SR Revised V1.3.200 (2020 August 22nd) in Spell Revisions Posted January 29 2 hours ago, Bartimaeus said: Very odd. Still don't really understand why that'd make any difference, but I guess the good news is I don't have to fix it either. I think it's due to difference between vanilla Magical Stone spell (which is just like a single Magic Missile spell cast without creating MSTONE.ITM) and SR Magical Stone spell (create 10 'bullets' which could be thrown at target with 3 APR). Vanilla MS spell exist in vanilla BG and thus Infinity Animations don't have issues with it while SR' MS spell was created for BG2 engine so could be incompatible with vanilla BG engine (and restored IA animations). Maybe with slightly different implementation it could be 'fixed' for vanilla BG (and IA) - something like SR Spiritual Hammer, which works just fine. Just a thought.