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AstroBryGuy

Gibberlings
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Posts posted by AstroBryGuy

  1. I think Ajantis' line is meaning something like this, "We are not brigands who prowl the countryside for profit! A member of the Order only keeps what he needs to sustain himself and his retainers, and a tithe to the Order. The rest he gives for the benefit of the sick and destitute."

     

    The grammar from Kagain is also bad, "is it truth", "Should have knew", "kept silence". I don't know if that's meant to be his 'voice' (but Kagain's vanilla dialogs don't show that kind of speech pattern), or if they are errors that should be fixed.

  2. It is the link the author personally provided and the one published everywhere, there is no alternative. The problem may be that it uses server github-production-release-asset-2e65be.s3.amazonaws.com, which spam/ad filters may not like.

     

    PS - this is not the only mod for which I found exactly the same issue. I can only download them if I disable my blockers for it.

    Sorry about that, I thought that GitHub was the preferred download hosting site for BWS (that's what the template says).

     

    Looking at the .ini file on BitBucket, it looks like ALIEN changed it to something at lynxlynx.info (no idea what that site is, a mirror I suppose?).

  3. Hi Jastey,

     

    That should be fixed the latest release.

     

    https://github.com/Gibberlings3/BG1NPC/releases/latest

     

    I'll double-check the download links to make sure it's pointing at the right file.

     

    Regards,

    AstroBryGuy

     

    EDIT: Didn't see your second post until after I replied. Yes, that's the problem. I did the fix back in March.

     

    https://github.com/Gibberlings3/BG1NPC/commit/735914008a9115aafbd556fb4360eab0991a92c5

     

    I'll check the downloads and make sure the fix is in the latest version. It should be.

  4. @Gyrelink - The script blocks look ok. If the cut scene isn't firing, then one of the following conditions isn't being met:

    AreaCheck("%CloakwoodWyverns%")
    Global("X#JaheiraQuest","GLOBAL",3)
    Global("X#JaheiraHealsB","GLOBAL",0)
    Dead("jadruid8a")
    Dead("jadruid8b")
    Dead("jadruid6a")
    Dead("jadruid6b")
    Dead("jadruid6")
    InParty(Myself)
    !StateCheck(Myself,CD_STATE_NOTVALID)
    InMyArea(Player1)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Dead("beador")
    CombatCounter(0)
    !See([ENEMY])
    

    It's possible that one of the druids is not setting their death variable properly. Can you send me a save just after the cut-scene failed to fire?

     

    For the Amarande encounter, the default state has an added trigger, Global("X#JaheiraQuest","GLOBAL",0). If Jaheira is unavailable for dialog, but X#JaheiraQuest is greater than 0, then Amarande will not have a valid state.

  5. @AstroBryGuy

     

    v22.7 worked for me, I just derped extracting over the folder which messed up the files.

     

    Is v22.8 safe to install from github now?

    When updating do I have to run setup-bg1npc.exe and uninstall all the components and then after delete the bg1npc folder before installing the new version?

     

    Yes, the new packages should install fine.

     

    Yes, uninstall first, then delete the old bg1npc folder, then install the new version.

  6.  

    v22.8 is released to fix a problem the Faldorn - Izefia quest. This release also deprecates the Non-Joinable NPC Portraits component to comply with copyright issues.

     

    https://github.com/Gibberlings3/BG1NPC/releases/latest

     

     

    Changes for Version 22.8 - 2017-03-25

    * Fixed issue with Faldorn-Izefia quest. #26

    * Deprecating Non-Joinable NPC Portraits component due to copyright issues

    Did not install correctly(clean BG install and the firset mod to try and add BGEE &SoD v2.3

    22.7 installed correctly before this new one

    .

    Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]?

    nstall, or [N]ot Install or [Q]uit? i

     

    Sorry, I tested v22.8 before uploading, and didn't see this error. I've tracked it down and uploaded a new set of packages on GitHub.
  7. Jastey,

     

    Unmodded, IZEFIA.DLG only has 6 states (last state number = 5). There's one ICT interjection in X#JAINT.d (processed first) and another in X#FAINT.d. I assume you're referring to the interjection added by X#FAINT.d, since it interjects on State 1, which has the EscapeArea().

