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Sleep of Bronze

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Everything posted by Sleep of Bronze

  1. Two-handed battle axes in 2e use bardiche stats, viz. DMGR3 Arms & Equipment Guide p55. 2d4 vs Small/Medium, 2d6 vs Large.
  2. I'll see what Cam says after he looks over the debug - don't want to mess anything up if he's expecting this exact set-up - but I'm perfectly amenable to experimenting with that.
  3. Actually had another errored install of Iwdification RC1 just before this: I came to the forum to report the problem and saw RC2 had come up, so decided to try that to see if it fixed anything. Possible the error from that install might be causing problems, although it seemed to rollback and uninstall properly. (IIRC it was something about ... chidamah.vvc not being found in chitin.key). I presume it's actually more likely that the same problem with spells.ids caused both to fail, whatever it is. Anyway, Divine Remix (with TotoR's changes), PnP Free Action, and 1pp are the only other mods in my install that I think do notable spell changes, but full WeiDU log in spoiler.
  4. BGT install is failing on both the Arcane and Divine spellpacks. Arcane fails at this error: Copied [.../strategems_inline/SFO_anon_func.tph] to [weidu_external/workspace/SFO_anon_func_0.tph] (NO BACKUP MADE!) ERROR: cannot convert SFO_reserved_array_WIZ_death_41 or %SFO_reserved_array_WIZ_death_41% to an integer Divine fails here: [IWDIFICATION/iwdspells/copyover/bam/CLERIC_CREEPING_DOOM_ANIMATION_C.bam] loaded, 2090 bytes override/SPPR717C.bam copied to iwdification/backup/40/SPPR717C.bam, 919 bytes Copied [IWDIFICATION/iwdspells/copyover/bam/CLERIC_CREEPING_DOOM_ANIMATION_C.bam] to [override/SPPR717C.bam] FAILURE: Invalid spell number: -1 Full debug produces a 2.5MB file, so can't attach it, but can copy it in if needed.
  5. keine Probleme: like I said, I do understand the lack of support. (Also, I've just had the startling revelation that TutuGUI works on BGT, and that BGT has actually had a new version lately, so I'm off to use an install of that for my BG1 modlist anyway). As a note, the readme says you couldn't find a 2e source for potions of superior healing. The Encyclopedia Magica has them (vol. 3, p. 891) drawing on a Polyhedron issue. They heal 6d8+2 (8-50, average of 29). There's a quirk that trying to drink any additional potions of superior healing within 24 hours of the first also deals 6d8+2 damage to you, so you were gambling that the healing roll would be greater than the damage roll. That part seems like it might not be practical (or very fun) to implement, but there's your source if you wanted it.
  6. I get a "Sorry, but this mod no longer supports this version of the game" error when trying to install on an EasyTutu game (with ToBEx). I understand and I'm at peace with you not supporting that version of the game, but it might be as well to put a note in the readme for the people like me. I'd rather hoped that backwards compatible with BG2 meant Tutu was viable. Thanks for your time and effort. E: Ah, yes, I see now that it's in the header of this topic. Sorry, I grabbed it straight off github while I was browsing some of your other work, and the incompatibility isn't documented there.
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