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Greenhorn

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Everything posted by Greenhorn

  1. a) Thanks! b) Ah, I meant FoB, HLA you can choose or not but this you can't ignore if you so wish and I think that particular HLA is good idea c) yes, OTpD stands for One time per day
  2. Hmm. one more thing, there are lot of Weapon style tweaks lately I found ( Scales of balance, Olvyn's tweaks, Artisan's house rules). Your's is very good also but I ( personally and subjectively of course ) would like to see that Two handed style keep critical score from vanilla on one pipe as currently it is little underwhelming ( 2 pipes with More Meaningful Stat Bonuses is completely another thing but keep in mind that not everyone can achieve it). Secondly I would like that Sword and shield keep some protection against missile attacks per vanilla as Protection from wing buffet is well, little unrealistic if I dare to say so. Shield will not help you much against stomping or heavy gust of wind at least in my humble opinion.
  3. Hmm, I don't want to sound like I'm bitching as I consider this mod masterpiece which will only grow better with some polishing but could you make some changes optional ( if it is not too much of a hassle of course, I don't want to impose on your vision of this mod)? Specifically Aura of courage will make Cavalier somewhat redundant ( at least after 3th level anyway) and his Remove fear abilities unnecessary. As for the monks I'm toying with the idea of going my next playthrough with Fighter/Monk or even Kensai/Monk kit from ExpandedClasses mod and passive Flurry of blows would make him monster ( there is only so much power I can cope with ). Maybe it is possible to make this optional or one time per day use somehow? As for Blackguard his passive Aura will replace OTpD use right?
  4. You are right there, almost impossible to finish without walkthrough, had to look more than once for hints in some instances.
  5. Yeah, found it last night, but thanks for answer. .
  6. Sorry if this is off the topic but I thought SoB is still not compatible with BG1:EE or EET? Although I finished it couple of times on Tutu and BGT. Edit: heh, I see, list here, list there, lists everywhere.
  7. And just to be clear about Temnix's hint I meant that I will check his mods with due attention, and not that I think that this site favourize some authors and unfairly discriminate others. I hope this is clear well enough.
  8. Your mods definitely deserve their good reputation and I will check your Corner tomorrow for more detailed descriptions ( only so much time in one day and today I checked some Lava's mods, well spend time, Shades of the Sword Coast are finally compatible with the BP-BGT- Worldmap ). If only RWP from your HR doesn't impose penalty on THACO without proficiency on Sword and shield and 2 pipes on 2WS are like in vanilla game ( I feel that it hampers slightly Rogues who can use it ) I would install it without second thought. I will have to choose this or Olvyn's and SoB alternatives, hard choice to be honest.
  9. Then I'm afraid their mods will be lost in the mists of time, buried on 15th page of Miscellaneous mods or 25th of General mods discussion which is pity really. I like all of kinds, quests, NPC's, items, spells, tweaks and revolutionary changes in gameplay mechanics but most importantly stable and reasonably tested which will not kill whole megainstall after couple of days playing it forcing me to spend several days fixing it ( ahh, pleasant memories ). But point taken Temnix, I get your hint.
  10. Thank you. I manage somehow ( strona is not so different to strana and using Chrome's only saving grace compared to Brave browser, namely automated translation in english of another languages ease things somewhat). MotSC although not yet fully translated nonetheless gives great playing experience with what is available but I doubt it is compatible with 2.6.6 patch. Nevertheless I will give it a try eventually. And thanks one more time for your list, it is lifesaver although there are still many mods scattered on various hard to find places.
  11. This will come handy indeed. Thank you, both of you.
  12. I'm amazed by a myriad of new interesting mods while I slowly prepare my BG1 EE 2.6.6 install. But problem is I'm having some trouble finding them all ( or majority at least). There is comprehensive EET compatible mods list but there are so much more when I start to comb several modding communities and especially various Githubs. There is Ayden project which I discovered only last night for example. Then there are various interesting tweaks ( Olvyn's and jmerry's to name a few). And there is awesome ExpandedClasses ( wow, Fighter/Monk and Kensai/Monk!). There is even EE version of excellent polish Mysteries of the Sword coast. So my question is can someone pinpoint me to comprehensive list of EE mods please if something like this even exists? I checked beamdog lists and even use PI ( found Skills and abilities there) and BWS to find them all.
