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theacefes

Gibberling Poobah
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Posts posted by theacefes


  1. IF

    InParty(Player1)

    !ActuallyInCombat()

    Global("K#TrollAnnoy","GLOBAL", 0)

    !GlobalTimerNotExpired("TrollTimer","GLOBAL")

    THEN

    RESPONSE #100

    Dialogue([PC])

    RealSetGlobalTimer("TrollTimer","GLOBAL",60)

    END

     

    IF

    InParty(Player1)

    !ActuallyInCombat()

    Global("K#TrollAnnoy","GLOBAL", 1)

    !GlobalTimerNotExpired("TrollTimer","GLOBAL")

    THEN

    RESPONSE #100

    Dialogue([PC])

    RealSetGlobalTimer("TrollTimer","GLOBAL",60)

    END

     

     

    The coded part is line 28


  2. I have a timer:

     

    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 0)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",60)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 1)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",60)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 2)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",60)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 3)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",60)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 4)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",15)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 5)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",30)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 6)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",20)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 7)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",30)  
    END
    
    IF 
    InParty(Player1)
    !ActuallyInCombat()
    Global("K#TrollAnnoy","GLOBAL", 8)
    !GlobalTimerNotExpired("TrollTimer","GLOBAL")
    THEN
    RESPONSE #100
    Dialogue([PC])
    RealSetGlobalTimer("TrollTimer","GLOBAL",60)  
    END

     

    For some reason the installation keeps failing at THEN RESPONSE #100 Dialogue...

     

    I've tried using Interact() but I get a stutter bug. Any suggestions?

     

    EDIT: Oops, sorry, should have posted the debug.

     

    Compiling 1 dialogue file ...
    
    [Modders Mod/Dialogues/K#Troll.d] PARSE ERROR at line 28 column 14-17
    Near Text: THEN
    syntax error
    
    [Modders Mod/Dialogues/K#Troll.d]  ERROR at line 28 column 14-17
    Near Text: THEN
    Parsing.Parse_error
    ERROR: parsing [Modders Mod/Dialogues/K#Troll.d]: Parsing.Parse_error
    ERROR: compiling [Modders Mod/Dialogues/K#Troll.d]!
    Stopping installation because of error.


  3. I partially feel bad saying this...but did you read the readme?

     

     

    When you install Auren V3 (and above from now on) after the installation of the mod, it will ask if you want the alternate portrait (which is the original). Say yes and you'll get the old portrait back.


  4. Is it safe to assume that the stuttering bug from v1.0 is gone now? There's only one stuttering bug I like, and that's me!

     

    (I figured I'd ask this here since I'm not actually reporting something from 3.0)

     

    Yup as Grim said, the buggies are gone, including the crashing bug. And the bug that formatted your HD for you...er....oh, I don't think I ever told you about THAT bug.....:p


  5. I don't know how many times I have to repeat myself..but if you read the overview it clearly says that the swords she normally wielded did NOT crumble...only her normal weapons did...like daggers and her other spare sword...it does not specify WHEN these weapons were bought so we must only assume that they were purchase in the time when the iron deterioration was going on BUT the iron crisis itself wasn't in full blast.

     

    EDIT: Though I see what you mean. She probably shouldn't have been SURPRISED that her usual weapons weren't falling apart...but here's the thing, and I'm not sure if it's important enough to be debated, but I can't find anything that says EXACTLY when the deterioration of iron begins...I mean, sure you're in Candlekeep and you hear the Watchers talked about the iron crisis, but that doesn't mean that EXACTLY when you started the game that the iron crisis began.

     

    Again, what does everyone think?


  6. Okay, guys I went through the interjections file and fixed all the I_C_T2s and made them ICTs. I'll send it to be uploaded as soon as I can and Cam can update the download links.

     

    EDIT: One final note guys; If you choose to email me about a bug...I would appreciate it if you attached your DEBUG file as well...though we all know that's just common sense right?


  7. Congratulations on getting version 3 out! One quick question though - why the portrait change? The original portrait was one of the better ones that I've seen (thanks for leaving it as an option), even if it didn't scream "fighter" at you.

     

     

    I had a suggestion that perhaps a more "BGish" portrait would look better. I figured it couldn't hurt to add another option for people, and I personally liked this one better (she's cuter than the other one :) ) but I made sure to leave the original. Who knows, if I find more I like, I might add another optional portrait.

     

    Thanks!


  8. If players can download mods like TDD and total conversions, I'm sure that it's not going to be a HUGE inconvenience to spend a little while downloading a 30 MB mod, especially when it's been so anticipated.


  9. Morning everyone.

     

     

    Yeah, the ICT2 warnings have always been in the debug. As far as I know, they won't mess up the game...though there used to be crashes because it was being used at cutscenes because I am retarded.

     

     

    The mod installed perfectly for me. I have the patch and G3 tweak pack (I think its the tweak pack). I uninstalled Auren V2 and reinstalled V3. The only downside to this whole was that WeiDU felt it had to uninstall and reinstall the tweak pack by itself, making the installation of Auren last forever.

     

    The mod works fine for me.

     

    I'm staying over at a friend's house tonight but when I return (or before I leave today) I will go through the J file and fix all these dumb bugs, and I will also add content that had to be removed because of a crashing bug.

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