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Greenhorn

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Everything posted by Greenhorn

  1. Well, I wouldn't go as far to say that you are crazy Doc, but mistaken you are and you are EE to the core besides. BG2 wspatck: Don't see +1/2 for vanilla classic version for grandmastery . But EE changes that apparently: In short old BG2 doesn't give you half or full attack at grandmastery only 1/2 at spec. P.S. Sorry for all the editing but it seems I almost exceeded my attachment upload limit, must erase something ASAP.
  2. Forgive me @eyre, just one quick question, on top of it means after Bigg tweaks ( as I understood it) or before it?
  3. Another tweak mod that I didn't see before, and very interesting at that! Thanks a lot mate.
  4. I meant plasma grenades. And while I agree with you on principle I find that I'm not particularly inclined to mess up with engine non logical quirks especially when I will not use non proficiency weapons with anyone in my party (except well maybe in those extreme cases like clay golems and skeleton warriors if I will have misfortune of running into them ).
  5. Well in that case I believe non proficiency penalty would apply and I am pretty sure I won't come across it in TUTU. I think I will pass that but thank you for answer and happy Easter pal. It is Doc because if I favored old vanilla BG2 rules I would not install grandmastery patch which I find lesser evil. I like idea of extra attacks, dmg and THACO for fighters because that is what they excel at after all in comparison to other classes , I just wasn't completely satisfied how it was implemented and now I found alternative to my liking. Can't blame me for trying. And happy Easter U2 Doc.
  6. One of the things which always bothered me with True grandmastery patch from CDTweaks is how steep is climb from high mastery ( 4 stars) to grand ( 5 stars). In addition to +1 to damage and -2 to speed factor you get whooping +1 APR! I believed long time that this is mistake from patch authors and that grandmastery should give only 1/2 attack on top from specialization for total of 1APR instead current whole attack for grand 1.5 APR . While I'm still not sure what interpretation is correct I decided to change wspatck from CDTweaks for personal use aiming to bring more balanced progression in which each hard won pipe should bring some obvious benefit without huge gap occurring between 4 and 5 stars. For starters I just changed wspecial to give just +2 to hit and 3 dmg for mastery for more balanced progression but discarded that idea in favor of taking half attack from grandmastery and giving it to high mastery. My two questions are is this table right for my intention of giving high mastery extra half attack on top of specialization and grandmastery one more half on top of it: and second and more important would it be compatible with BIG TWEAKS component " WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level" if installed before it, as part of CDTweaks?
  7. Well, after roughly half an hour of installation newest SCS 33.7 yet again refused to install on my easy TUTU. Initialise AI components (required for all tactical and AI components) failed with following error:
  8. Many thanks for this. I'll give it a try together with the new v.28 Tobex.
  9. You are quite gifted at this. Thanks for your effort ( as I imagine it can't be easy to write all of this on your third language ) and interesting and enjoyable end result.
  10. Both combos have some significant advantages. But for me personally it is assassin's x7 backstab which is deciding factor. Imagine critical hit with "kai" activated x7. Ay, caramba!
  11. You have excellent translator there mate. So much so that your english is way better than mine. Oh, and kudos for all your work so far, of course.
  12. It was about time that somebody finally do this. Now, if you could just incorporate NPC flirt pack in your work it would nicely round it up.
  13. On my current game with this mod installed @Endarire. You can see details here if you want: https://lilura1.blogspot.com/2018/07/Baldurs-Gate-Grey-Clan-and-Stone-of-Askavar-Item-Code-List.html.
  14. Not bad idea for someone who care about this. I know some mods which do opposite but I have yet to see mod which nerf NPCs. I'm personally power gamer who uses every advantage I can think of on tough mod setting ( currently playing old BG:TotSC with Vault, DSotSC, Drizzt saga, Stone of Askavar and Mysteries of the Sword Coast, among others ) so I'm afraid I will not be so keen on this idea. From reality point of view bards in BG1 have believable stats ( Eldoth and Garrick with their crappy intelligence which is pain to learn arcane spells reliably without potions). On the other hand it is not such stretch of imagination to believe that Xan actually would have 17 intelligence ( not 16) as elves will not send some dumbass to investigate iron crisis ( he seems like smart guy because you know " we are all doomed " really ). Xzar can pass as mad genius ( Bumi from Avatar ). Imoen is jewel waiting to be polished street smart girl and Edwin... Well, you got me there as I can't think of one reason why this arrogant jackass would have 18 intelligence ( although I'm finding him funny and sometimes outright hilarious with addition of some mods).
  15. For the Shandalar you can use this: https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/dev/docs/gameplay.md#fair-fights. There are several Drizzt's options on the internet, I'm sure with little surfing you will find what you need.
  16. Heh, issue is that with this component when I meet basilisk ( or in my case medusa) and use this potion I get instant crash and black screen. Without it everything is OK. Here are components I use in my current game: Brief overview: 1. causes CTD, 2) working, 3) didn't encountered any problems, but will see, that upcoming green dragon fight from DSotSC will be excellent test, 4) didn't check yet, 5) same as 4, 6) same as 5, 7) seems it works, little too good perhaps, among another things I noticed that sword spiders lost that ring which granted them bonus to movement speed, 8- seems it doesn't work, 9) doesn't work, never met the guy in Candlekeep.
  17. Component "Potion of Really Mirrored Eyes: v8.4" from TNT mod cause CTD in my BG:TotSC vanilla game when used. From my humble experience CTD on one version of the game is usually indicative of problem encountered on all of them so maybe it wouldn't be bad idea to check and fix this ( for all versions ).
  18. I see that you are still in shape argent. Congratulations on another brilliant idea.
  19. @jastey It seems this work on BG:TotSC ( although without ring, which I sold beforehand, but I still got amulet, nevertheless). My earlier message ( and links with pictures on SHS) was related to TUTU version.
  20. Thanks for kind offer but I got it thanks to another helpful fellow member. Oh, and the site is back it seems.
  21. Now, this is a bummer... or convenient exploit. So, after I recruited Eldoth and dropping him to Jovial juggler after he gained 1 level next time I entered that inn he walked straight to my party requesting to join in... with Skie in tow. It is still chapter 2 and I hadn't been anywhere close to Baldur's gate.
  22. Well, with " ensure that Shar-Teel doesn't die in initial duel " component all what was left of her after two blows was bloody chunk. BG:TotSC game. When I looked her cre file in SC keeper I got MONHP1.itm is not found in database warning.
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