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Glam Vrock

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About Glam Vrock

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  1. Hey, sorry it took so long to get back to you. Flara does not have SoD content at the moment; she does take off after the first dungeon, I hope? The pathfinding thing is a problem, yeah. I did try to test it in cramped and crowded areas to make sure it worked, but obviously I can't account for every location the player might rest in, and it's hard to tell if it's an engine issue or not; the only other way I can think to do it would be to have the characters spawn right next to you, which kind of ruins the effect. I dunno, maybe I can handwave it as invisibility or something. As for Flara's alignment, I was torn on how to handle it. Yes, she's evil, but as mentioned in the readme, she's not supposed to care about reputation. Unfortunately, BGEE doesn't let me implement that feature. Chaotic neutral is the closest thing to her actual personality while still giving players the most leeway, and guaranteeing she won't leave at high reputation, which is kinda what the game pushes you towards anyway. Honestly, the only reason I didn't make Dave CN as well is because it would affect his Turn Undead. Other issues you mentioned have been noted. Thanks!
  2. Was it bugging anyone else that Littlun uses a player soundset? It was bugging me. What if someone wanted that voice for their main character? The problem is solved! Littlun now has a brand new, totally unique soundset, courtesy of professional voice actress Haley Jay. Now she won't be calling anyone "guv" anymore, thank god. Version 2 also fixes some compatibility issues with Tutu/BGT installs, and a bug that prevented Tenya from becoming neutral again after Charname agrees to help her. Project Page Download Readme
  3. Download him here. Though the standalone Vynd mod is now deprecated on G3, I will still be supporting it, and any changes made to him in the NPC Pack will also be made to this one.
  4. As soon as I can get the issue with the combat scripts sorted out, I'll throw a new version up. Shouldn't take more than a day or two. I'll upload the fixed Vynd mod along with it. I don't think installing it after all the tweaks and stuff will break anything; it just means the tweaks won't be applied to it. So if you have the Identify All Items cheat, for instance, you'll still have to identify the stuff from the mod.
  5. Found the problem! Rather than compiling each dialogue file individually, I was just compiling the entire folder, which the BImoen files were in, so they ended up getting rebuilt even if another mod already did it. Just had to move them to their own folder and now everything looks good. Also fixed the Tenya issue. Regarding Vynd v2; I didn't actually make that version, and I also disappeared for like five years, so I had no idea it wasn't working with Tutu. Easy fix, though; turns out it was set to check for tutu but not tutu_totsc. Kind of surprised it went unnoticed for that long, but hey, at least it's done now.
  6. So I did try this, but all that happened was I got the same error message for a different trigger. I have no idea how many appends I'd have to add to make these work, and at some point I have to ask if it's even a good idea to try. It sucks, but I might just have to give everyone more basic combat scripts for Tutu/BGT. The Imoen issue is also kind of confusing me. The original Vynd doesn't have this problem, and the only difference is that that one uses FILE_EXISTS_IN_GAME to check the game version for Imoen's dialogue stuff, whereas this one just uses GAME_IS. Would that even matter? I can't think of anything else that would affect Imoen and no other character.
  7. Yeah, Moidre and Flara are just a vanilla Fighter and Sorcerer if you're not using EE, although Flara does retain some fire resistance for flavour.
  8. That's weird. I had to do some tweaking with that interjection, so I tested it pretty extensively. Thought I had it working fine. Are you on BGT, Tutu or EE? EDIT: Unfortunately, if I skip them then none of the quest characters will have combat scripts. I could replace them with ones from the classic games, but a lot of the characters have kits and special items and stuff, and I like that they'll actually make use of those assets with the SoD scripts. Did it happen with all of them, or just the Bard one?
  9. Glam Vrock

    No Flara?

