I had to enter from Red Canyons because of the way the map icons have been moved around. High Hedge appears to be much farther away. Thanks for the help!
  12. I don't know if this has been reported already, but Legacy of the Masters gauntlets do not in fact add +2 damage to the character using them. Or at least, the damage bonus doesn't show up on the inventory screen.
  13. It means that no matter the direction I attempt to enter from, it doesn't appear on the world map. Using that command I could enter however.
  14. I just recently did a large install of EET using the BWS installer. I have been unable to enter the area immediatly south of Candlekeep and north of the lighthouse, where the beached ship is. Has anyone else had the same problem? my Weidu
  15. janoha

    pleaaaase D:

    Hi guys, I haven't been following these forums for a while, so I was wondering how IWD-in-EET is coming along?
  • Create New...