  13. Ingenious! Although to be honest TOB was little over the top for me ( never even finished it ). Don't know is it just me but I find it so much more fun hacking and slashing my way through Sword Coast and Amn at low to mid power level.
  14. Quite a few interesting and new features in this mod which I found only today. But is there a specific reason thieves are excluded from using (light) crossbows: or is it just a typo as they are able to use it even in old, original BG:TOS from where are most of these WP modeled?
  15. Yeah, for these situations this is a must: from aTweaks ( I'm pretty sure couple of more mods do this too) although as jmerry pointed out even this can fail spectacularly. Protection from magic weapons maybe? But yes, when things become grindfest with no fun it is good time to walk away.
  16. You are welcome of course and here are couple more little pointers: Indeed there was one SMMP which I still remember fondly as BG golden time: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/ You can even try to download it and use strictly for reference and sort of guideline to see which mods are available for old classic BGT, how to install them and from where to download those mods. BUT DO NOT TRY TO INSTALL MODS VIA THIS TOOL as it is hopelessly outdated and obsolete. As for EET that is strictly for Enhanced Edition games ( BGT for EE game engine) which you ( still ) don't have I presume? There is one more option (maybe as I'm not sure does it support old engine still ) : https://forums.beamdog.com/discussion/74335/project-infinity-mod-manager-for-baldurs-gate-icewind-dale-planescape-torment-and-eet Sretno!
  17. Well, if I understood you correctly you are interested in classic, no EE games at the moment? If so these two links can set you off in right direction: http://www.shsforums.net/forum/193-mega-mod-help/ http://www.shsforums.net/files/file/534-big-world-english/
  18. So IWO beats WPO and last installed doesn't win in this case. Thanks Doc for elaborate explanations, it's appreciated although it is real damn shame that even with this newest patch they failed to rectify C checks. To tell you the truth I didn't really expect it and with regret I must agree with you that is more probable that we will see flying pigs than this small and yet significant thing fixed.
  19. I took some time to look through UA GitHub and one thing led to another, there are much undiscovered gems scattered across various Ghubs like Aquadrizzt's, Grammarsalad's and so on not easily found on boards of community forums. But if one thing is lacking those are often incomplete and partial README's but that is to be expected from still unfinished and BETA mods I guess. Anyway couple of questions for SoB: if you install both components 102 and 124 which is APR rate for darts exactly? Furthermore is it true that component 201 according to one older Tome and Blood readme actually change arcane spell progression: " To maintain balance with the existing system, the existing spell progressions for Mages, Bards, and Sorcerers will all be reduced by one spell per level, to a minimum of one spell"? And what exactly "sorcerers only get bonuses to spells up to 5th level; in addition, they get up to three 1 bonuses to their caster level" means, is it that Sorcerer with 18 CHA casts Fireball 3 levels stronger than his actual casting level or something else? Finally I dearly hope that bug which you described in component 204 is finally fixed with 2.6.6 patch, did you test it perchance? EDIT: hmm, it is more probably that Sorcerer with 24 CHA can manage to pull off such feat... it looks that 16 or 18 CHA are the same regarding casting level...
  20. Now, that is very interesting theory and judging from what happened in Larswood not at all out of question. Although that would make that Shadow druid bunch such masters of intrigue that their Shadow thieves colleagues seem like rank amateurs in comparison.
  21. In that case Seniyad should have couple of mugs with Aldeth and discuss joint battle plans with him instead attacking like rabid dog when MC proposes some attempt of peaceful resolution. Although I suspect druids are actually right and that pompous traitor and his buddies indeed killed one of the druids first.
  22. I'm not sure how much work is "just" 20 talks but I know I would gladly try this mod. In the meantime all the best Kitanna.
  23. Heh, don't feel too bad for him, that hot blooded Thayvian male could use little grounding. Besides, I'm sure lot of girls can't wait to be at his tender mercies. He could be dating... Aerie perhaps?
  24. That's great to hear. OK Eddie, the game is on.
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