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Greenhorn

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Everything posted by Greenhorn

  1. Are you sure Graion? I checked Jaheira's memorized Faerie fire with EEkeeper and then with changelog:
  2. Tiefling subrace is missing it's +10 bonus to stealth. I would also suggest to remake Viconia's Faerie fire to be party friendly, like Jaheira's from IWDification mod.
  3. Yes, believe it or not. I also thought once this was from BG1NPC's.
  4. Most likely " Khalid fighter/mage" from CDtweaks.
  5. Unfortunately percentile warrior strength has no whatsoever effect, same +1 bonus with 18/01 and 18/00. Greenskins on the other hand with their 19 strength... This component should be called "Orcish supremacy".
  6. Oh, OK, one more of your fine mods is always a good thing, luckily it was not a bug. Since I'm already here could you please elaborate a little what exactly are changes introduced by Arcane spells component in this mod. I think I found most of them looking through files but just to be on the safe side little more details won't hurt.
  7. Well, the good news is that indeed there are no more crashes with healing in the temples. Bad news is that the main reason why I installed this component: isn't working. Not a single new scroll in the Temple of Wisdom nor Candlekeep temple. Or any other temple for that matter, judging from what I saw in NI. That was not an issue in the old v.5.
  8. No, that would be Drizzt's saga IIRC from my TUTU playthrough.
  9. Not feeling particularly adventurous after solving various compatibility problems between 200 or so mods last week. But removing Cure blind deaf from spell.ids did the trick! Thank you for your help and fast reply.
  10. Updates, updates, cursed updates. I couldn't resist temptation to grab newest versions of excellent MiH mods but unfortunately newest v.6 of MiH Spellpack component "Expanded Temple Services" crash the game when you click healing in Temple of Oghma in Candlekeep unlike v.5 which seems to work without problems ( uninstalled it 3 days ago).
  11. They are from the "Kit Tomes for BG:EE, BGT and TuTu" mod, component "Merchandise & Quest Rewards-> Panver is in the Elfsong Tavern". You will find more pairs like them along the way.
  12. Probably Reaver kit: https://mods.pocketplane.net/zyraenmods/readme-misc.html, not compatible with EE though.
  13. Just a couple of minor things here, SoD related. Remembrance +3 staff replaces Staff of Dark Arts +3 on Tracea Carol from Arcane Treasury mod. Also, Kaga-To +1 katana replaces Scimitar +1 on Sendai BG1 from Exotic items component of The Calling mod and/or Restored items from BG1UB. Both changes are for the better actually, as Staff of Dark Arts is overpowered and Exotic items just adds another scimitar +1 to off hand on top of another one from Restored items component of BG1UB ( which replaces her original long sword +1 IIRC).
  14. Ok, I understand your need to reply to something like that. I guess that makes us even.
  15. You seem quite versed in this mallard fucking shit. You should definitely show what a master of mallard lovemaking you are to your fan girl, Thicc Tighs. Edit: distasteful image removed, message content left unchanged as warning to posterity, to think twice before throwing fit of rage and posting something for which they will regret it
  16. It was part of some megamod, maybe TDD, I don't remember anymore. As you well know I'm not PnP expert but it could very well be.
  17. Interesting ideas. I thought that something like Entropic shield could be implemented: but for melee.
  18. Percentage chance to block attack with the shield perhaps?
  19. Cool idea. Way more useful and making barbarians and especially dwarven defenders ( and some modded, similar kits) extra tanky. How it will affect game balance remains to be seen.
  20. That's it! Sword or a pistol? Oh, your concern for my delicate feelings is quite touching. But I will respect your wish, I guess we already said our pieces.
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