Jump to content

Glam Vrock

  • Content Count

  • Joined

  • Last visited

1 Follower

About Glam Vrock

Profile Information

  • Gender

Recent Profile Visitors

32,982 profile views
  1. Damn it. I knew there had to be some kind of catch to that. Passback lines it is, then.
  2. Gibberlings Three Remember Vynd, the lovable drow assassin NPC for Baldur's Gate 1? He made some friends. We don't know how it happened either, but they're ready to set aside at least a few of their differences and join your party. Glam's NPC Pack adds five colourful new characters to Baldur's Gate Enhanced Edition, Tutu, BGT, and EET. Use them standalone with your favourites from the original BG cast, or recruit them all at once; the choice is yours! Visit the project page, download page, and forums today! Changes: Un-identified mod-added magical items Cleaned up item descriptions Fixed the flame visual effect during a Flara cutscene Jeff now opens the temple shop correctly in Tutu Fixed a Tutu error when Dave is told to wait at an inn Fixed an issue causing Moidre to disappear when removed from party Tweaked Dave/Thalantyr interjection for compatibility Fixed an interjection that caused the mystery potion merchant not to give both potions
  3. Hey, thanks for the advice. I always felt like the coding for that interjection was kind of ramshackle; good to know there's a more elegant way of doing it.
  4. Version 3 fixes Tutu errors with Dave being sent to the Friendly Arm and Jeff being asked for healing services, some issues with interjections, and a bug causing Moidre to disappear when dismissed. It also makes some edits for compatibility and consistency. Project Page Download Readme
  5. Hey folks. Apologies for my silence; I've been dealing with some stuff lately. I've uploaded a new version that hopefully addresses all the issues mentioned so far. Thanks for the feedback, folks!
  6. Hey, sorry it took so long to get back to you. Flara does not have SoD content at the moment; she does take off after the first dungeon, I hope? The pathfinding thing is a problem, yeah. I did try to test it in cramped and crowded areas to make sure it worked, but obviously I can't account for every location the player might rest in, and it's hard to tell if it's an engine issue or not; the only other way I can think to do it would be to have the characters spawn right next to you, which kind of ruins the effect. I dunno, maybe I can handwave it as invisibility or something. As for Flara's alignment, I was torn on how to handle it. Yes, she's evil, but as mentioned in the readme, she's not supposed to care about reputation. Unfortunately, BGEE doesn't let me implement that feature. Chaotic neutral is the closest thing to her actual personality while still giving players the most leeway, and guaranteeing she won't leave at high reputation, which is kinda what the game pushes you towards anyway. Honestly, the only reason I didn't make Dave CN as well is because it would affect his Turn Undead. Other issues you mentioned have been noted. Thanks!
  7. Was it bugging anyone else that Littlun uses a player soundset? It was bugging me. What if someone wanted that voice for their main character? The problem is solved! Littlun now has a brand new, totally unique soundset, courtesy of professional voice actress Haley Jay. Now she won't be calling anyone "guv" anymore, thank god. Version 2 also fixes some compatibility issues with Tutu/BGT installs, and a bug that prevented Tenya from becoming neutral again after Charname agrees to help her. Project Page Download Readme
  8. Download him here. Though the standalone Vynd mod is now deprecated on G3, I will still be supporting it, and any changes made to him in the NPC Pack will also be made to this one.
  9. As soon as I can get the issue with the combat scripts sorted out, I'll throw a new version up. Shouldn't take more than a day or two. I'll upload the fixed Vynd mod along with it. I don't think installing it after all the tweaks and stuff will break anything; it just means the tweaks won't be applied to it. So if you have the Identify All Items cheat, for instance, you'll still have to identify the stuff from the mod.
  10. Found the problem! Rather than compiling each dialogue file individually, I was just compiling the entire folder, which the BImoen files were in, so they ended up getting rebuilt even if another mod already did it. Just had to move them to their own folder and now everything looks good. Also fixed the Tenya issue. Regarding Vynd v2; I didn't actually make that version, and I also disappeared for like five years, so I had no idea it wasn't working with Tutu. Easy fix, though; turns out it was set to check for tutu but not tutu_totsc. Kind of surprised it went unnoticed for that long, but hey, at least it's done now.
  11. So I did try this, but all that happened was I got the same error message for a different trigger. I have no idea how many appends I'd have to add to make these work, and at some point I have to ask if it's even a good idea to try. It sucks, but I might just have to give everyone more basic combat scripts for Tutu/BGT. The Imoen issue is also kind of confusing me. The original Vynd doesn't have this problem, and the only difference is that that one uses FILE_EXISTS_IN_GAME to check the game version for Imoen's dialogue stuff, whereas this one just uses GAME_IS. Would that even matter? I can't think of anything else that would affect Imoen and no other character.
  12. Yeah, Moidre and Flara are just a vanilla Fighter and Sorcerer if you're not using EE, although Flara does retain some fire resistance for flavour.
  13. That's weird. I had to do some tweaking with that interjection, so I tested it pretty extensively. Thought I had it working fine. Are you on BGT, Tutu or EE? EDIT: Unfortunately, if I skip them then none of the quest characters will have combat scripts. I could replace them with ones from the classic games, but a lot of the characters have kits and special items and stuff, and I like that they'll actually make use of those assets with the SoD scripts. Did it happen with all of them, or just the Bard one?
  14. Glam Vrock

    No Flara?

    Yeah, Flara wants to look into the mines, so if you clear them out before recruiting her, she'll take off. Should probably have mentioned that in the overview. You don't have to bring her with you; as long as she's been in the party at some point before chapter 3, she won't go anywhere. My bad on the missing Continues, though.
  15. BDBARD01 is a combat script extracted from Siege of Dragonspear. If you're playing on Tutu, you're definitely not using SoD, so it shouldn't appear anywhere else.
  • Create New...