     

    So, instead of the ALTER_TRANS, I rewrote the ICT as an INTERJECT to avoid copying the EscapeArea() command.

     

    INTERJECT ~%tutu_var%IZEFIA~ 1 X#FALDORNIZEFIA1
    == ~%FALDORN_JOINED%~ IF ~InParty("faldorn") InMyArea("faldorn") !StateCheck("faldorn",CD_STATE_NOTVALID)~ THEN @56
    == ~%tutu_var%IZEFIA~ IF ~InParty("faldorn") InMyArea("faldorn") !StateCheck("faldorn",CD_STATE_NOTVALID)~ THEN @57
    DO ~SetGlobal("X#ReportIzefia","GLOBAL",1)~
    EXIT
  8.  

    Faldorn has an interjection with Izefias, a dark druid in Cloakwood (?). He tells her to take care of the wyvern trainer in one of the caves. BG1NPC introduces some quest reward if the PC returns to him with Faldorn in the party after killing the wyvern trainer. Problem is, that the quest reward can't be collected because Izefia does an EscapeArea() after the first meeting that is in his original dialogue (state 7).

     

    To fix this, I propose the following changes:

     

     

    Sounds good, Jastey. I'll put the changes on my todo list.

     

    https://github.com/Gibberlings3/BG1NPC/issues/26

  9. Hi, For the modification to the TotSC Kaishas (balduran werewolf) resolution in this mod for BG1EE

     

    Specifically where you can get a nice resolution at the end rather then killing Kaishas.

     

    The quests 'Last voyage of Balduran', 'Mysterious Island' and 'Reclusive Scholar' do not complete.

     

    Ugh. Closing quests. I'll put it on my todo list.

     

    https://github.com/Gibberlings3/BG1NPC/issues/25

  10. The BERRUNS.BMP portrait for Berun Ghastkill had a negative height in the header. This is valid by the BMP format (a negative height just means the bitmap is stored "top-down" rather than "bottom-up"), but apparently unsupported by IE.


    I've fixed the images with negative height headers. The fix is uploaded to GitHub. I'll have to package a new release later.




    EDIT: v22.7 released with fixed files.



  11. DavidW -

    I've had the same problem with the Osmadi encounter as others. Sometimes it crashes. Sometimes not. Here is a link to a save game. The only mod loaded is SCS:

     

    https://us.v-cdn.net/5019558/uploads/editor/4f/dq5abtjvvzeb.zip

     

    I recorded a screen capture while testing and saved the last frame before crash-to-desktop.


    Here's the URL: https://us.v-cdn.net/5019558/uploads/editor/3b/9s1ja9c580rz.png

     

    Osmadi wasn't casting a spell. Looking at the crash report, I did see something interesting, it crashed while doing a SelectWeaponAbility action.

