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Aryene

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Posts posted by Aryene

  1. 11 hours ago, Endarire said:

    Maximum Carnivalage?

    Haha, yes!

     

    But then I went to the spider area near Larswood and Hairy Spiders from MiH spawned with these settings... holy mother of skittering GAME OVER screens🤣 I thought my over-wizarded party was just temporary to see some Xzar, Xan and Edwin banters (always played with good team), but I might just have to keep them all and add a couple more 😂

  2. On 4/21/2023 at 2:47 AM, morpheus562 said:

    Yes, I plan on adding more components to it. I have the Improved Copper Coronet and Improved Small Teeth Pass completed and queued up for the next release along with Improved Irenicus.

    Cool! Any idea what you're eyeing next? Just curious :)

  3. Could use a couple more, but it's looking good 🙂 It's a random spawn on the Carnival area. The two NPCs are from a book from Versza mod, but I've banned it since, too cheesy for now. Maybe whip it out in the darkest hour.

    (I do actually love it, I'm ever on a quest to find ways to make these games more difficult, but I've never seen this sort of glorious results before!)

    lolkob.JPG

  4. I found a really rather weird interaction.

    Haer'Dalis Romance mod makes it so the Wild Mage kit (and maybe another that was also irregular in original version) disappear from EEKeeper. The kit is present in the game and works just fine. Even if it's added to a multiclass character via EEKeeper by directing EEKeeper to draw files from a different installation. Very strange.

     

    From my extra noob limited research, I'd saaaay... incompatibility with EET, where the ids for Wild Mage isn't listed in kits IDS (as it didn't used to be there), but now in EE it is... ?

     

     

    I found ids.tpf file listing kits there, it's gotta be it. Though I don't know what exactly, given how, well, Wild Mage is here. Prolly some number or another.

     

    COPY_EXISTING ~kit.ids~ ~override~
      REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~              ~0x4000 TRUECLASS~
      REPLACE_TEXTUALLY ~.*\bBERSERKER\b~              ~0x4001 BERSERKER~
      REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~           ~0x4002 WIZARDSLAYER~
      REPLACE_TEXTUALLY ~.*\bKENSAI\b~                 ~0x4003 KENSAI~
      REPLACE_TEXTUALLY ~.*\bCAVALIER\b~               ~0x4004 CAVALIER~
      REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~             ~0x4005 INQUISITOR~
      REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~           ~0x4006 UNDEADHUNTER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~     ~0x0040 MAGESCHOOL_ABJURER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~    ~0x0080 MAGESCHOOL_CONJURER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~     ~0x0100 MAGESCHOOL_DIVINER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~   ~0x0200 MAGESCHOOL_ENCHANTER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~     ~0x0800 MAGESCHOOL_INVOKER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~  ~0x2000 MAGESCHOOL_TRANSMUTER~
      REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~  ~0x4000 MAGESCHOOL_GENERALIST~
      REPLACE_TEXTUALLY ~.*\bFERALAN\b~                ~0x4007 FERALAN~
      REPLACE_TEXTUALLY ~.*\bSTALKER\b~                ~0x4008 STALKER~
      REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~            ~0x4009 BEASTMASTER~
      REPLACE_TEXTUALLY ~.*\bASSASIN\b~                ~0x400A ASSASIN~
      REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~           ~0x400B BOUNTYHUNTER~
      REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~           ~0x400C SWASHBUCKLER~
      REPLACE_TEXTUALLY ~.*\bBLADE\b~                  ~0x400D BLADE~
      REPLACE_TEXTUALLY ~.*\bJESTER\b~                 ~0x400E JESTER~
      REPLACE_TEXTUALLY ~.*\bSKALD\b~                  ~0x400F SKALD~
      REPLACE_TEXTUALLY ~.*\bGODTALOS\b~               ~0x4013 GODTALOS~
      REPLACE_TEXTUALLY ~.*\bGODHELM\b~                ~0x4014 GODHELM~
      REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~           ~0x4015 GODLATHANDER~
      REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~                ~0x4010 TOTEMIC~
      REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~           ~0x4011 SHAPESHIFTER~
      REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~            ~0x4012 BEASTFRIEND~
      REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~              ~0x0000 BARBARIAN~
      REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~               ~0x0000 WILDMAGE~
      BUT_ONLY_IF_IT_CHANGES

     

     

    I wonder why this file is even in this mod? Is it safe to take it out? It seems to have nothing to do with the character or dialogues, but everything to do with kits, and a bit about spells?