    Yeah, Flara wants to look into the mines, so if you clear them out before recruiting her, she'll take off. Should probably have mentioned that in the overview. You don't have to bring her with you; as long as she's been in the party at some point before chapter 3, she won't go anywhere. My bad on the missing Continues, though.
  10. BDBARD01 is a combat script extracted from Siege of Dragonspear. If you're playing on Tutu, you're definitely not using SoD, so it shouldn't appear anywhere else.
  11. Just a few bits and pieces to whet your appetite, and to highlight a few of the conversations you're less likely to see, either due to alignment conflicts or class redundancy. Also threw a little Vynd/Littlun snippet in there, because these two playing off each other is my favourite thing and you should totally try them together. Dave/Ajantis Flara/Baeloth Littlun/Edwin/Dynaheir Moidre/Eldoth Vynd/Littlun/Perdue
  12. Gibberlings Three Remember Vynd, the lovable drow assassin NPC for Baldur's Gate 1? He made some friends. We don't know how it happened either, but they're ready to set aside at least a few of their differences and join your party. Glam's NPC Pack adds five colourful new characters to Baldur's Gate Enhanced Edition, Tutu, BGT, and EET. Use them standalone with your favourites from the original BG cast, or recruit them all at once; the choice is yours! Visit the project page, download page, and forums today!
  13. Overview Glam's NPC Pack adds five playable NPCs to Baldur's Gate: Enhanced Edition, Tutu and Trilogy. From left to right, they are: DAVE: Human Priest of Talos. Chaotic Evil. FLARA: Human Dragon Disciple. (Vanilla Sorcerer in Tutu/BGT.) Chaotic Neutral. LITTLUN PLUNKETT: Halfling Archer. Neutral Good. MOIDRE: Dwarven Defender. (Vanilla Fighter in Tutu/BGT.) Lawful Neutral. VYND: Drow Assassin. Neutral Evil. See their full profiles in the readme! Note that while all NPCs except Littlun are not supposed to care about reputation, this feature is not supported in BGEE. Maybe the 2.6 patch will fix this! Maybe the 2.6 patch will come out someday! The world is full of mysteries. FAQ Where are they again? DAVE: Beregost, near the obelisk FLARA: Nashkel, Belching Dragon Inn LITTLUN: Bear River (Area N of Gnoll Stronghold), southwest corner MOIDRE: Beregost, Red Sheaf Inn VYND: Beregost, Burning Wizard Inn Do I have to use all of them together? No! Each character can be recruited independently, and will banter with the other mod NPCs and the original Bioware cast. Is there player-initiated dialogue? Yes, but not all options are available immediately. More dialogue will unlock as their friendship talks and quests progress. If they have nothing to say, check back later. Will kicking them out break the friendship? No. All NPCs can be removed from the party at any time and told to wait where they are or at an inn. Will they leave if I take too long about their quests? Littlun will want to do something immediately after being recruited, which she will make clear. Otherwise, no. I can't take Moidre's helmet off! I know. I just want Vynd, and I already have the standalone mod. Do I need to download this one instead now? No. Other than his interactions with the new characters, Vynd hasn't changed. You aren't missing anything.
  14. That's fair, but it's also possible for moments like that to lose their impact if they happen too often. Banters are one thing since they're always spaced out, but if every interjection turns into a four-way conversation, it kind of breaks the flow. As for crossmod, I'm up for it, but hey, let's give the other modders a chance to decide what they think of these guys first. Is Finch's author even still around?
  15. Don't read too much into the version numbers; I'm not a coder by heart, and I don't know a damn thing about the conventions involved. That said, there are some special interjections here and there where two or more mod NPCs will play off each other; for instance, Vynd and Flara at the excavation site. If I'm going to be adding anything, it'd probably be more of those. It adds some interaction beyond the usual random banters, and makes them feel more like a group, not just individuals who happen to all be following the same person. It's very easy to overdo that stuff though, and I don't want to turn the whole game into Baldur's Gate: Hijinks, guest-starring Charname. I'll wait to gauge people's response before I start piling more dialogue in.
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