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Greenhorn

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Everything posted by Greenhorn

  1. Install one by one mod. After each new mod you install try to start new game in BG1. If you don't get crash, proceed to another until you encounter crash. For start uninstall all your mods in chronological order how you installed them. Then on unmodded, patched ( you patched it right ?) Throne of Bhaal start new game. If it works install Tobex. If it works install Fixpack then BGT + music. Start new Bg1 game. If it works install 1pp. If it works install the rest and check can you start new game before and after biffing. If you encounter crash on any of these steps send report which mod caused problems. It is possible than your game got borked after your first re -installation of Tobex. In that case uninstall game and install it again. Tobex first, followed by Fixpack then BGT+ music. After that all other stuff. Rest of your questions can be answered after you are able to start game normally. And you probably didn't enabled console right? No matter.
  2. It is necessary my good chap because you have ASSERTION FAILED crash to desktop and you can't play your game until you uninstall every mod and install them again in correct order. You must first find which mod cause Assertion failed. It can be simple reason like wrong install order ( should be Tobex, Fixpack, BGT + music then rest ) or something more complicated ( maybe you didn't install extended color palete from 1pp for example ). Your current install gone to hell after you reinstalled from Tobex that why I wrote you to either start from scratch or uninstall all mods and then install one by one to see which one cause that error.
  3. Yes . You should uninstall ( and not reinstall them) all mods in your installation by exact order you installed them first time. And then you should install Tobex again first and check if you can start the game. Which you didn't do.
  4. Well that somebody will be me. Completely forgot that Tobex ( and some other mods ) patches game exe so best install order would be Tobex, Fixpack, BGT with music and then the rest.
  5. Oh? He removed it completely from TA to Calling which means that " This component also fixes a known bug in the game, in that the merchant at Gullykin and the Helm temple in Nashkel shared the same store file" is available only there if it isn't already fixed by Fixpack. Anyway Calling had some issues which were supposed to be fixed in newest version, can't guarantee that it will work 100% bug free as I didn't tried it yet but you can install Exotic pack component separately it seems. If you decide to install it ( one or all components) best to do it before Anthology.
  6. Considering that you have application crush I think this would be best. You can try to uninstall mods one by one starting with Biffing ( last one) until first one, too. Then install Tobex, check if the game work, fixpack, BGT with music right after, check if game works, 1pp, check if game works, then you are good. And check if game work before and after biffing.
  7. Also when you install Tobex try if your game works immediately after, and one more time before biffing.
  8. Generally true, unless you biffed your install at the end in which case you must uninstall biffing without exceptions before any changing of other mods.
  9. Also you can try this install order if you have further troubles: http://www.shsforums.net/topic/57836-bgttobex-compatibility/
  10. So, you reinstalled Tobex after you finished installation without uninstalling biffing before that if I understood you correctly?
  11. That is a sad and tragic story and I don't want to burden you with it at the moment. You can try Alien's Project Infinity but you will not need it if those listed above are all the mods you wish to play.
  12. Shame indeed. Nothing beats fame, plunder and senoritas of Spanish main.
  13. I see. Well after you install BGT ( I'm little rusty as I used various managers for automated install, luckily you have relatively small number of mods) you should download and install Tobex. Great mod/utility which you will have to study ( read README) to see which options work best for you. After that fixpack, then 1pp followed by unfinished businesses. After that relevant Anthology components, widescreen and biffing. I'm unsure for music though, perhaps right after BGT. If I'm wrong ( BGT in BWS guide is installed somewhat later after Tobex and fixpack but I don't think it will matter much in your case) somebody with more recent memory of manually installing BGT is welcome to correct me. As for EE there I'm beginner but I would say that convenient EE NPC's should go last at both parts.
  14. You will wait a long time for this, several lives possibly. But until then can I suggest Sid Meier's immortal classic Pirates! Gold?
  15. Before I say anything else what is exactly bgt bgm? Something about music?
  16. +1. I would also like to add that [ design standard ] should be common sense. I'm simply not Lawful neutral by nature.
  17. But they also got licence for remake of Baldur's Gate series under clause that they are not allowed to change content of the original games. Sure, they made some additions to original parts but SoD is the only content which they can call their own ( in addition to some gladiatorial fun) and very likely reason why they didn't forced their concept of generic magical items from SoD on the rest of the game. Do you have a right to make that change? Decide for yourself.
  18. Ahh, for me she is. But since you are willing to make this optional we are good.
  19. Quite a paradox here. In original Baldur's gate and ToB there was only one type of ring of fire resistance, and this is Batalista's passport which you could obtain from more than one source in both games.I think this sheds more light on "developer intent". And with EE edition which ships some generic versions of various magical items this suddenly became a "bug" which must be "fixed" in Fixpack. That I really don't understand.
  20. If Irenicus was replaced by an upside-down pink ogre, it would not be game breaking, but it should definitely still be fixed. If two rings of fire resistance are present in the game from 1998 it is best that this is not CHANGED as opposite to FIXED in something that is called Fixpack which should be mandatory installed mod even if you don't intend to install anything else and intend to play game in it's pure, original form. That being said it is normal that not every player/modder will see eye to eye and opinions will differ which is perfectly understandable. So I hope this will not be taken as accusation/reason for personal feud or whatnot.
  21. Really interesting case here. While in SoD ( and original BG1) both spells have identical descriptions priest version undocumented -2 penalty is in fact documented on pure original SoA:ToB : while wizard arcane header gives correct info
  22. I stand corrected uncle David. Did you made those changes? Heh, beside point. Anyhow I always had duplicates of those items thanks to various mods no doubt despite "More Than One Copy of Unique Items Can Be Obtained" "fixes" in old ToB, likewise in BGT and Tutu. By all means you can stick by YOUR interpretation of developer intent as long as it is separated in distinct component por favor.
  23. Boots of speed are interesting example. Here is hypothetical situation: Thalanthyr's item upgrade mod requires one pair for one of it's item upgrades. But then again so too that dwarf from Darkest horizons mod in FAI. That is boot01 item not bdboot05. On the other hand fair number of mods scatter magical items all around including Paws of Cheetah too. Which again defeats purpose of this proposed changes from another angle. And there is already mod which address this issue. Changes of this type are not meant to be part of FIXPACK, especially without game developers confirmation for any of these changes. Currently it is just forcing one's view how the game SHOULD be through FIXPACK which is meant to be mandatory part of everyone's installations in future, just like vanilla BG2fixpack ( which never tried to implement similar things and so is rightfully mandatory).
  24. As someone who wish to use this fixpack in the future I'm firmly with Sam here. What is proposed here seems to me more like tweaking than bugfixing. Besides it is already taken care of for those who wish this so much: https://github.com/BGforgeNet/bg2-uniqueartifacts
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