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chad878262

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  1. FYI, I uninstalled/reinstalled and started from scratch. I have IWD with Heart of Winter and Trial of the Lure Master installed. I then installed IWD in BG, the IWD in BG tweak pack, Unfinished Business and then BG2 Tweaks. I got to where I talked to Kresselback (sp?) and when I went to the Yetti Cave Lysan is not there again. I made sure to speak with her in Kuldahar and she did disappear from the inn afterwords, I also made sure to chose the correct option when speaking with Kress. The only thing I can think of is there is an error occurring due to the mods. I know from last time I can get past this issue by creating Lysan using the console, but I will still run in to the issue when I get back to Kuldahar of being unable to complete the temple of the forgotten god quest with Arundel. (assumption, but that is what happened last time). Therefore I think this may be a significant bug with this mod. thanks,
  2. Already ran in to another apparent stop in the game. I just finished the Temple of the Forgotten God and grabbed the vial of mysterious liquid, but when I speak to Arundel I can't move the plot forward. He still says I need to go to the temple. Starting to think I have a bigger issue with my install where flags are not being set / recognized....
  3. I was able to use the CLUAConsole to create Lysan based on advise from another board, but still wondering if there is something wrong with her BCS script if anyone that knows more about this stuff can take a look. In any case, thanks for a fantastic mod to bring IWD in to the BG2 engine! Much appreciated!
  4. Not sure if this helps at all, but I downloaded Near Infinity and poked around a bit and I may have found something (or maybe not). I don't know what I am doing, but it appears that the Lysan.CRE file has no script or dialogue. There is a CRE file (#3001H6.CRE) that has VSLYSAN.BCS Script and DLYSANPR.DLG attached to it which appears to mirror the LYSAN.CRE in terms of stats/spells known, etc. I looked up the VSLYSAN.BCS and have pasted it below. Any chance someone could tell me if anything is broken? If not what I can try to get Lysan to appear? thanks, IF !Global("#save_loc_init","LOCALS",1) THEN RESPONSE #100 SetGlobal("#save_loc_init","LOCALS",1) SaveObjectLocation("LOCALS","#saved_loc",Myself) Continue() END IF !Global("SPRITE_IS_DEADLYSAN","GLOBAL",0) !StateCheck(Myself,STATE_REALLY_DEAD) THEN RESPONSE #100 DestroySelf() END IF !Allegiance(Myself,ENEMY) !Global("MAP_GROUP_HOSTILE1","MYAREA",0) THEN RESPONSE #100 Enemy() Continue() END IF Global("opened_boxes","LOCALS",0) Global("KRESS_QUEST","GLOBAL",3) THEN RESPONSE #100 Unlock("BOX1") Unlock("BOX2") Unlock("BOX3") Unlock("BOX4") SetGlobal("opens_boxes","LOCALS",1) Continue() END IF Global("MAP_GROUP_HOSTILE1","MYAREA",0) IsActive(Myself) See(NearestEnemyOf(Myself)) THEN RESPONSE #100 SetGlobal("MAP_GROUP_HOSTILE1","MYAREA",1) Continue() END IF !Allegiance(Myself,ENEMY) !Global("MAP_GROUP_HOSTILE1","MYAREA",0) THEN RESPONSE #100 Enemy() SetGlobal("MAP_GROUP_HOSTILE1","MYAREA",1) Continue() END IF !IsActive(Myself) THEN RESPONSE #100 NoAction() END IF HaveSpell(CLERIC_BLESS) !StateCheck(Myself,STATE_REALLY_DEAD) HPPercentLT(Myself,75) THEN RESPONSE #100 Spell(Myself,CLERIC_BLESS) Wait(2) Continue() END IF Global("MAP_GROUP_HOSTILE1","MYAREA",0) AttackedBy([GOODCUTOFF],DEFAULT) THEN RESPONSE #100 SetGlobal("MAP_GROUP_HOSTILE1","MYAREA",1) Enemy() SetGlobal("MAP_GROUP_HOSTILE1","MYAREA",1) Continue() END IF HaveSpell(CLERIC_SILENCE_15_FOOT) OR(9) See([PC.0.0.CLERIC_MAGE]) See([PC.0.0.CLERIC_THIEF]) See([PC.0.0.FIGHTER_CLERIC]) See([PC.0.0.FIGHTER_MAGE]) See([PC.0.0.FIGHTER_MAGE_CLERIC]) See([PC.0.0.FIGHTER_MAGE_THIEF]) See([PC.0.0.CLERIC_RANGER]) See([PC.0.0.MAGE]) See([PC.0.0.CLERIC]) !StateCheck(LastSeenBy(Myself),STATE_SILENCED) !Global("MAP_GROUP_HOSTILE1","MYAREA",0) THEN RESPONSE #100 Spell(LastSeenBy(Myself),CLERIC_SILENCE_15_FOOT) Wait(2) END IF HaveSpell(CLERIC_CHARM_PERSON) OR(2) See(NearestEnemyOf(Myself)) See([PC.0.0.FIGHTER]) !StateCheck(LastSeenBy(Myself),STATE_CHARMED) !Global("MAP_GROUP_HOSTILE1","MYAREA",0) THEN RESPONSE #100 Spell(LastSeenBy(Myself),CLERIC_CHARM_PERSON) Wait(2) END IF !Global("MAP_GROUP_HOSTILE1","MYAREA",0) See(NearestEnemyOf(Myself)) THEN RESPONSE #100 Help() AttackReevaluate(LastSeenBy(Myself),75) END IF !Global("MAP_GROUP_HOSTILE1","MYAREA",0) AttackedBy(NearestEnemyOf(Myself),DEFAULT) THEN RESPONSE #100 FaceObject(LastAttackerOf(Myself)) Continue() END IF NumTimesTalkedTo(0) IsActive(Myself) See([PC]) !Allegiance(Myself,ENEMY) !StateCheck(Myself,STATE_REALLY_DEAD) THEN RESPONSE #100 StartCutSceneMode() ClearAllActions() MultiPlayerSync() StartDialogueNoSet([PC]) END IF !Allegiance(Myself,ENEMY) ActionListEmpty() THEN RESPONSE #100 MoveToSavedLocationn("#saved_loc","LOCALS") END IF Allegiance(Myself,ENEMY) ActionListEmpty() !See([PC]) THEN RESPONSE #100 MoveToObject(Player1) END
  5. Hi there, hoping someone can help with this... I have searched on this forum as well as others and have found a few places where folks have had the same issue (Lysan is not showing up in the Yetti Cave). I have IWD in BG, Unfinished Business, and BG2 tweaks installed. I checked in shadowkeeper and the Kressleback variable is set to 3. I have tried using CLUA Console based on a previous post to force Lysan to show up, but have not been successful. I have version 8 of Icewind_tutu installed and below is my WeiDu log. Anyone out there that can give me some suggestions as to how I can fix this? Thanks! // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #10 // Fixpack (fixes residual errors in the converter - MUST BE INSTALLED): v8.0 ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #100 // Alter Weapon Proficiency System (the bigg) -> Rebalanced Proficiencies (CamDawg): v8.0 ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #200 // First level characters can put more than 2 stars in any one proficiency: v8.0 ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3010 // Add map notes: v8.0 ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3020 // Make Heart of Winter accessible at any level: v8.0 ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3040 // Never lose access to Orrick the Gray's trade goods: v8.0 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #0 // The Voice of Durdel Anatha: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #2000 // Restored Random Drops: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
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