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Greenhorn

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Posts posted by Greenhorn

  1. One question about compatibility with Dark side of the Sword coast if I may. I guess ( but not definitely decided ) that I will go with Vplus sphere system. DSotSC adds certain number of divine spells which are not covered by FnP as far as I know. So what will happen with those spells, will Viconia for example have access to all of them, none or they will be covered by sphere availability for  Dark Cloaks of Shar?  

    P.S. Oh, unfortunate choice, Vplus is more or less  same as the old one, but nevertheless question remains for two other sphere systems?

  2. 14 hours ago, subtledoctor said:

    Okay looking at the proposed new science in the Biokinesis discipline, Metamorphosis: in PnP this ability does not let you change your mass, so you have to become an animal with roughly similar mass to a humanoid, i.e. "size M." From the Faiths & Powers druid shapeshifting code, I can grab several animals right away that fit this restriction:

    • dire wolf
    • leopard
    • wild boar
    • giant snake
    • giant beetle
    • giant spider

    The question becomes - as the question always is with shapeshifting in BG2 - why do this? Why change shape and give up your magic sword and magic armor etc.? I mean in a tabletop RPG there is a tone of reasons to do this, but in BG? Where you are literally stuffed to the gills with magical garments and magical weapons?

    Considering that Ranger/psion is one of the top candidates for my future BG EE run and I follow this mod with great interest here is my humble opinion. This mod is not limited for BG2 only but for BG1 and EET as well. Don't know precisely in which part you are supposed to gain them but besides warrior types there is also thief/psion and especially mage/psion who could benefit greatly  from this forms regarding their melee capabilities. 

  3. 13 minutes ago, subtledoctor said:

    If you have a ranger/druid kit - Faiths & Powers adds one - then you can make Jaheira a ranger/druid. 

    The mod doesn’t specifically let Charname use the class-change ability, since Charname gets to go through character generation. But the newest version of the mod uses a Tome to make these changes instead of an innate ability. If there is an NPC you don’t want to change, nothing stops you from giving their tome to Charname and letting Charname use it instead. (Or you can just CLUA yourself an extra copy.)

    Quote
    • New: kit-switch for Charname as well as NPCs!

    Thanks, you are right of course, it is easy to customize PC one way or the other. Now, off to see R/D combo, it suits her perfectly I think. :)

  4. 2 hours ago, subtledoctor said:

    Probably it’s fine but... it’s weird that that mod messes with that file. Might be worth a mention over there. I doubt it is on purpose. 

    Ah, it is not relevant in BG:SoD anyway, I will worry about that in due time. But I noticed something looking at change log of this mod, it is supposed to grant even main PC chance to take multiclass for example and supposedly enable Jaheira to be ranger/druid. I suppose former is discarded and later a typo meaning ranger/cleric?

  5. 1 hour ago, subtledoctor said:

    Yeah, sounds like ExpandedClasses mistakenly adds an extra entry to XPLEVEL.2da. Just open that file in NI or a text editor, scroll all the way to the right, and delete the last entry in whichever row sticks out too far. Then try installing. 

    Thanks Doc, it worked. This was just testing, I know that this mod must be at very end of  future megainstall. Just one question for future reference if you know with any certainty of course, that entry which I erased at the far right ( 1300000) is it likely to break something at BG2EE:ToB with HLA's or suchlike?   

  6. Mmm, any idea what this might be Doc:

    Quote

    ERROR: Cannot find 2 rows with at least 42 columns.
    ERROR: [xplevel.2da] -> [override/xplevel.2da] Patching Failed (COPY) (Failure("Cannot Read 2DA Entry"))
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [NPC class/stat/kit choices], rolling back to previous state
    Unable to Unlink [npc_ee/backup/2000/OTHER.2000]: Unix.Unix_error(1, "unlink", "npc_ee/backup/2000/OTHER.2000")
    [npc_ee/backup/2000/UNSETSTR.2000] SET_STRING uninstall info not found
    Will uninstall 568 files for [NPC_EE/NPC_EE.TP2] component 2000.
      Restoring backed-up [npc_ee/backup/2000/CLABUSFM.2da]
    npc_ee/backup/2000/CLABUSFM.2da copied to override/CLABUSFM.2da, 10444 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSAF.2da]
    npc_ee/backup/2000/CLABUSAF.2da copied to override/CLABUSAF.2da, 4247 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSAP.2da]
    npc_ee/backup/2000/CLABUSAP.2da copied to override/CLABUSAP.2da, 3694 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSAT.2da]
    npc_ee/backup/2000/CLABUSAT.2da copied to override/CLABUSAT.2da, 4247 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSSM.2da]
    npc_ee/backup/2000/CLABUSSM.2da copied to override/CLABUSSM.2da, 9020 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSAM.2da]
    npc_ee/backup/2000/CLABUSAM.2da copied to override/CLABUSAM.2da, 9020 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSSF.2da]
    npc_ee/backup/2000/CLABUSSF.2da copied to override/CLABUSSF.2da, 4219 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSKT.2da]
    npc_ee/backup/2000/CLABUSKT.2da copied to override/CLABUSKT.2da, 3955 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSKM.2da]
    npc_ee/backup/2000/CLABUSKM.2da copied to override/CLABUSKM.2da, 12400 bytes
      Restoring backed-up [npc_ee/backup/2000/CLABUSKP.2da]
    npc_ee/backup/2000/CLABUSKP.2da copied to override/CLABUSKP.2da, 3913 bytes
      Restoring backed-up [npc_ee/backup/2000/kitlist.2da]
    npc_ee/backup/2000/kitlist.2da copied to override/kitlist.2da, 8703 bytes
    Uninstalled    568 files for [NPC_EE/NPC_EE.TP2] component 2000.
    Unable to Unlink [npc_ee/backup/2000/READLN.2000]: Unix.Unix_error(20, "unlink", "npc_ee/backup/2000/READLN.2000")
    Unable to Unlink [npc_ee/backup/2000/READLN.2000.TEXT]: Unix.Unix_error(20, "unlink", "npc_ee/backup/2000/READLN.2000.TEXT")