     

    I commented out the two lines - Barbarian and Wildmage - in this section I pasted above, and the bug is gone. No idea about the consequences, but it seems so bizarre here, hmm.

  5. Heey, so I was looking through descriptions of mods on my list, and I saw in the Solaufein Rescue mod IA are mentioned. I found a readme for 6.0 on SHS saying it's the one compatible with EET, but the GitHub link there is dead and regular Download leads to version 5.1. Another Github says IA is being updated... and it's from 2019.

    So I am lost - does this mod not exist anymore for EET? What happened?

  6. 5 minutes ago, pierpoljack said:

    Well i've got butchery mod and tactic remix with atweak and cdtweak with worldmap , ascension , wheel, and etc.

    In short a lot of mod and i think this is the main one i shoud talk about.

    Don't know if it's got anything to do with your error, but both Tactics Remix and Butchery have components that have to go before SCS and components that have to go after SCS.

    I also think aTweak states it wants to be installed after SCS - but I may be misremembering.

  7. 33 minutes ago, jmerry said:

    In current SCS, the difficulty fine-tuning is activated through a button in the options menu. That sets a variable, and then the global script summons an invisible creature to talk to you; the actual fine-tuning is done through the dialogue interface.

    Oh, that's very cool! But at the same time, damn, I can't find it :D 
    I'm using the Dragonspear UI, is it not compatible? Perhaps I should summon the creature via console if the button just sets up a variable 🤔

     

    NVM I'm an idiot, I re-installed the UI as last to test something after SCS so of course it's broken. Disregard and thank you for the info :D

  8. 28 minutes ago, jmerry said:

    Basically, if you don't fix that typo, the improved scripting for druids won't work.

     

    Oh no :O Typo must go! It seems there's a bracket missing, but it's an old report. Makes me wonder - is there a corrected branch of the mod somewhere perchance, made by someone capable of not messing up something else while attempting a fix? :D Or does everyone hunt the typos down on their own? 

  9. Hey, so installing SCS I got these three error logs. From a noob evaluation, they struggled with patching some creatures? Parsing errors, not sure what those mean, but it says it stopped the installation at these points (didn't stop it in PI). No idea.

    ProjectInfinity-WeiDU-Error-stratagems-8180.log ProjectInfinity-WeiDU-Error-stratagems-6040.log ProjectInfinity-WeiDU-Error-stratagems-7090.log

  10. 56 minutes ago, subtledoctor said:

    Warnings are different from errors! 

    …Doesn’t change any facts, but when troubleshooting, clear terminology can be helpful. 

    Fixed 😛
    But the log files are called "ERROR", set them straight as well! ;)

    Jokes aside, these pause installation, and with so many components (I got 47 of these error log files) potentially being unhappy about 1 spell, I thought I'd bring it up. Maybe it will help. No idea.

  11. Hey, question! While installing this mod with EET, I got many tiny errors  warnings (1 per component).

    "Processing DS file MIH_EQ/LIB/DS_PRIO_DISPEL.TPA...
    Copying and patching 1 file ...
    WARNING: no effects added to spwi613.spl"

    I checked a few at random and it was always this particular spl. Would anyone know where these are coming from?