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.beamdog.baldursgateenhancededition	0x000000010728e2fd CResRef::operator==(char const*) const + 29 (ChUtil.cpp:1207)
    1   com.beamdog.baldursgateenhancededition	0x000000010708d6c7 CItem::Demand() + 25 (citem.cpp:256)
    2   com.beamdog.baldursgateenhancededition	0x0000000107246f96 CGameSprite::SelectWeaponAbility(unsigned char, unsigned char, unsigned char, unsigned char) + 166 (objcreatureai.cpp:17150)
    3   com.beamdog.baldursgateenhancededition	0x000000010720ff90 CGameSprite::ExecuteAction() + 2248 (objcreatureai.cpp:1161)
    4   com.beamdog.baldursgateenhancededition	0x000000010720f39f CGameSprite::DoAction(int) + 379 (objcreatureai.cpp:802)
    5   com.beamdog.baldursgateenhancededition	0x000000010723f9e0 CGameSprite::ProcessAI() + 7012 (objcreatureai.cpp:1866)
    6   com.beamdog.baldursgateenhancededition	0x00000001071c4acb CGameSprite::AIUpdate() + 2439 (objcreature.cpp:2957)
    7   com.beamdog.baldursgateenhancededition	0x0000000106fa0e68 CGameArea::AIUpdate() + 2866 (cgamearea.cpp:2765)
    8   com.beamdog.baldursgateenhancededition	0x0000000106f5dcf7 CScreenWorld::AsynchronousUpdate(int) + 3069 (infscreenworld.cpp:3450)
    9   com.beamdog.baldursgateenhancededition	0x0000000107280a3e CChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 134 (Chitin.cpp:404)
    10  com.beamdog.baldursgateenhancededition	0x000000010726300f CBaldurChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 115 (cbaldurchitin.cpp:846)
    11  com.beamdog.baldursgateenhancededition	0x0000000107283f80 CChitin::Update() + 304 (Chitin.cpp:2448)
    12  com.beamdog.baldursgateenhancededition	0x000000010728411b CChitin::WinMain() + 111 (Chitin.cpp:2531)
    13  com.beamdog.baldursgateenhancededition	0x0000000107261eaa main + 193 (cbaldurchitin.cpp:291)
    14  libdyld.dylib                 	0x00007fffa0d665ad start + 1
    

    I noted the Osmadi had Backbiter, SPER03.ITM. I did a little tweak to replace SPER03 with SPER01 (just made a copy of SPER01, renamed it SPER03, and dropped it in the override). So far, I haven't had a crash since.

  12. Version 22.4 is released. Get it at:




    Changes for Version 22.4 - 2017-01-04


    * Updates for Jaheira's "Bury Gorion" dialogue

    * Updates to Kagain's Quest

    * Update BGEE Banter Tweak prompts

    * Change Shar-teel's interjection on meeting Kagain

    * Update Lord Foreshadow's Ring Description

    * Ajantis Bhaaltalks - variable correction

    * Fixing Minsc's interjection with Vitiare

    * Check before adding "missing" items to BGEE games (SoD adds many of the previously missing items)

    * Portraits: Make filenames consistent with naming scheme, i.e. %SOURCE_RES%s.bmp

    * Portraits: Replaced BGEE portraits with new 169x266 images

    * Portraits: Added a few new portraits

    * Fix for 2 Legacy of the Masters gauntlets in Bandit Camp

    * Make Amulet of the Apprentice Mage unusable by Monks

    * Updates to dragon animations for Romance Challenges

    * Update BGT_VAR for EET support

    * Update x#tqbh2.cre sex to match animation

    * Enforce LoveTalk timer on Branwen romance post-rest talks

    * Fix Colquetle Family Amulet bug

  13. Well, that worked for me. :undecided: Maybe it was just something I missed because with everything going on, I sometimes forget I had the option to talk and flirt with Dyna on my own (and it's been years since I played the entire saga from start to finish and my first time playing BG Tutu with all these awesome mods, so I kinda got too immersed into the game). I was thinking if I should post my solution to the problem to those couple of other threads, even if they date five, six years back just in case?

     

    Oh, yeah, and I didn't have any problems whatsoever with the last LT after killing Sarevok, everything played out just fine. :happy:

     

    The script block that sets the X#DyFlirt5 variable should trigger at a party rest after the final dream. If you have a save from before you manually tweaked the variable, I'd be interested to see the variable states and figure out why the block isn't firing.

    IF %BGT_VAR%
    Global("Chapter","GLOBAL",%tutu_chapter_7%)
    Global("X#DyFlirt5","GLOBAL",0)
    Global("X#DynahMatch","GLOBAL",1)
    !Global("X#DynaheirRomanceInactive","GLOBAL",1)
    Global("%bgdreams%","GLOBAL",%bgdream6%)
    InParty(Myself)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !StateCheck(Myself,CD_STATE_NOTVALID)
    CombatCounter(0)
    !See([ENEMY])
    PartyRested()
    THEN
    RESPONSE #100
    SetGlobal("X#DyFlirt5","GLOBAL",1)
    END
    
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