I personally think having interactions between 10 NPCs is going to be awesome =) As it is they interject occasionally, which is how I like it - I'd almost rather they interjected more frequently, as long as the writing is good. I'm very exited for the next full release of GemRB so I can do a giant BGT playthrough with a full 10 party =D One thing I was wondering about, though, was hitpoints scaling for enemies. As it stands, I feel like many kinds of enemies, especially in BG1, are too weak. Without any special powers, mobs of kobolds, hobgoblins, gibberlings, etc, are just cannon fodder for any well-planned party. If they had, say, double HP, they might present a significant obstacle... But as it is I can just mow through them, and with 10pp it might get even worse. SCS helps make enemies smarter, which is great, but it only makes a few tougher, which is something I would really like to do. Do you have any suggestions for toughening up enemies in 10pp? Something like the increase of HP in Nightmare Mode in BGEE, via modding, would be good, but I'd like to be able to configure it. Thoughts?