  12. Hey, while installing the mod I've got a following error, referencing a file someone here had a different issue with earlier:

     

    ERROR: error loading [tactics-remix/baf/solak1.baf]
    Stopping installation because of error.
    Stopping installation because of error.
    ERROR Installing ["Kuroisan", the Acid Kensai], rolling back to previous state
    Will uninstall  12 files for [tactics-remix\tactics-remix.tp2] component 2.
    Uninstalled     12 files for [tactics-remix\tactics-remix.tp2] component 2.
    ERROR: Unix.Unix_error(20, "stat", "tactics-remix/baf/solak1.baf")
    Please make a backup of the file: Setup-tactics-remix.debug and look for support at: morpheus562
    Automatically Skipping ["Kuroisan", the Acid Kensai] because of error.
    Using Language [English]
    [.\lang\en_us\dialog.tlk] created, 437208 string entries
    NOT INSTALLED DUE TO ERRORS "Kuroisan", the Acid Kensai

     

  13. Also a problem with jtweaks component I care about having quite a bit :<
     

    //ERROR Installing [Random spawns scale with difficulty], rolling back to previous state
    //Will uninstall  60 files for [jtweaks\setup-jtweaks.tp2] component 440.
    //Uninstalled     60 files for [jtweaks\setup-jtweaks.tp2] component 440.
    //ERROR: Failure("ARS005.ARE: read out of bounds")

     

    And a small and less relevant (but curious) error I get from klatu tweaks (the same for all mage robes):
     

    //[D:\Steam\steamapps\common\Baldur's Gate Tools\ProjectInfinity-0.10.6\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Change Appearance of Robe of Vecna -> Hooded Mage Robe appearance for Robe of Vecna] [1.7]
    //Copying and patching 1 file ...
    //ERROR: [wa2robe.itm] -> [override/wa2robe.itm] Patching Failed (COPY) (Failure("Unknown function: SANITIZE_ITM"))
    //Stopping installation because of error.
    //ERROR Installing [Change Appearance of Robe of Vecna -> Hooded Mage Robe appearance for Robe of Vecna], rolling back to previous state
    //Will uninstall   0 files for [klatu\setup-klatu.tp2] component 3112.
    //Uninstalled      0 files for [klatu\setup-klatu.tp2] component 3112.
    //ERROR: Failure("Unknown function: SANITIZE_ITM")
    //Please make a backup of the file: Setup-klatu.debug and look for support at: klatu
    //Automatically Skipping [Change Appearance of Robe of Vecna -> Hooded Mage Robe appearance for Robe of Vecna] because of error.
    //Using Language [English]
    //NOT INSTALLED DUE TO ERRORS Change Appearance of Robe of Vecna -> Hooded Mage Robe appearance for Robe of Vecna
    //
    //WARNING: klatu:3112 has encounter errors durring installation, exited with ExitCode = 2
    //INSTALLATION FINISHED.

     

  14. Hey, so I've thought I'd make myself a portrait pack with MJ for shits and giggles and I'm happy to share it, if it suits your fancy :)It's a bit darker/more dramatically lit than the original style and since it was just a late night project it doesn't have an impressive stylistic consistency... but in end, it's all a matter of personal taste isn't it? Ah well, a fun curiosity in the worst case!


    See if you can recognize everyone! :) I also added 2.5 modded characters, because I may use them this playthrough. Versza, Afaq, and Sola (he's a 0.5 cause still also vanilla).

    Download:
    https://drive.google.com/file/d/13mn8GZVMMDn5zz6w_s_cw8OFbmHeIPit/view?usp=share_link

     

    Capture.JPG

  15. Actually, out of curiosity, which of the components do you plan to upgrade? I've browsed the old Tactics page and extracted these as encounters not yet present in the Remix, not present in SCS (Improved Bodhi), and not being AI improvements, which I think SCS handles, or creature improvements which other mods likely handle.


    Improved TorGal and De'Arnisse Keep
    Improved Sahuagin City
    Improved Irenicus
    Improved Ilyich (requires ToB)
    Gebhard Blucher's Improved Mae'Var
    Kensai Ryu's Improved Copper Coronet
    Gebhard Blucher's Random City Encounters
    Kensai Ryu's Random Wilderness Encounters
    SimDing0's Improved Oasis (ToB Required)
    Mike Barnes' Improved Small Teeth Pass (requires ToB)
    Mike Barnes' Improved North Forest (requires ToB)
    Mike Barnes' Improved Marching Mountains (requires ToB)
    Tougher Druid Grove


    Just makes me remember how much I loved and need the Tactics mod :D

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