Jump to content


  • Content Count

  • Joined

  • Last visited

About punknomad

  1. ok, so im giving this another try again, but still, a LOT of these problems could be solved with just a little bit of organization of the downloads area for android. for example, perhaps a "stable" and "nightlies" folders are in order, so that way, if someone says they're using the "latest version" you might know which one that is instead of wondering if it's the git, touch7, etc. there's literally SIX versions in the 0.8.0 folder, and no specification as to which one is stable, or if there is a stable version at all. this time around, i decided to try the "gemrb-0.8.0.apk" from 2013-04-28. the first thing i noticed, was that it put a folder called gemrb in the root of my 'sdcard'. so i decide to copy the files over to the BG1 folder inside of it, and low and behold, it starts on the first try. i tap past the intro videos which are pretty glitchy, but right before the main menu comes up it crashes to the home screen. i think, okay, i obviously need to adjust some settings in the gemrb.cfg file. i look around for it, and it's no where to be found. not in the gemrb folder, not in the BG1 folder, i can't find it anywhere. all i can possibly guess is that it's loading it from internal storage somewhere? can someone tell me where it might be? also, can someone tell me which apk their using that 'works'? thanks!
  2. <p> </p><p> </p> <p>frankly, i have no idea how you got this (0.8) to run on your nexus. i've literally been at it for about 3 hours with nothing to show for it. i've tried every path combination from ./ to full (/storage/emulated/0/android/data/net.sourceforge.gemrb/files/) with no result whatsoever.</p> <p> </p> <p>also, the file locations vary wildly from 0.7 to the latest version, and every guide ive found on here has a different file path, or way of installing things, and frankly the documentation for android is either non-existent or a total mess. this is one of the reasons i posted this thread in the first place.</p> <p> </p> <p>a good example of how bad the documentation is for android is how to install the latest version from sourceforge. it says on the sourceforge page:</p> <p> </p> <p>Instructions for users: - install the latest gemrb apk - replace "GUIScripts" folder with the new one - copy the new "override" folder over the old one replacing files with equal names New builds are posted regularly.</p> <p> </p> <p>the gemrb apk installs a guiscripts folder and an override folder. do i use these? or, do i copy these folders from the latest release zip? it doesn't say, and neither worked for me anyways. also, there's <a class="name" href="http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/GemRB-0.8.0-git-29f79da4.apk/download" title="Click to download GemRB-0.8.0-git-29f79da4.apk">GemRB-0.8.0-git-29f79da4.apk</a>, (<abbr title="2013-07-09 15:01:36 UTC">2013-07-09 - in the android folder) </abbr>and then there's <a class="name" href="http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/0.8.0/gemrb-0.8.0-git-5aa84783.apk/download" title="Click to download gemrb-0.8.0-git-5aa84783.apk">gemrb-0.8.0-git-5aa84783.apk</a> (<abbr title="2013-05-24 22:45:06 UTC">2013-05-24 - in the 0.8.0 folder)</abbr>. which one to use? there's no clear "latest version" or "stable" or even an RC/beta/whatever.</p> <p> </p> <p>i even erased and uninstalled everything, then reinstalled gemrb, and i don't even get the SDL screen where it downloads additional components (like it does in the google play version) it just crashes out to the home screen like always. it's a freaking nightmare, and extremly frustrating.</p> <p> </p> <p>all i can get from aLogcat that seems even remotely useful is WAIT_FOR_CONCURRENT_GC blocked (XX)ms (being the only problem i can see coming up).</p> <p> </p> <p>frankly, using the old version on google play is INFINITELY easier (about 10 mins to set up) than trying to use the latest version, so I'm going to stick with that, since it's 98% working, i just need to figure out how to extend the dialog screen to 100% instead of the 30% or so it's stuck at right now (see screen shot in my first post).</p> <p> </p> <p>if anyone could help me with that, i'd be most appreciative!</p>
  3. so, fortunately, setting up gemrb with bg1 was pretty easy for me on the nexus 7. i used the google play version here: https://play.google....urceforge.gemrb so far, this seems to be the only version ( that works for me. i tried more updated versions, but they all just seemed to crash back to the home screen. also, the instructions here: http://forums.gibber...ndpost&p=195056 were immensely helpful for getting widescreen working, in resolutions larger than 640x480. i followed steps 1-5 in the above link, and admitted the ones after that (5,6) and i haven't gotten to the hardware mapping yet. if you're trying to get this working on your nexus 7, make sure everything works with a resolution of 640x480 set in your gemrb.cfg first. then follow the instructions in the above link. fyi: the nexus 7 has a screen resolution of 1280 x 800. it's important to note that gemrb will close back to the home screen unless you specify in your gemrb.cfg a resolution that is LESS than 800 pixels tall. the reason for this (as far as i can figure) is that the navigation bar on the nexus 7 is 64px tall, so you have to account for this (subtracting it from the total resolution), otherwise gemrb thinks the resolution is set too high and won't start. sooooo... instead of setting your resolution in the gemrb.cfg to 1280x800, you have to set it to 1280x736 in order for it to work. it seems that setting a resolution any less will break the layout and any more will make the game not start. that being said, it seems that everything is working perfectly at the moment, with the exception of one small issue: it seems that the dialog is taking up less than half the dialog area, instead of taking up the whole area. this is workable for now, but id surely appreciate it if anyone had any ideas as to how i could fix this. thanks!
  • Create New...