    It is newest v.5.1 from your Github and these two are all mods I currently have installed:

    Quote

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~EXPANDEDCLASSES/EXPANDEDCLASSES.TP2~ #0 #18 // Fighter/Monk Kit: v1.1
    ~EXPANDEDCLASSES/EXPANDEDCLASSES.TP2~ #0 #0 // Cross-Class Kits (Archer Paladins, Assassin Monks, Shapeshifter Fighters, Kensai Thieves, etc.): v1.1

     

  7. 31 minutes ago, mickabouille said:

    Not sure if there is a way to make it DD only but at least

    https://artisans-corner.com/house-rules/ ->Rebalanced Constitution Bonuses

    https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice/ the "Full Constitution bonuses (17+) for all Classes" part (only changes warrior/other distinction while the first one also change bonuses)

     

    EDIT: whichI guess is not an answer since you wrote "some mods give this benefit to all classes but I'm for now strictly interested in Dragon disciple and nothing else.  "

    But thank you very much for answer nonetheless, at least you refreshed my memory which exactly those mods are. :)

  8. Looking at this kit  as unrepentant power gamer I can't help it but feel pangs of regret that it's CON bonuses acquired during level ups are somewhat wasted if you already reach 16 at character generation. So is there a mod or a tweak that address this issue ( meaning giving it warrior benefits)? If I am not mistaken some mods give this benefit to all classes but I'm for now strictly interested in Dragon disciple and nothing else. 

  9. 2 minutes ago, Greenhorn said:

    Thanks. I think that Darkest day also has bunch of spells without separate component like CtB. Just one quick observation from me though, I'm not 100% sure but I recall that with both DSotSC and IWDification on my last TUTU install  Jaheira only had one Faerie Fire spell available( with some other level 1 priest spells from DSotSC) which means that IWDification is compatible with it and either rewrite DSotSC with it's own or skip it altogether if detects similar spell. 

    Oh, FF is not in IWDification?!???

  10. 14 minutes ago, Graion Dilach said:

    Yes, I keep forgetting the DSotSC spells because 90% of them are IWD ports which also break against IWDification (which is why I also phased them out from my installs). CtB also has this issue but it's spells aren't even a separate component there. You're correct on my abbreviation.

    The bottom point is that MiH complements vanilla+IWDification and assumed agaisnt that setup.

    Thanks. I think that Darkest day also has bunch of spells without separate component like CtB. Just one quick observation from me though, I'm not 100% sure but I recall that with both DSotSC and IWDification on my last TUTU install  Jaheira only had one Faerie Fire spell available( with some other level 1 priest spells from DSotSC) which means that IWDification is compatible with it and either rewrite DSotSC with it's own or skip it altogether if detects similar spell. 

  11. 5 hours ago, Graion Dilach said:

    Only SR has an overlap with MiH (I don't count SoD2BG2IU because that shouldn't even have spells to begin with IMO and the monster summoning spell revamps are tweak components afterall) and last I checked SR already introduced duplicates of IWD spells gladly ignoring IWDification. MiH's restorations use the IDS names from the vanilia game/SoD. It can't have any control on what arbitrary stuff SR does. You're asking the wrong project for a better answer.

    I know for fact that Dark side of the Sword Coast has Faerie fire ( and others beside) spell. But pardon my ignorance what is SoD2BG2IU? SoD to BG2EE Item Upgrade most probably? 

  12. Hello @lefreut, I see that this mod allows multiple stealing on Store screen. Can you please elaborate a little how this work regarding steal checks, is this just convenience tweak or stealing multiple things at once increases risk of being caught? I seen that you answered similar question in Beamdog forums unfortunately your reply was deleted ( good gracious, if they have already ostracized you they didn't have to delete every single line from you to add salt to injury , I see that is the case with Doc too). 

  13. 12 minutes ago, Dan_P said:

    Just a note. Remember to keep filenames to 8 characters or less. "defaultold" would be too long, for example.

    Thanks for info, honestly it did occurred to me that it may have too many letters regarding why it didn't work but I just wasn't sure. It appears that old classic default is identical with passive scripts in EE, maybe this little tidbit of information will ease someone's life in future playing. I can't emphasize you enough how I'm relived that this is just SoD stuff and they didn't touched ( aka fucked up) BG2EE with this. 

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