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Adeaphon

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Posts posted by Adeaphon

  1. Sorry for the late reply, got distracted by life... :)

     

    I was pretty sure I had it solved at least for my desktop PC, but now have the exact same problem again.

    I got myself a new GPU (still AMD) and reinstalled BG as well as the Widescreen Mod. In the CCC, GPU-Scaling is activated and set to "Scale to Fullscreen" (or something like that). But I just noticed something strange: If I start BG (with 3D acc on, so it doesn't scale) and then Alt+Tab to the CCC, the scaling-mode is set to centered and then jumps back to my original selection. So all in all it seems to be pretty weird...

     

    And, as before, if 3D acceleration is activated (like in the imps screenshot above) it doesn't scale but if it is off it does scale exactly like I want it to.

     

    @ Bryll: Yeah, the Imp is right. I want to be able to read stuff comfortably which works pretty well with upscaling. Could you reproduce my problem? And if yes, did you find a solution?

  2. Hah, well the above pictures have resolution of 1600x900... so you might actually be wrong in many ways.

    The reason why the later picture has the odd fog of war(the squares are wrongly placed on the lower half of the effect) is that it has the wrong setting in the sprite mirroring, to adjust that you need to probably open the baldur.ini file with Notepad and adjust the "Sprite Mirror=" -line.

    Learn from this, without actually giving your own pictures, you won't know if they help or not !

     

    First of all: Thanks for your help!

    Second: The resolution seems to have been changed by tinypic, since I actually took two screenshots, noticed that their resolution was 1280x720 (in both cases) and then upscaled one to 1920x1080 and left the other as is and added a 1920x1080 black background to show you what I'm seeing.

    About the sprite mirroring: That I didn't know about, and when that is fixed I can actually play without 3d acceleration on quite comfortably. So that is a pretty good workaround, although it does not really address my actual problem.

    What I meant with "screenshots won't help anyone" is the following: You couldn't see any differences if I only gave you the screens without any editing like I did above.

     

    But to fix all this, when you set up the game before any moding, make sure that you first of all won't install the game to C drives Program Files sub-folders, then start the game and make sure that you set it up correctly with the software 3d-Acceleration(and to ensure that, most if not all the todays computers can run the game with these settings today, run the BGConfig.exe and use these options: Hardware -> Enable 3D Acceleration. Display -> 32 bit. 2d & 3d options: enable 3D Animations, Use 3D Acceleration with Drivers: Default OpenGL Driver, and 32 bit textures, disable the Disable Vertex Padding option):

     

    Then check that the options are correctly set up with the resolution of 1024x768 that the games own options give by running the game perhaps with imported character, and check that you have installed the possible patch(the game options will need to show that the game version is v2.5.26498, yes, it's shown only during a played game, not in the not started game).

     

    Then you might wish to make a backup of the game folder. Then install the mods, like the Widescreen mod etc.

    When you set up the game correctly you'll actually notice that the GPU has barely anything to influence the picture that comes out of the monitor ... because you are using the the software to run the screen.

     

    I do have the correct game version, since GOG delivers the game fully patched. The settings you gave as an example are exactly as I have set mine. The game is not installed anywhere on C:\.

    I will follow your suggestion and install the game again and test it with 3d acceleration on before installing the widescreen mod, although I did try to turn 3d acceleration on and install the Widescreen Mod again - didn't change anything.

     

    Edit:

    So, yeah, I only restored the backup that BWS creates and tried it without Widescreen Mod or anything else. The results are basically the same - I get the desired result if 3d acceleration is disabled, but there's no stretching to fill the whole screen when it's enabled so that I see a 800x600 or 1024x768 rectangle in the middle of the screen with a black border (basically what is seen on the first screenshot above).

     

    Now the question is whether the Widescreen Mod is supposed to do something about that or if everyone is getting the same issues and noone expected it to work as I did ;)

  3. Huh, I could've explained that much better than I have - sorry for that.

     

    Screenshots are not something that would help anyone, as the actual problem is only with the stretching of the game. I'll just post to modified screenshots here to reflect what I actually see:

     

    with 3d-acceleration on:

    2ahfi1d.jpg

     

    3d-acceleration off:

    20k1unp.jpg

     

    When I take screenshots, they are identical and have a size of 1280x720. As I said above, it most likely is unrelated to the widescreen mod itself and the GPU's "fault", but I can't figure out why it is treating the game differently when the setting for 3d-acceleration is changed. While I do understand that it actually uses the GPU for calculations and not only for drawing to the screen (at least I hope I got that right), I do not understand why a) no one else seems to have that problem and b) how to solve it. On my desktop PC (AMD graphics) there is an option for changing the stretching mode for content that has a smaller resolution than the native screen res, but that doesn't change anything. And I can't find that option in the nVidia control panel.

     

    Thanks again for any help!

  4. Hey guys,

     

    I've encountered a strange problem and couldn't find any solution - neither here nor with googling. It is probably not really a problem with the mod itself, but since I have no clue where else to ask for help... here it is.

     

    My installation consists of the GOG-Version of BGI and II as well as a (modified) Total Happiness BWP-install, although that shouldn't really matter.

     

    When I use the Widescreen Mod wihtout 3d-Acceleration enabled, it works as intended - I get a stretched game when setting the resolution to something like 1280x720 on a 1920x1080 monitor. But if 3d-Acceleration is enabled, I can't get my GPU/monitor to stretch the picture.

    I have tried it on both my laptop (doesn't work with the integrated graphics card and doesn't work with the nVidia 620m) and my desktop PC. Any help would be greatly appreciated.

     

    Thanks a lot!

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