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Greenhorn

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Everything posted by Greenhorn

  1. Khalid F/M overpowered?! Did you ever tried run with him in BG 1 ( I did by the way )? Believe me, that guy need all the help he can get ( although in his defense I must say that with little planning and investment he is at least competent, as is every other NPC out there by the way).
  2. No need for apology and you are very much welcome. As for delayed response I thought that was one helluva birthday party. At least I hope so.
  3. Happy birthday jmaeq! Oh, and congratulations on all of your contribution so far, of course.
  4. Details, details... tend to be forgotten after four or five years, here is little something that I remember though: https://www.gibberlings3.net/forums/topic/9019-bg1-fixpack/?do=findComment&comment=281878 Although HoMM2 is great ( one of the first games I ever played ) 3 is much. much better. As for BG1 fixpack i remember that I studied it to detail. It incorporates all the stuff from Baldurdash, and then some more . No significant conflicts with BG UB. As for TWM mod it is one of the finest mods for BG1 from the great polish community. Unfortunately at the time of it's creation it
  5. You are welcome, of course, although BG1 fixpack add some very nice things not covered by other mods. But it introduces couple of problems if I recall correctly ( seniyad and number of his acolytes killed which won't let you finish Aldeth's quest unless you fix it manually ). Anyway happy gaming and thanks for awakening my interest for BG again after I got sidetracked by HoMM2. By the way I just finished that obnoxious dwarf's quest on clean, unmodded vanilla BG:TOS and globals are: RATSKILLED 5 when you kill them all, and RATSKILLED 6 after talking with Reevor and finishing the quest.
  6. Ugh, yes, yes, of course, I will install old BG 1 right now just for this occasion. Although if I had to guess, that GLOBAL must have something with the... rats. Joke aside, just look for it with SCK. P.S. maybe RATSKILLED but I don't know if BG fixpack or TWM change that global ( I remember that TWM has component specifically dealing with this quest which doesn't play nice with fixpack).
  7. Yep, I had same issue. BG1 Fixpack and TWMdemo_3.52R3_BG1 both try to address this which only create problem which before didn't exist. I just changed globals with Sword Coast Keeper if I remember right...
  8. Brilliant idea and brilliant mod! And I even think that one of those beautiful tiefling chicks ( Amber ? ) allows you to romance second protagonist. Thumbs up!
  9. I waited a long time for this mod. I'm glad that I and the rest of community will have a pleasure playing it.
  10. I love your vignettes Doc. Keep 'em coming.
  11. What, just chatting? Ah, even Branwen's sleeping remedy doesn't help. Anyway, if it is hardcoded issue I guess it can't be helped. But I never turned option to rest until healed 'til now and don't plan to start. Thanks for reply guys.
  12. Maybe it is not such big issue but for quite some time it annoys me the fact that those dialogues ( which are quite numerous at the start ) interrupt healing provided by the quality of the rooms you pay for and give you just 1hp. It is especially troublesome at the start of the game when every single HP can mean life or death for your frail typical wizard. Why this occurs and can be solved ?
  13. Thanks for this clarification. It explains to some degree why I got 9 area webbings in 1 round from group of 3 spiders in "Classic adventures" mod which heavily use Big picture scripts.
  14. Hmm. possible mods which alter freedom could be at fault. If you have Change-log and know how to use it you can find mods which alter spell in question, ( blade innate ability, that is ).
  15. Yeah, I can concur that, this is not SCS issue, it happens pretty often even without it. EDIT: although webbing while scared is nasty thing. But not as much as webbing while under sleep, courtesy of Improved battles or Big picture...
  16. I don't use her tool but I probably stumbled on some link leading to it. Keep a good job with your mods but it wouldn't hurt IMHO to post couple links and threads of them somewhere more visible as I found them accidentally by pure luck. It would be such a shame not to hug that teddy bear now and then after hard day of adventuring ( Rhialto won't need it anymore ).
  17. Easy Tutu is definite version, no fixes required and easy to find. I will link it if you want. About ( your I guess?) mod, let's see... I played v8 last summer which mysteriously disappeared in the meantime. No clue if it was some unauthorized fork which mod's author removed. Then this year first I tried v8 master but it refused to install so I gave up and grabbed then most recent v7. I will list issues from top of my head what I remember here if it is all the same with you. Most of soundsets stuff refused to install due to some missing Imoen's files it seems. I replaced it with some sim
  18. I don't own it at the moment and I'm content with what I have currently.
  19. No need for apologies, several subjective reasons. I had half cooked install from my former, now dead HD ( RIP old friend ) for one. Regarding sheer number of mods available for both BG1 and 2 ( and I want to try most of them ) I thought why not split work in half now that automated BWS and BWP are somewhat outdated. Beside that I'm eagerly awaiting new BGT which will be finished soon I hope so I didn't feel like trying it's old version. Finally IMHO TUTU is little closer to that authentic flavor of old vanilla BG and whole experience is actually smooth with almost zero of that inexplicable,
  20. Thanks for this. I'm currently playing v.7. As far as I can see, much of it is unusable on TUTU but for BGT this mod will be priceless.
  21. Oh, but it is really real mod. For real. I swear on American constitution.
  22. Well, unfortunately with those mind flayers bullies nothing is easy. Did you know, for instance that ulitharid psionic blast have -4 penalty? And are you absolutely sure that protection from evil gives anything beyond - 2 to AC despite it's description? Same goes for Chant ( in the old engine at least ). I wish that someone confirm this like that fabulous supposed specialist mage ST bonus/penalty and learning chances for their spell schools. In any case if you think that fighting mind flayers without CC is voila and charging demons who spit fireballs from their asses followed by Power word stu
  23. Your kit, your rules, I'm fine with it. However if I play it I would like to have some option to protect from psionic blast and stun effects as those saving throws bonuses are fickle thing to depend upon as you would realize if you play a little longer ( sure, reload saves all but that is not my style ). I didn't say that kit should be protected against all adverse effects but IMHO not able to utilize CC is big minus. It reminds me of Riskbreaker immunity to Barkskin. As for your faith in enhanced saving throws for paladins I suppose you are the author of Champion of Torm kit before famous M
  24. So, Holy Liberator has innate immunities against mind spells but at same time will not benefit from Chaotic commands? Why in the name of Torm would you do that? It will be fine until mind flayers and their psionic blast. And what about stun? I know there are many mods that change Freedom to counter that but I'm talking about basic vanilla rules.
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