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Everything posted by Greenhorn

  1. For anybody interested here is the link: https://www.baldurs-...ortraits.44541/, courtesy of Alien.
  2. Hello, does anybody by some lucky chance know where can I download this mod? All links which point to Kerzenburg or Rosenranken are dead. I have old version 1.6 buried somewhere on my hard drive but can't find anywhere most recent v.3. Any help would be greatly appreciated.
  3. Thanks for this great mod. Some of the components are ( XP for Traps, Spells and Lockpicking, Disable hostile reaction after charm, PnP spell scroll caster levels, Wand Case, to name a few ) a must have, even for classic games too.
  4. That was concise and straight to the point. Thank you.
  5. I apologize if I understood wrong but after reading 20 different tweak mods README's ( and some of them are quite comprehensive, complex and revolutionary, like MaG and SoB ) I'm burned out almost like when I studied for university exams. Anyway my question is this, APR for all from specialization from Tweak anthology mod is only for EE games incompatible with Tutu which I plan to play soon. Similar component from Scales of Balance is different and specifically made for WPO components from the same mod. So if I want "everybody gets bonuses from specialization and/or grandmastery only warrior
  6. That would be " Old default bard song from unmodded game which only gave protection from fear as far as I know ". There is slight chance for " BG2 fixpack version from OBC component which gives +1 luck to Blades " but I doubt that Tutu ever incorporated that fix. Anyway I thought so exactly but thanks for confirmation.
  7. Looking forward to try this interesting mod for the first time ( on Tutu platform ). But I have few questions. First one is what or which song Blade bard kit will be using with this mod? Old default bard song from unmodded game which only gave protection from fear as far as I know? Perhaps BG2 fixpack version from OBC component which gives +1 luck to Blades? Or perhaps only The Ballad of Three Heroes from this mod? My second question is about compatibility and possible issues with some other, mostly older mods which are using variants of the same spells from arcane and divine packs included he
  8. Hello, this is probably unnecessary question but I would like to know does anybody know with certainty is this mod compatible with easy Tutu? Judging by it's english readme it is not but I found on some russian site called Arcane coast that in fact it is. But then again it stated the same for BGT Vault also, hence my question.
  9. Ha, if slight oversight makes you that than I'am too,together with 99.99% inhabitants of this blue ball which is our home. No problem and you are welcome.
  10. Is there a reason that this mod contains double readme, in addition to mod's hero there is also readme for Auren Aseph.
  11. I gave it quick glance beforehand, saw system requirements, 64 bit escaped my attention. Thanks for answer and best of luck with your project. P.S. By the way, if you don't mind my question, what happened with all your posts at SHS? The all vanished without trace.
  12. Here is one brainstorm: Any idea how to fix it without upgrading OS? Windows 7 32-bit specifically...
  13. NeJ HAD Dyna, if I'm not mistaken her content was cut down in newer versions.
  14. It is unavoidable as all my games and installs ( except EE, didn't tried it yet ) had those problems. In the end I just gave up on those components as contrary to the description, resting does nothing to fix that problem.
  15. So this is my predicament. Last night I experienced serious problems with Chrome so I decided to uninstall it and then reinstall it again. So far everything went smoothly. But unfortunately I was very thorough, as per some misguided advice on internet I also deleted any trace of Chrome in Program files/Google and AppData/Local/Google folders. Unfortunate consequence of this is that I can't access my e-mail accounts. I made HTML backup of Bookmarks and I wrote e - mails usernames and passwords on paper in notebook. But to my horror Gmail doesn't accept some passwords for my accounts. I tried t
  16. Frequent crashes of SHS are frustrating thing in itself but the real tragedy is that almost half mods for Baldur's gate series ( and some other games too ) are located there. Does it exist some mirror site which hosts it's mods ( similar to some other modding communities ) ? Not that I know of, unfortunately.
  17. So basically, BG2 fixpack is incompatible with BGT unless it's tp2 is manually corrected?
  18. I reinstalled " Bard reactions adjustment " in the meantime and this time everything went well... and indeed " I don't know " line was the first. No idea why it was messed up in the first place, almost certain that " Choosy NPCs " ( component from Mysteries of the Sword coast mod which determine whether particular NPC will join you based on your Charisma, alignment, reputation, party composition etc ) and " pick Alora at Gullykin " don't sit well with one another. Had big trouble with kicking her out of the party and moving her to inn as her only reaction was negative reaction from MotSC in w
  19. Another super annoying and unexpected bug is ( don't know is it directly connected with Tweaks though ) that if you kick Jaheira and Khalid in the first floor of FAI they just vanish forever without word or explanation. Same thing if you kick them anywhere else and then instruct them to go to FAI.
  20. There is game breaking bug concerning Alora and lake poet bard in FAI ( which probably involves all 3 of public relations liaisons I guess). First two of her commentaries on negative reputation gone well enough but third (" I don't know CHARNAME, it sounds nasty" ) causes CTD. When she says that line bard Sam doesn't continue with his usual dialogue, instead she repeats that line second time and then game crashes. Unrelated with this, it seems that component " pick Alora at Gullykin " is incompatible with Mysteries of the Sword coast component " choosy NPCs " as it cause nasty problems with ki
  21. BG1 NPC is not compatible with BG1:TotSC. Right as a rain... But he maybe thought on the original poster and his question on top of this post.
  22. Not sure is it bug, third mod ( Vault or TWM- polish Mysteries of the Sword Coast come to mind ) or is it intentional ( but not documented) but you can't send NPCs to inns from Gnoll stronghold or adjoining caverns maps. Little annoying when you pick Dyna and forced to make room in party for her. Platform is vanilla BG:TotSC.
  23. Although it is not primary aim of this mod I think it would be good idea to tweak some weapons the way p5tweaks change spears for example. I, for one never understood purpose of bastard swords and distinction between them and long swords. Former are 2.5 times heavier and much slower and all they got to their advantage are 1 more minimal damage!? I propose to change them to have 4d2 damage instead of previous 2d4, after all it is a broad sword, designed for heavy damage, trademark weapon of knights. Following this two handed swords should have 1d12 or even better 2d6 damage ( I think 2d5 can't
  24. Another very strange thing regarding Eldoth and Skie, I just dumped Xzar and Montaron and ordered them to go to Friendly Arm Inn. When I returned to Jovial Juggler to recruit Jaheira and Khalid I noticed that Skie and Eldoth are not there anymore. Search with InfExp shows they are now in FAI.
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